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Old 05-02-2009, 02:32 PM
  #8  
BuschBarber
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Join Date: Jan 2002
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Default RE: Problems with AFPD on new PC

Mike - Here is the tm.log file

tm: Library Version 4.4, Copyright (C) 1999-2007, IPACS
tm: http://www.ipacs.de
tmsystem: init random with 2087538651
tmsystem: cpu type=(nlogical=1) (nphysical=4) (no hyper-threading)
tmsystem: cpu=2400 Mhz
tmsystem: memory=(physical=4094MB, avail=2998MB) (virtual=2047MB, avail=1861MB)
tmsystem: operating system=Microsoft Windows Server2003 family, Version 5.2 Service Pack 2 (Build 3790) Service Pack: Service Pack 2 (Build 3790)
loading font v2 texture/fontuni.tff=(2048x2048) (h=16) (nc=65536) (split=1) ok
tmgl: loading mouse texture/mouse.tmt=ok
tmprogram: AeroFly Professional Deluxe Version 1.11.07.21, Copyright (C) 1998-2008 IPACS
loading configfile config/main.mcf=ok
loading player configfile config/player1.mcf=ok
loading player configfile config/player2.mcf=ok
openal: register sound sound/beep.wav=(0, rd=100.00) ok
openal: register sound sound/balloon.wav=(1, rd=100.00) ok
openal: register sound sound/crash.wav=(2, rd=100.00) ok
openal: register sound sound/splash.wav=(3, rd=100.00) ok
openal: register sound sound/glider.wav=(4, rd=2.00) ok
openal: register sound sound/glider2.wav=(5, rd=2.00) ok
openal: register sound sound/glider.wav=(already registered)(6, rd=5.00) ok
openal: register sound sound/glider2.wav=(already registered)(7, rd=5.00) ok
openal: register sound sound/glider.wav=(already registered)(8, rd=2.00) ok
openal: register sound sound/glider2.wav=(already registered)(9, rd=2.00) ok
openal: register sound sound/glider.wav=(already registered)(10, rd=5.00) ok
openal: register sound sound/glider2.wav=(already registered)(11, rd=5.00) ok
afdesign: init ok
directinput: init=ok
tmsystem: current monitor frequency=60
init window=(window=1920x1080) (screen=1920x1080) (32bpp) (60Hz) (fullscreen)
openal: init (default=Generic Hardware) (0:Generic Hardware) (1:Generic Software) (using device = Generic Software) (version=1.1) (1.1) (Generic Hardware) (Generic Software) ok
init pixelformat=ok
gl: vendor=NVIDIA Corporation, renderer=GeForce 9800 GTX/9800 GTX+/PCI/SSE2, version=3.0.0, opengl version=3.0
(viewport=8192x8192) (texturesize=8192) (stencil=8)
gl extensions=GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_geometry_shader4 GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
wgl extensions=WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_ARB_create_context WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
gl: extensions=(multitexture) (framebuffer) (separate color) (anisotropic filter of 16.00) (compressed texture) (cubemaps) (shader objects)
wgl: extensions=(wglpixelformat) (swapcontrol) (multisample)
gl: reducing max texture size from 8192 to 2048
tmsystem: fullscreen modes=(rj-640x480x16x60) (rj-640x480x32x60) (rj-720x480x16x60) (800x600x16x60) (1024x768x16x60) (1280x720x16x60) (1280x1024x16x60) (1600x900x16x60) (1920x1080x16x60) (rj-720x480x32x60) (rj-1440x480x16x60) (1920x1080x16x24) (rj-1440x480x32x60)
tmsystem: opengl samples buffers=4
tmsystem: current monitor frequency=60
init window=(window=1920x1080) (screen=1920x1080) (32bpp) (60Hz) (fullscreen)
directinput: searching joysticks=none
(1: (1: (1rogramobject
framebuffer object created (512, 512)
framebuffer object created (256, 256)
tminput: searching for input devices...(3)
tmsystem: searching usb interface (0) 0=radiointerface
tmsystem: searching usb interface (1) 1=unable to open interface device
tmsystem: searching usb interface (0) 1=unable to open joystick device
tmsystem: searching usb interface (1) 1=unable to open joystick device
tmsystem: searching dummy usb interface (0) 1=unable to open interface device
tmsystem: searching dummy usb interface (0) 1=unable to open joystick device
tminput: checking for joystick 0=fail
tminput: 1 devices found
sim: loading scenery scenery/hahnweide.geo...
sim: 1 objects 0 dynobjects
sim: start position (3ds) multi pano 1
sim: start position (3ds) multi pano 2
sim: start position (3ds) multi pano 3
sim: start position (3ds) multi pano 4
sim: start position (3ds) multi pano 5
sim: start position (3ds) multi pano 6
sim: start position (3ds) multi pano 7
sim: start position (3ds) multi pano 8
sim: start position (3ds) multi pano 9
sim: start position (3ds) multi pano 10
sim: start position (3ds) multi pano 11
sim: start position (3ds) multi pano 12
sim: start position (3ds) multi pano 13
sim: start position (3ds) multi pano 14
sim: start position (3ds) multi pano 15
sim: load texture grid 8x8 (pano=0) (compress=1) named hahnweide/hahnweide=(3.750x4.500) (8x8) (12x6)
sim: sphere 3ds params(0)=0.0000 0.4330 -116.8800
sim: photo pos(0)=-0.1380 0.0120 2.2500
sim: load texture grid 8x8 (pano=1) (compress=1) named hahnweide/hahnweide_tower=(3.750x4.500) (8x8) (12x6)
sim: sphere 3ds params(1)=-0.2900 -0.4500 160.0790
sim: photo pos(1)=54.2230 26.9660 11.9610
sim: load texture grid 8x8 (pano=2) (compress=1) named hahnweide/hahnweide_bahn=(3.750x4.500) (8x8) (12x6)
sim: sphere 3ds params(2)=0.4700 0.1300 -132.9600
sim: photo pos(2)=-495.9630 263.1890 2.5500
sim: loading ground object scenery/hahnweide/hahnweide.obj=ok
sim: loading time=14319177 mus
sim: 3 photo scenes
tmcollision: 63639 triangles using 8145792 bytes
tmcollision: omin=(-4748.6,-2882.9,-74.2) omax=(2626.3,3577.1,439.9) octmin=(10.0,10.0,10.0)
tmcollision: otnodes=1567 otendnodes=784 otdepth=26 otlistareas=1045018
tmcollision: otnmaxareas=369 otnavgareas=111 otnminsize=(7.202,6.309,8.032)
tmcollision: otareas=87621 mem=8496276
tmcollision: 1567 octrees, using 238184 bytes
tmcollision: total mem=8734460 bytes
tmcollision: time=0.27s
tmcolldynamic: no dynamic objects or triangles
sim: loading aircraft 1 christeneagle...
tmdairfoil: loading naca0015 ok
tmdairfoil: loading flat ok
tmdairfoil: loading naca0009 ok
openal: register sound sound/g15-3000.wav=(12, rd=4.63) ok
openal: register sound sound/g15-5000.wav=(13, rd=4.63) ok
openal: register sound sound/g15-10000.wav=(14, rd=4.63) ok
generating shadow 0=radius=2.35 bbmin=(-1.41 -1.41 -0.51) bbmax=(1.41 1.41 0.29)
sim: creating blurr=Propeller
loading input device calibration config/radio0.tmc=ok
tmmusic: off
tmsystem: calibrating radio deviations= 0 3 6 9 -16 25 (timer=8982) -36 4) 88 (C87DDB48)
license: tml file 'afpd-a033.tml' = A033 0000 0000 0000 'AeroFly Professional Deluxe AddOn 3' 'A033-378224B7.lic' (activated=1)
license: tml file 'afpd-a034.tml' = A034 0000 0000 0000 'AeroFly Professional Deluxe AddOn 4' 'A034-378224B7.lic' (activated=1)
license: tml file 'afpd-a035.tml' = A035 0000 0000 0000 'AeroFly Professional Deluxe AddOn 5' 'A035-378224B7.lic' (activated=1)
openal: loading sound/beep.wav= ok 0 22050.00
openal: loading sound/balloon.wav= ok 1 22050.00
openal: loading sound/crash.wav= ok 2 22050.00
openal: loading sound/splash.wav= ok 3 22050.00
openal: loading sound/glider.wav= ok 4 22050.00
openal: loading sound/glider2.wav= ok 5 22050.00
openal: loading sound/glider.wav= ok 6 22050.00
openal: loading sound/glider2.wav= ok 7 22050.00
openal: loading sound/glider.wav= ok 8 22050.00
openal: loading sound/glider2.wav= ok 9 22050.00
openal: loading sound/glider.wav= ok 10 22050.00
openal: loading sound/glider2.wav= ok 11 22050.00
openal: loading sound/g15-3000.wav= ok 12 22050.00
openal: loading sound/g15-5000.wav= ok 13 22050.00
openal: loading sound/g15-10000.wav= ok 14 22050.00
sim: switching to simulation mode...
tmdynamics: simulation started
sim: aircraft=(9.00,4.50,0.93), viewer=(0.01,0.14,2.25)
sim: 2226 memory blocks using 18897716 bytes
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
tmdairfoil: loading naca2314 ok
openal: register sound sound/ga0.wav=(12, rd=33.55) ok
openal: register sound sound/ga2.wav=(13, rd=33.55) ok
openal: register sound sound/ga2.wav=(already registered)(14, rd=33.55) ok
generating shadow 0=radius=8.98 bbmin=(-5.26 -5.26 -1.50) bbmax=(5.26 5.26 1.16)
sim: creating blurr=Propeller
openal: loading sound/ga0.wav= ok 12 22050.00
openal: loading sound/ga2.wav= ok 13 22050.00
openal: loading sound/ga2.wav= ok 14 22050.00
sim: switching to simulation mode...
tmdynamics: simulation started
sim: aircraft=(-147.00,-129.50,0.30), viewer=(0.01,0.14,2.25)
sim: 2494 memory blocks using 38992640 bytes
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
sim: loading scenery scenery/hammelburg.geo...
sim: 1 objects 0 dynobjects
sim: start position 1
sim: start position 2
sim: start position 3
sim: start position 4
sim: start position 5
sim: shadowcolor=0.0000 0.0500 0.0700 0.6200
sim: load texture grid 8x8 (pano=0) (compress=1) named hammelburg/hammelburg=(3.750x4.500) (8x8) (12x6)
sim: sphere 3ds params(0)=-0.3550 -0.4950 -174.4000
sim: loading ground object scenery/hammelburg/hammelburg.obj=ok
sim: loading time=3401839 mus
sim: 1 photo scenes
tmcollision: 9544 triangles using 1221632 bytes
tmcollision: omin=(-5417.2,-5416.6,-153.0) omax=(5067.7,5416.9,164.3) octmin=(10.0,10.0,10.0)
tmcollision: otnodes=317 otendnodes=159 otdepth=21 otlistareas=184584
tmcollision: otnmaxareas=199 otnavgareas=88 otnminsize=(10.239,5.290,317.309)
tmcollision: otareas=14073 mem=1277924
tmcollision: 317 octrees, using 48184 bytes
tmcollision: total mem=1326108 bytes
tmcollision: time=0.05s
tmcolldynamic: no dynamic objects or triangles
sim: switching to simulation mode...
tmdynamics: simulation started
sim: aircraft=(4.50,-12.50,1.52), viewer=(0.00,0.00,1.70)
sim: 1280 memory blocks using 30304788 bytes
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
sim: switching to simulation mode...
tmdynamics: simulation started
sim: aircraft=(4.50,-12.50,1.52), viewer=(0.00,0.00,1.70)
sim: 1280 memory blocks using 30304788 bytes
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
openal: shutdown=ok
directinput: shutdown
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmsystem: 156 memory blocks:
tmsystem: acftprevcopy=16384 bytes
tmsystem: acftprevcopy=16384 bytes
tmsystem: acftprevcopy=16384 bytes
tmsystem: acftprevcopy=262144 bytes
tmsystem: acftprevcopy=16384 bytes
tmsystem: acftprevcopy=16384 bytes
tmsystem: acftprevcopy=16384 bytes
tmsystem: acftprevcopy=16384 bytes
tmsystem: acftprevcopy=16384 bytes
tmsystem: acftprevcopy=16384 bytes
tmsystem: acftprevcopy=262144 bytes
tmsystem: acftprevcopy=16384 bytes
tmsystem: acftprevcopy=16384 bytes
tmsystem: acftprevcopy=16384 bytes
tmsystem: acftprevcopy=16384 bytes
tmsystem: acftprevcopy=16384 bytes
tmsystem: acftprevcopy=262144 bytes
tmsystem: acftprevcopy=65536 bytes
tmsystem: acftprevcopy=65536 bytes
tmsystem: acftprevcopy=16384 bytes
tmsystem: acftprevcopy=16384 bytes
tmsystem: acftprevcopy=16384 bytes
tmsystem: acftprevcopy=16384 bytes
tmsystem: acftprevcopy=16384 bytes
tmsystem: acftprevcopy=16384 bytes
tmsystem: acftprevcopy=262144 bytes
tmsystem: acftprevcopy=262144 bytes
tmsystem: acftprevcopy=16384 bytes
tmsystem: acftprevcopy=16384 bytes
tmsystem: acftprevcopy=16384 bytes
tmsystem: acftprevcopy=16384 bytes
tmsystem: acftprevcopy=16384 bytes
tmsystem: acftprevcopy=16384 bytes
tmsystem: acftprevcopy=16384 bytes
tmsystem: acftprevcopy=16384 bytes
tmsystem: acftprevcopy=16384 bytes
tmsystem: acftprevcopy=16384 bytes
tmsystem: acftprevcopy=65536 bytes
tmsystem: acftprevcopy=262144 bytes
tmsystem: acftprevcopy=16384 bytes
tmsystem: acftprevcopy=16384 bytes
tmsystem: acftprevcopy=16384 bytes
tmsystem: acftprevcopy=16384 bytes
tmsystem: acftprevcopy=16384 bytes
tmsystem: acftprevcopy=16384 bytes
tmsystem: acftprevcopy=65536 bytes
tmsystem: acftprevcopy=16384 bytes
tmsystem: acftprevcopy=262144 bytes
tmsystem: acftprevcopy=16384 bytes
tmsystem: acftprevcopy=16384 bytes
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tmsystem: acftprevcopy=16384 bytes
tmsystem: acftprevcopy=65536 bytes
tmsystem: acftprevcopy=16384 bytes
tmsystem: acftprevcopy=16384 bytes
tmsystem: acftprevcopy=262144 bytes
tmsystem: acftprevcopy=16384 bytes
tmsystem: acftprevcopy=16384 bytes
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tmsystem: acftprevcopy=16384 bytes
tmsystem: acftprevcopy=262144 bytes
tmsystem: acftprevcopy=262144 bytes
tmsystem: acftprevcopy=65536 bytes
tmsystem: acftprevcopy=16384 bytes
tmsystem: acftprevcopy=16384 bytes
tmsystem: acftprevcopy=16384 bytes
tmsystem: acftprevcopy=262144 bytes
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tmsystem: acftprevcopy=16384 bytes
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tmsystem: acftprevcopy=262144 bytes
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tmsystem: acftprevcopy=16384 bytes
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tmsystem: acftprevcopy=262144 bytes
tmsystem: acftprevcopy=16384 bytes
tmsystem: acftprevcopy=262144 bytes
tmsystem: acftprevcopy=16384 bytes
tmsystem: acftprevcopy=262144 bytes
tmsystem: acftprevcopy=16384 bytes
tmsystem: acftprevcopy=65536 bytes
tmsystem: acftprevcopy=262144 bytes
tmsystem: acftprevcopy=16384 bytes
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tmsystem: acftprevcopy=65536 bytes
tmsystem: acftprevcopy=16384 bytes
tmsystem: acftprevcopy=65536 bytes
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tmsystem: acftprevcopy=262144 bytes
tmsystem: acftprevcopy=16384 bytes
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tmsystem: acftprevcopy=16384 bytes
tmsystem: shutdown, 156 memory blocks left using 7667712 bytes