RE: FS One by Hangar 9
Well it looks like the T-Rex problem is solved. I think in the current patch, I have spent dozens of hours on FS One but mostly on airplanes as that is where my passion is going right now and that's what I'm flying. I've found a couple interesting changes and not sure if this is just me or if others have experienced this as well:
1) F-27 Stryker had a great reduction in power and its flight characteristics are very different now. It can no longer do axial rolls but acts much more like a conventional plane with wings that will give it proportionally more lift at higher speeds and require down elevator to compensate (please do educate me on the aerodynamic term for this). The way I see the Stryker crew fly at my field, this thing really goes where you point it and doesn't do this ... I don't know much about the physics of it but this seems like inaccurate behavior for a delta wing aircraft, no?
2) AT-6 Texan, Mentor, Corsair etc... (except for P-51 PTS), all seem to have some lag/stickiness in left aileron. When I give full left aileron, it sticks sometimes for up to a full second afterwards which is really odd. I have tested this both with the TacCon and my DX7. Anyone else see this? This never used to happen before the current patch.
3) General observation: Now that I've had hundreds of RL landings under my belt on my P-47 and my SC, I find that the FS One simulation of the aircraft as it approaches the ground very difficult to assess the touchdown point. I've tried different POV's as suggested and none of them help. I do understand that in RL I have the aid of stereoscopic vision to aid in judging the aircraft's altitude from the ground as it approaches me on the runway, but in the sim, I am having a really hard time getting accurate judging it. Any thoughts?
Thanks in advance.
- K