URGENT!!!!!!!!! school project you could Help!
#5
I'm afraid he's right UP. The models just are so light and the engines so strong that the models just take off normally in that distance.
What sort of project are you planning for school? Extra detail may help a LOT!
What sort of project are you planning for school? Extra detail may help a LOT!
#6
Just about all CL aircraft are props with great thrust to weight ratios so a steam cat is 1 not needed and 2 would do more damage than good. Sounds like you watch too much TV..... LOL
I do have a question for you carrier guys and gals whats the dimentions of the carrier and or deck? Do you land hot or dead stick.....wire?
I do have a question for you carrier guys and gals whats the dimentions of the carrier and or deck? Do you land hot or dead stick.....wire?
#7
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From: Mary Esther, Florida, FL
UglierThanTheRest:
The AMA competition rules are on line at www.modelaircraft.org and you can check there for class specifics.
Generally, the carrier deck is about 30 degrees of the circle, or 30 feet long on a set of 60' lines. Width? also set by the rules, but not terribly important - if you stand in the center of the circle you'll hit the deck.
If the rules are generally the same as they were you will take off from the forward part of the deck, and make your high speed laps, then throttle back for your low speed. You are scored on the difference between the high and low speeds.
The after part of the carrier deck has arresting lines across it, usually stretched through guides and out to sand bags to give the braking. You have to drop your hook, and land by catching one of these lines. Maximum score is possible only if your engine is still running after landing.
There are other things that will add to your score, how close the plane is to scale, working flaps and retractable gear, so forth. I think there is a simpler class that doesn't allow fancy workings, check the website and the rules.
Bill.
The AMA competition rules are on line at www.modelaircraft.org and you can check there for class specifics.
Generally, the carrier deck is about 30 degrees of the circle, or 30 feet long on a set of 60' lines. Width? also set by the rules, but not terribly important - if you stand in the center of the circle you'll hit the deck.
If the rules are generally the same as they were you will take off from the forward part of the deck, and make your high speed laps, then throttle back for your low speed. You are scored on the difference between the high and low speeds.
The after part of the carrier deck has arresting lines across it, usually stretched through guides and out to sand bags to give the braking. You have to drop your hook, and land by catching one of these lines. Maximum score is possible only if your engine is still running after landing.
There are other things that will add to your score, how close the plane is to scale, working flaps and retractable gear, so forth. I think there is a simpler class that doesn't allow fancy workings, check the website and the rules.
Bill.
#9

Underaged Pilot,
Check with your local Boy Scout office. There is an activity for Webelos scouts that requires them to build a catapult. It is something to do with engineering, I think. I was a Webelos leader in 1983 so forgive me for not remembering the details.
Good luck with your project.
George
Check with your local Boy Scout office. There is an activity for Webelos scouts that requires them to build a catapult. It is something to do with engineering, I think. I was a Webelos leader in 1983 so forgive me for not remembering the details.
Good luck with your project.
George
#12

ORIGINAL: Underaged Pilot
Well I was just a cub scout but now I'm a Boy scout but I don't remember that
Well I was just a cub scout but now I'm a Boy scout but I don't remember that
http://www.cubpacks.org/fl/cs/388/webelos.html
Good luck with your project.
George Bain
ASM Troop 26
Rip VanWinkle Council, BSA





