RE: Magic VF3 building thread
Jim,
Here are my comments I'll build on your's
Absoultely 1. Reduces rudder sensitivity around neutral
Absolutely 2. Adds yaw aurhority
Absolutely 3. Pushes/pulls/ all lock on a little better
Absolutely 4. Gives "carve" in yaw instead of "skid"
Absolutely 5. Small heading corrections easier to apply
Yes. However, I noticed a better transition from point 3 to 4 of the 4 of 8 reversed as a result. 6. Adds positivie pitching moment with rudder application - how much seems dependant on how tall it is
It has affected my roll mixing. It acts like additional dihendral. It stands off about 2 1/2 inches, so probably 1 1/2 or 2 would reduce this 7. Doesn't affect roll mixing
Agree 8. Plane will deviate less from the intended line during rolls or point rolls
Agree, I will need to move my battery forward as a result. Plane holds inverted with very little down elevator now. 9. CG assessment - allows you to fly a nose-heavy plane as measured statically, but in flight it will "roll" and maintain 45 lines like a more neutral plane
More stability around neutral in pitch, and roll (very noticeable on a snap exit- it exits softer and more predictable. 10. Elevator - maybe some more pitch authority but not a drastic difference
Less likely to wiggle after stall turn. 11. Stall Turns- some can feel a difference, It is barely noticeable for me
Spin and Snap no adverse effects. 12. Spins/Snaps - uneffected for the conditions I fly (snaps high rate aileron, spins, full rudder/elevator, tiny aileron).
What I can't understand is why the full scale aerobatic planes have not tried this yet.