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Old 01-15-2008 | 11:44 AM
  #3  
Troy Newman
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Joined: Dec 2001
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From: Goodyear, AZ
Default RE: Snap / Spin exit

Agree with Bryan.

The model is too deeply stalled in the spin or snap. The deeper the stall the harder it is to recover. Tail heavy will play a huge role as the model will be easier to stall, hence it ill get "too Stalled".


Too much control throws will keep the model really stalled deep as well, mainly the rudder throw. Especially if its already tail heavy the Rudder can actually keep the model stalled much longer as it becomes more effective as the CG starts moving back.

Reduced Rudder throw and moving the Cg forward should help it. If the Cg is too far aft you should be fixing that anyway not just for the snaps and spins. The more forward the CG the more predictable the snaps and spins become. However the more control throw it takes to get the model to get to the stalled state. The more aft the CG is the easier the model is to stall and the harder it is to recover from the stall. However if the CG is so far aft that its really keeping the plane stalled that deep you are suffering on your other sides of the models trim. CG plays such a huge role in our models.

Troy Newman