RE: axe cp thread
I have to agree with JEMFLYER on this one. Adding weights is counterproductive, The Axe out of the box is a very stable heli because it is heavy for it's size. If you can't hover something or several things are out of sync. Make sure your swashplate moves level up and down i.e. when at low collective your swash should be level with the heli. Anything else will induce unwanted movement back and forth side to side etc. that you don't want or need at this point. If your worried about lateral movement, I would suggest spinning up the heli just before it gets light on it's skids and then add just enough collective to get it of the ground. Don't try to finnese it in the air, Once it takes off the lateral movement will stop. If your heli is setup properly an 1/8 inch more of collective will be plenty to get it in the air. Once it's in the air, small cyclic movements is all you need to hover. Practice with training gear to protect the heli until you get a feel for what it needs to get off the ground. IMO once you can hover you should lose the gear because the heli will not respond as fast as you want for cyclic inputs.