RCU Forums - View Single Post - 3D Flying Airframe Setups?
View Single Post
Old 10-26-2009 | 03:57 PM
  #10  
Jezmo's Avatar
Jezmo
Senior Member
 
Joined: Jun 2006
Posts: 2,132
Likes: 0
Received 3 Likes on 3 Posts
From: Spring, TX
Default RE: 3D Flying Airframe Setups?


ORIGINAL: 1THEPALMER

Do not spend $ @ this point. You are going to hit the earth a ''few'' times.
Things for 3D
Low wing loading (light plane/engine combo)
Big Dia low pitch prop
Ultra reliable engine with a perfect mid range (no hesitation)
Fast precise servo's (run 6V and digital)
Radio with mix
Huge throws and run expo 60% to start, adjust from there
Properly trimmed plane (find a pattern flyer to help you with this)
Rear CG (see above)
Big clackers and be willing to go low (eye level or better) see first line
Flight sim to learn new moves (will help keep the earth from testing your plane as often) see line one
Once the Seagull is done get a better plane.
My 3D fleet
Omp Edge 40 size ARF
Swany MoJo 60 Primo 40
Kalteisen Skeeter 30, Skeeter 36, KX2
Value Hobby Sabre
3DH Sukhoi
Maxair Velox
plus a couple of indoor depron foamys for winter gym flying
Hi Trent,
1THEPALMER gave some excellent suggestion hera and it would be hard add to it but here goes.

The aileron throws need to be 35 degs or greater to counter torque roll.
The elevator throw needs to be 45 degs min.
The rudder throw needs to be 45 to 55 degs.

Oh yeh, and I second the big nads and willing to go low. The closer it is to you (and the ground by proxy) the easier it is to see every little twitch and adjust accordingly. Good luck and have fun!!!!!