RCU Forums - View Single Post - Whats Average Training Time for Newbies?
Old 08-15-2010 | 09:03 PM
  #51  
denwag
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From: Norman, IN
Default RE: Whats Average Training Time for Newbies?


ORIGINAL: rambler53

ORIGINAL: denwag

Buy a sim, practice an hour a night and you will solo next week

Regards
sbdwag
I wished the sims were more realistic. Instead of hitting spacebar to place a new pretty plane all in one piece on the runway, it should have a pilot walk on the screen with a hefty bag cleaning up his wreckage for a minute. Then have other characters walk on screen gathering around saying it can be fixed to fly again or you should get an OS engine that doesn't deadstick.

Each subsequent flight should show a more tattered and patched up plane on the runway, with more wing loading from the added weight of repairs, and the plane needs to be trimmed again.

You should have a running negative balance on the screen that can zero out on Fridays for ages under 65, and the balance zero's out on the 3rd of the month for retired users. This virtual bank account never goes into the black even with successful flights, but you only consume fuel costs. Depending on how hard you crash, you could see the negative numbers rack up really fast.

Now that's a sim I'd buy.

Would you buy a sim that

A> Teaches you how to turn when the planes coming at you.
B> Teaches you how to land in a crosswind.
C> Teaches you how to coordinate your turns with rudder control
D> Teaches you what happens when you get low and slow on final
E> Teaches you how to hold your tale down on takeoff until your rudder becomes effective
F> Shows you why you need more power on a headwind landing.
G> Shows you why you should never fly overhead.
H> Lets you practice standard approach techniques in all kinds of wind
I> Lets you understand why its so important to keep track of your planes attitude.
J> Trains you to keep your eye on the plane.
K> Trains you to stay ahead of the plane

If you would guess what? They are out there right now and they will show you all of these things and the list goes on. They will show you 95 percent of what you need to keep you trainer in the air and land it safely and the other five percent you will figure out very quickly. It is my opinion that to say sims need to be more realistic is unfortunate because you might have someone read this causing him not to buy a simulator to help him learn how to fly. And that would be a costly mistake.

Regards
denwag