What is XX% (i.e. 35%)?
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From: Sammamish,
WA
First off, this sure is an excellent community. I have yet to read 1 flame by anyone as is so common on all the programming and game boards I visit. I asked "What is 3D" and received a wealth of information. Thanks
Ok, next question. What is meant when someone says a plane is a XX%. I saw someone say they had a 35% and I just read an ad for a 42% (man what an expensive plane). What is does that percentage represent?
Also, does anyone know of a really good RC plane FAQ that has answers to questions like these? I've been picking up a lot from just reading (servos for instance) but it would be nice if all of these questions and answers are already compiled somewhere (and so I don't have to feel dumb and keep asking them).
Thanks,
Mark
Ok, next question. What is meant when someone says a plane is a XX%. I saw someone say they had a 35% and I just read an ad for a 42% (man what an expensive plane). What is does that percentage represent?
Also, does anyone know of a really good RC plane FAQ that has answers to questions like these? I've been picking up a lot from just reading (servos for instance) but it would be nice if all of these questions and answers are already compiled somewhere (and so I don't have to feel dumb and keep asking them).
Thanks,
Mark
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From: Catoosa,
OK
You'll see the percent scale when the R/C model is a model of a full-scale plane. The real plane is considered 100% and the models are scaled down from that. A model that is 1/2 the size of the full-scale is a 50% model, and so on...
Also, keep asking your questions, that is what this forum is for and there will always be someone here to answer. Welcome to RCU! [8D]
Jesse
Also, keep asking your questions, that is what this forum is for and there will always be someone here to answer. Welcome to RCU! [8D]
Jesse
#6
The way I understand it is that If the REAL plane has a 36 foot wingspan a 35% model would have a 12'6" wingspan.
12'6" is 35% of 36' (so forth and so on)
I also have been told that it's not just the wingspan. All the dimensions of the plane are sposed to be close to the particular percentage of the real one in order to be a called a percentage plane of whatever particular percentage is being stated.
Say that 3 times fast!
(did ya get that??)
You'll have to wait till some others chime in here to confirm what I just told ya though.
12'6" is 35% of 36' (so forth and so on)
I also have been told that it's not just the wingspan. All the dimensions of the plane are sposed to be close to the particular percentage of the real one in order to be a called a percentage plane of whatever particular percentage is being stated.
Say that 3 times fast!
(did ya get that??)
You'll have to wait till some others chime in here to confirm what I just told ya though.
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From: Columbus,
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As long as the measurments are close then it can be considered to be scale. 3D pilots usually add a lot more wing area than the full scale airplane. We might also extend the tail moment, add some fues height and really expand on those control surface sizes.
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From: Sammamish,
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Your answer made me think of another related question. Take those 3D planes for instance, if they are, say, 46% of scale (or size whatever), then what is the reference point? I mean, there isn't really a full scale 3D plane that people actually fly is there? So how can they claim it is 45% scale of a real plane when the real plane doesn't exist?
I more than likely missing a very important fact since I obviously have no idea what I'm talking about with this stuff, but the question makes sense to me.
I more than likely missing a very important fact since I obviously have no idea what I'm talking about with this stuff, but the question makes sense to me.
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From: Catoosa,
OK
There are real 3D planes that we model. The Extras, Caps, Lasers, Giles, Ultimates, Pitts etc, are real aerobatic planes out on the show circuit. If you notice, models of these planes are the only ones usually given a percent scale. Others like the Dazzler, Flip etc, don't have a real counterpart, so those don't get the scale size, percentage treatment.
Jesse
Jesse
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From: Worcester,
MA
Code, what do u program?
I program VB JAVA C C++ HTML JavaScript
I'm an amateur programmer and HATE the Direct X API.
PS I think 3d planes are the LEAST like the Real Deal.
I program VB JAVA C C++ HTML JavaScript
I'm an amateur programmer and HATE the Direct X API.
PS I think 3d planes are the LEAST like the Real Deal.
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From: Locust Grove,
GA
If you want to see a full scale 3D flight then:
http://www.geistware.com/rcmodeling/...tics/video.htm
Once clip is loaded put mouse over the image and it will start.
http://www.geistware.com/rcmodeling/...tics/video.htm
Once clip is loaded put mouse over the image and it will start.
ORIGINAL: codepunk
Your answer made me think of another related question. Take those 3D planes for instance, if they are, say, 46% of scale (or size whatever), then what is the reference point? I mean, there isn't really a full scale 3D plane that people actually fly is there? So how can they claim it is 45% scale of a real plane when the real plane doesn't exist?
I more than likely missing a very important fact since I obviously have no idea what I'm talking about with this stuff, but the question makes sense to me.
Your answer made me think of another related question. Take those 3D planes for instance, if they are, say, 46% of scale (or size whatever), then what is the reference point? I mean, there isn't really a full scale 3D plane that people actually fly is there? So how can they claim it is 45% scale of a real plane when the real plane doesn't exist?
I more than likely missing a very important fact since I obviously have no idea what I'm talking about with this stuff, but the question makes sense to me.



