hovering
#1
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From: FL
Could someone please explain to me how to hover in great detail and /or direct me to a site that correctly explains how to hover and other advanced aerobatics!thanks in advance!!!!![img]i/expressions/face-icon-small-smile.gif[/img]
#2
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From: GA
Hovering is difficult to master. I can give you instructions on how to do it all day long and even if you follow them perfectly your not going to be able to do it on the first try (or the 10th try). Hovering takes lots of practice and a skillfull eye.
ght
For starters you have to have a plane that will do it. You need to have around a 1:1.5 power to weight ratio, and some nice sized control surfaces. For starters pull vert. and begin to decrease the trottle until your plane is gaining no forward momentum. Play with the throttle and dont let the plane tail slide back down. You will want to stay on your rudder, elevator, and trottle here. Some aileron input is needed if you want to stop the torque roll from happening (usually). I always tell ppl to look at the nose of the airplane for a reference. If the nose begins to point left then give your airplane some right rudder. If the airplane falls on its back then give it some forward stick. Its also a good idea to hover into the wind (if any is blowing). Keep in mind also that if the plane turns on you and you are looking at the belly that your rudder will seem reversed (much like when the plan is heading towards you in usual flight. I always suggest you feel very comfy with flying inverted before you try the hover (many times the plane will fall out and many times it will be best to fall out inverted to prevent a stall.) The entrance to the hover I have given you is not a typical entrance. This is the entrance I explain to those just begining to make it easier than explaining how to "wall" into a hover or "harrier" into a hover. I would start the hover out at one mistake high. If you get any higher then it will be hard to tell the attitude of the plane. Keep in mind that the lower you hover the easier it is, but there is a trade off there called the ground if you make a bad mistake. If you want to get the basics of hover then I would build a SPAD, either a Quor or a Spa3D. I modified one of these to be a "hover trainer" and handed the radio to my dad (who could never hover) and he was hovering at 5 ft. off the ground his first time with it. If you smack the ground it will generally not hurt it and even if it totals it you have lost all of about 10 bucks.
ght
For starters you have to have a plane that will do it. You need to have around a 1:1.5 power to weight ratio, and some nice sized control surfaces. For starters pull vert. and begin to decrease the trottle until your plane is gaining no forward momentum. Play with the throttle and dont let the plane tail slide back down. You will want to stay on your rudder, elevator, and trottle here. Some aileron input is needed if you want to stop the torque roll from happening (usually). I always tell ppl to look at the nose of the airplane for a reference. If the nose begins to point left then give your airplane some right rudder. If the airplane falls on its back then give it some forward stick. Its also a good idea to hover into the wind (if any is blowing). Keep in mind also that if the plane turns on you and you are looking at the belly that your rudder will seem reversed (much like when the plan is heading towards you in usual flight. I always suggest you feel very comfy with flying inverted before you try the hover (many times the plane will fall out and many times it will be best to fall out inverted to prevent a stall.) The entrance to the hover I have given you is not a typical entrance. This is the entrance I explain to those just begining to make it easier than explaining how to "wall" into a hover or "harrier" into a hover. I would start the hover out at one mistake high. If you get any higher then it will be hard to tell the attitude of the plane. Keep in mind that the lower you hover the easier it is, but there is a trade off there called the ground if you make a bad mistake. If you want to get the basics of hover then I would build a SPAD, either a Quor or a Spa3D. I modified one of these to be a "hover trainer" and handed the radio to my dad (who could never hover) and he was hovering at 5 ft. off the ground his first time with it. If you smack the ground it will generally not hurt it and even if it totals it you have lost all of about 10 bucks.
#7
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From: GA
spadtothebone.com is a good site for making them. I build them and sell them locally at funfly events. I am looking into the logistics of selling an ARF version online. Since that airplane in the photo (the prototype) I have found a Jam up way to cover them with vinyl lettering material. The kits would be pre covered and predrilled. The buyer would just have to scew in the scews required to hold the wing and tail on and put the engine mount bolts in. Of course no radio gear or engine would be provided or installed. The only thing holding production for the net off is finding a good reliable source for landing gear. All of the gear that are on my modified qhors and spa3d's are custom built and are VERY VERY LIGHT!! I havent been including gear on the planes I have been selling but I listened to the guys buying them and not buying them and landing gear seemed to be a big issue. My only other issue is a box to fit the odd shape. I would need something like a box that posters are shipped in, being as its back to school time I shouldnt have a hard time finding that.



