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Old 06-19-2010 | 08:28 PM
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DeferredDefect
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Default RE: SEAPLANE RACING



Pseudo-Schneider Cup Race Rules</p>

This race is a low pressure entry level seaplane race for beginner racers and low time modellers. It has a low
build demand, and the rules are not as highly enforced to keep it fun for everyone! Anyone can enter, and
lost models do not cost an arm and a leg. This can be used as a low level compitition to stir up interest in
radio control seaplane racing, and it's incredible history, as well as a way to lead to higher class competitions,
that could become similar to Club 20 and Quickie 500 races, and large scale pylon racing.
As much as I like the prospect of Seaplane pylon racing, the fact that many pilots are turned off by both the
difficulty in flying of water, as well as racing means that the only way to get a popular 60 sized class started
would be to start small.</p>

This is what I came up with for rules in about 20 minutes, so there probably are errors. Feel free to comment
and change what I've got below!</p>

1) All models scaled around the standard GWS float kit. (dirt cheap)
2) Floats can be modified to fit the correct scale profile, length can be changed by 5 inches, front or back.
3) Float struts are left to the builder, stock or scratch.
4) Fuselage must be scaled to GWS floats, this way all models are close in scale (sort of...)
5) Any method of construction can be used for airframe, emphesis being put on foam, to increase the potential number
of fliers. Foam can be sheeted, covered, painted, and detailed in any means. (Must be cheap!)
6) Models must use a pre-determined power system. (I have not thought of one yet) This includes ESC, Motor, and battery.
If anyone can come up with a cheap power system that provides enough power, please write below!
7) All servos must be micro sized, any brand.
8) All models must weigh a minum of 20 ounces.
9) Wingspan maximum of 60 inches, minimum 25 inches. (pretty lax...)
10) Any full range aircraft radio permitted, 2.4 Ghz prefered to permit all models to fly against each other.
11) Any model based on an aircraft entered in the Schnieder Cup is permitted, including those that crashed in
trials. Planned aircraft that never flew are not permitted. </p>

Flight Rules
Each heat:
4 pilots (spotters are permitted)
10 laps
Recovery boat or other plane-retreival method would be helpfull.</p>

1) Pilots stand on shore, perpendicular to direction to take off run.
2) Flights taken off into the wind, away from land.
3) Minor corrections in takeoff direction can be made depending on wind. Course remains the same, possibly costing the pilots time. This is up to the pilot.
4) If wind is heading from shore to water (tailwind takeoff), heat is postphoned.
5) Two pylons in the course. They located to the right and left of the circuit, pilots in the middle. This is similar to a normal club flightline to keep it easier for pilots.
6) Takeoffs are made just outside either of the pylons, depending on conditions. The first turn is made just after, to enter the race circuit.
7) Pylon construction and distance can be made per location.
8) Each pilot flies the circuit in the fastest time possible, and must complete all laps or will be disqualified.
9) If a pylon is hit, the pilot is out (race continues, plane retrieved later.)
10) There is no maximum or minimum time as a barrier.
11) A safe landing must be made after passing (not turning around) pylon. If model is crashed (including flipping it over), 20 seconds are added to the time.
12) A timer is located at the pylon allocated as the finish line, and times each racer.
13) Pilots are not allowed to physically harm fellow competitors! </p>

Winners of each heat comptete against other heats winners in final race. If only one heat is raced, the fastest
pilot is determined the winner.
 
Winner gets a box of doughnuts.</p>

Thank you,</p>

Graeme</p>