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Old 04-14-2008 | 04:12 PM
  #23  
Montague
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From: Laurel, MD,
Default RE: Pushrods....

Yeah everyone pretty much tells me the same thing. Start with a trainer etc....
Well, online, we can''t tell how good you are or aren''t with the heli. I tend to be skeptical of what people say on line to a point.

Anyway, I don''t think you''ll have trouble with the plane in the air, but I do think you''d be wise to get help from an experienced warbird driver to look over the plane before the first flight and to do the first take off and landing with it. If nothing else, watching the first take off and landing will give your brain something to compare to, so you know what it should look like.

Btw, sims are horrible at take off and landing. I''ve not seen a simulator out there that came close to getting it right on take off or landing. Takeoff on the sims is really easy compared to flying a real model. Landings are just different.

If you''re going to crash, I''ll predict you either lift off too soon, or you stall it on final. I say that because those are both areas where your heli experience is no help at all in judging what the plane should be doing and in noticeing any subtle cues the plane might be trying to send you about what it''s doing.

Helis don''t flip over and fall into a spin all by themselves if their angle of attack is too high .

Keep your airspeed up, and you''ll be fine. If you do the takeoff, make sure you''re going about twice as fast as you think you need to be going. Let the plane fly itself off the ground. On landing, first get the plane up nice and high, and practice flying slow, see what it does when you get too slow. Then shoot several approaches where you have no intention of actually touching the wheels, just feel out the plane and what it does as it descends and slows, and what it does when you add power and let the airspeed build before climbing out. If you do that, and you take some time to read up on what a proper approach should be like, you have a fighting chance.