tail tracking while turning
#1
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From: 5000 ft ASL,
CO, US MINOR OUTLYING ISLANDS
I'm working on basic forward flight and have a question about turning. Would you say the aileron and rudder sticks are both fed in to about the same degree throughout the turn, or does the tail follow along on its own?
I have a CX and a CP, and G2 sim. The CX doesn't really go fast enough for me to tell if it handles like the bigger ones do and I'm not sure if G2 is that accurate, and it's hard to see the heli far out turning. And the CP has been crashed too many times, I'd like to somewhat figure this out before another series of splats.
Thanks for any info!
I have a CX and a CP, and G2 sim. The CX doesn't really go fast enough for me to tell if it handles like the bigger ones do and I'm not sure if G2 is that accurate, and it's hard to see the heli far out turning. And the CP has been crashed too many times, I'd like to somewhat figure this out before another series of splats.
Thanks for any info!
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From: Brampton,
ON, CANADA
You have to fly the tail, it won't track by it's self. The ammount of control you feed in depends entirely on the helicopter and how sensitive the tail is.
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From: Monterey Park,
CA
im in a similar situation.
i can hover all orientations until im bored. ive been having a really hard time crackin FFF because of my dependency on the headholding gyro. during hovering the gyro takes care of the tail for me and im basically only using the right stick only. but in FFF i actually have to control the tail so it's throwing my thinking off. maybe i should switch off HH mode lol. i guess i should be glad to have hovering down where most people can do FFF but not nose in. i dunno.
i also wish my rudder was more sensitive. i have set my gy240 piro rate at max, but i think it's at the limit.
i can hover all orientations until im bored. ive been having a really hard time crackin FFF because of my dependency on the headholding gyro. during hovering the gyro takes care of the tail for me and im basically only using the right stick only. but in FFF i actually have to control the tail so it's throwing my thinking off. maybe i should switch off HH mode lol. i guess i should be glad to have hovering down where most people can do FFF but not nose in. i dunno.
i also wish my rudder was more sensitive. i have set my gy240 piro rate at max, but i think it's at the limit.
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From: Warner Robins,
GA
Its actually a benefit not a hinderance to have to use rudder to turn. It's what makes a helicopter a helicopter and not a airplane. Its what allows you to fly sideways and backwards. If the tail followed around all the time, it would just be a airplane with a rotory wing.
Learn "Rudder"
Its an important part of flying...and if you also fly airplanes....you find your airplane flying gets better too, not to mention you have to know how to use rudder to do 3D flying. Its not just something nice to learn....its a necessity.
The best practice is figure 8's. Fly them slowly and tightly, fly them fast and large...mix it up. The more you practice these the better you will get. Figure 8's have everything needed for learning helicopters. Right and left hand turns, nose in, and forward flight. Practice flying them slowly, maintain altitude, and keep the speed at a constant speed.
Learn "Rudder"
Its an important part of flying...and if you also fly airplanes....you find your airplane flying gets better too, not to mention you have to know how to use rudder to do 3D flying. Its not just something nice to learn....its a necessity.
The best practice is figure 8's. Fly them slowly and tightly, fly them fast and large...mix it up. The more you practice these the better you will get. Figure 8's have everything needed for learning helicopters. Right and left hand turns, nose in, and forward flight. Practice flying them slowly, maintain altitude, and keep the speed at a constant speed.
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From: Alta Loma, CA
ORIGINAL: bdavison
Its actually a benefit not a hinderance to have to use rudder to turn. It's what makes a helicopter a helicopter and not a airplane. Its what allows you to fly sideways and backwards. If the tail followed around all the time, it would just be a airplane with a rotory wing.
Learn "Rudder"
Its an important part of flying...and if you also fly airplanes....you find your airplane flying gets better too, not to mention you have to know how to use rudder to do 3D flying. Its not just something nice to learn....its a necessity.
The best practice is figure 8's. Fly them slowly and tightly, fly them fast and large...mix it up. The more you practice these the better you will get. Figure 8's have everything needed for learning helicopters. Right and left hand turns, nose in, and forward flight. Practice flying them slowly, maintain altitude, and keep the speed at a constant speed.
Its actually a benefit not a hinderance to have to use rudder to turn. It's what makes a helicopter a helicopter and not a airplane. Its what allows you to fly sideways and backwards. If the tail followed around all the time, it would just be a airplane with a rotory wing.
Learn "Rudder"
Its an important part of flying...and if you also fly airplanes....you find your airplane flying gets better too, not to mention you have to know how to use rudder to do 3D flying. Its not just something nice to learn....its a necessity.
The best practice is figure 8's. Fly them slowly and tightly, fly them fast and large...mix it up. The more you practice these the better you will get. Figure 8's have everything needed for learning helicopters. Right and left hand turns, nose in, and forward flight. Practice flying them slowly, maintain altitude, and keep the speed at a constant speed.



