RE: Gulp!!!
No secondary explosions?
All that flashing is the ammo goin' off. despite the poor audio, you can here a few discrete bangs as shells and/contained propellant detonate. If that had been a crew'd tank, odds are they'd not have escaped. Listen to the audio.
Just as the counter hits 9 seconds, you hear the impact. At about 11.5 (after it rolled, but before 12) you hear a first bang, almost like a gunshot, and another, and another, and then you see the flaring as the most probable ignition source, the main gun shells, begin to detonate. Two seconds before secondary shrapnel begins flying = no survivors... unless someone was sitting half-out of a hatch, and jumped before or during the hit, or like Lt. Poole in WW2, got blown from his hatch.
The shells sympathetically detonate, until you see the near-continuous burn as they bring the temp inside high enough to get ~everything~ inside that is flammable to burn.
If this is a 20+ year old vid clip, today's anti-spall interiors limit this to some extent, as do ERA and other specialty add-on armor. Buty from what we hear out of the 'Sandbox', the old Russian RPG's are just as deadly. One hit can create an open hole, a follow-up round goes onto bare hull (if you're good) and then you cross your fingers and pray (if you're the enemy)
Only heard of that one disable, the side-shot on that Abrams that was on the i-net. One or two crew injured, minor damage to the tank. Crew was injured from either the round-fragments or spall-fragments (weren't that many)
Any others?