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Old 08-19-2003 | 03:51 PM
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Default Dihedaral

Hello.
Im building a funfly type of plane, usally on this type of plane the wings are straight, ex: lazer, razzle, extreme, Anyway i have built my fuselage and have started on the wing, infact the 2 halves r completed.
What i want to know is, what would be the affect of having a Dihedaral in the wing?, If i layed the wing flat and stood it on its centre there would be a 1 inch rise on each tip of the wing.
What im aftewr is would this slow the plane down too much or would 3d manouvers be a little hard.
Thanks
Old 08-19-2003 | 03:57 PM
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Default Dihedaral

well that depends on how big the wing is really.

1" of dihedral on a 30" wing is far more significant than an inch of dihedral on an 80" wing.
Old 08-19-2003 | 04:03 PM
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Default Dihedaral

52 inch is the span.
Old 08-19-2003 | 06:45 PM
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Default Dihedaral

Dihedral is for adding stability to a design. Not something that is usually desireable for a fun fly type. It also would cause a roll coupling with the rudder resulting in sloppy wingovers and other rudder type stuff. Not to mention that when you're upside down all the tendencies are suddenly reversed. Also dihedral by itself does not slow or speed up a model. It's just that dihedral is usually found on less demanding to fly model designs so perhaps that's why you asked about the speed.

Just make it flat. There's nothing to be gained by adding dihedral to a 3D fun fly model.
Old 08-19-2003 | 10:06 PM
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Default Dihedral

In a fun fly design, you want neutral roll stability so the plane will hold a bank and you want zero roll, and pitch, coupling with rudder.

Several things give dihedral effect. These are dihedral, vertical wing location and wing sweep.

Dihedral, sweep forward and a high wing location will cause roll in the direction of the rudder. Try an Ultra Stick with a flat, high wing location. It rolls in the direction of rudder. Not as moch as a trainer with a high wing and dihedral, but it is still flyable with rudder.

Anhedral, sweep forward and a low wing location will cause roll opposite to the rudder. I built an original, low wing plane with no dihedral back in the 70's. The thing rolled backwards to rudder. I can you no amount of rudder below the thrust line will fix the problem. I finally sawed it in two and put in some dihedral.

A mid wing location, a straight wing with zero dihedral should have no roll coupling. Most of the profile fun fly planes are this configuration and they are normally very good in knife edge.

If you are planning on a low wing plane, you will need a little dihedral to keep from having a reverse roll when you apply rudder for knife edge. What a designer has to do is make an experienced guess as to the correct dihedral, then fly and modify. This means cutting the wing apart, chenging the dihedral and glassing it back together and flying and trying again. Having done this many times, I can tell you it really hurts to saw a wing in two the first time. After you make the plane fly better, you'll think it wasn't so bad after all.

Lately, I have been making high wing planes fly knife edge correctly by using anhedral. About 3 inches on a 60 inch wing seems to work well. Here's my Kangke SK/50 shoulder wing sport plane modified for anhedral.
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Old 08-20-2003 | 02:08 AM
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Ed, I think you've been flying that thing too hard.... It looks tired.... can't even hold its wings up prop'ly....







Good guide for anyone that wants to do something different.
Old 08-20-2003 | 02:53 AM
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Default Dihedaral

Ed, that is an interesting look. It could be an interesting styling exercise to put in inverse polyhedral. The wing tips would give the airplane the agressive look of a hawk about to pounce.

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