AEROFLY ERROR- PLEASE HELP
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AEROFLY ERROR- PLEASE HELP
I just got a new USB CABLE for my AFPD and my AFPD work's fine with the Christeneagle but when I try to load any other airplanes I get this error. I took my AFPD completely off and I reinstalled my AFPD along with the afpd18025...BUT i still get the ERROR when trying to load any of my other planes. Can someone PLEASE help me? I don't know what else to do......Thank you Max[]
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RE: AEROFLY ERROR- PLEASE HELP
Error signature
AppName afprod.exe AppVer 1.8.0.25 ModName afprod.exe
ModVer 1.8.0.25 Offset 0001c4fa
this is the error i get[]
AppName afprod.exe AppVer 1.8.0.25 ModName afprod.exe
ModVer 1.8.0.25 Offset 0001c4fa
this is the error i get[]
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RE: AEROFLY ERROR- PLEASE HELP
rajul
it say's 1.8.0.25 and i have no add on's......it does have the free planes that everybody downloads., before i started having all these problems back in dec 2007 with my USB interface cable everything worked fine. i go a new style USB interface cable and my AFPD worked fine with the Christeneagle but when I try to load any other airplanes I get this error. Thank you rajul for your help.....Max[]
it say's 1.8.0.25 and i have no add on's......it does have the free planes that everybody downloads., before i started having all these problems back in dec 2007 with my USB interface cable everything worked fine. i go a new style USB interface cable and my AFPD worked fine with the Christeneagle but when I try to load any other airplanes I get this error. Thank you rajul for your help.....Max[]
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RE: AEROFLY ERROR- PLEASE HELP
NVIDIA GeForce 8800 GTX 169.21 Your PC currently has the latest driver installed for your GPU. No driver update is necessary at this time.
i have the latesr driver thanks Max
i have the latesr driver thanks Max
#8
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RE: AEROFLY ERROR- PLEASE HELP
the only plane my AFPD will load and fly is the startup Christeneagle . it flys fine but when i try to open up any of the other planes stock or free downloads i get that error. the only other thing that i can think of is MAYBE the new style AFPD USB interlink cable? thanks for all your help..Max
#9
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RE: AEROFLY ERROR- PLEASE HELP
Hi max, pls post your tmlog file here which you can find in the following directory
C:\Program Files\IPACS\AeroFly Professional Deluxe
You may open the file with a text editor like word or notepad. Just copy and post the entire content here. Thanks
C:\Program Files\IPACS\AeroFly Professional Deluxe
You may open the file with a text editor like word or notepad. Just copy and post the entire content here. Thanks
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RE: AEROFLY ERROR- PLEASE HELP
tm: Library Version 4.2, Copyright (C) 1999-2005, IPACS
tm: http://www.ipacs.de
tmsystem: init random with 8570830
tmsystem: cpu type=(nlogical=2) (nphysical=1) (hyper-threading enabled)
tmsystem: cpu=3000 Mhz
tmsystem: memory=(physical=2047MB, avail=2047MB) (virtual=2047MB, avail=1791MB)
tmsystem: operating system=Microsoft Windows XP Version 5.1 Service Pack 2 (Build 2600) Service Pack: Service Pack 2 (Build 2600)
tmgl: loading font v2 texture/arial10.tmf=(256x256) (32x255) ok
tmgl: loading mouse texture/mouse.tmt=ok
tmprogram: AeroFly Professional Deluxe Version 1.8.0.25, Copyright © 1998-2006 IPACS
loading configfile config/main.mcf=ok
loading player configfile config/player1.mcf=ok
loading player configfile config/player2.mcf=ok
directsound: register sound sound/beep.wav=ok
directsound: register sound sound/balloon.wav=ok
directsound: register sound sound/crash.wav=ok
directsound: register sound sound/splash.wav=ok
directsound: register sound sound/glider.wav=ok
directsound: register sound sound/glider2.wav=ok
afdesign: init ok
tmgl: loading font v2 texture/menufont.tmf=(512x512) (32x255) ok
directinput: init=ok
tmsystem: current monitor frequency=60
init window=(window=800x600) (screen=800x600) (32bpp) (60Hz) (window)
directsound: init=(speakerconfig=unknown) (certified) (cont.rate) (primary 16bit) (samplerates 44100,192000) (1 hwbuffers) (0 hwbytes)
init pixelformat=ok
gl: vendor=NVIDIA Corporation, renderer=GeForce 8800 GTX/PCI/SSE2, version=2.1.2
gl: (viewport=8192x8192) (texturesize=8192) (stencil=8)
gl: extensions=GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
wgl: extensions=WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
gl: extensions=(lockarrays) (multitexture) (pointparameter) (vertexbufferobject) (separate color) (anisotropic filter of 16.00) (compressed texture) (cubemaps)
wgl: extensions=(wglpixelformat) (wglrendertexture) (swapcontrol)
gl: reducing max texture size from 8192 to 2048
tmsystem: fullscreen modes=(640x480x16x60) (rj-640x480x16x75) (800x600x16x60) (rj-800x600x16x75) (1024x768x16x60) (rj-1024x768x16x75) (rj-1152x864x16x75) (1280x1024x16x60) (rj-1280x1024x16x75) (1600x1200x16x60) (1680x1050x16x60) (1920x1200x16x60) (rj-640x480x32x75) (rj-800x600x32x75) (rj-1024x768x32x75) (rj-1152x864x32x75) (rj-1280x1024x32x75)
directinput: searching joysticks=none
tminput: searching for input devices...(1)
tmsystem: searching usb interface (0) 0=radiointerface
tmsystem: searching usb interface (1) 1=unable to open interface device
tmsystem: searching usb interface (0) 1=unable to open joystick device
tminput: 1 devices found
tminput: searching for input devices...(2)
tmsystem: searching dummy usb interface (0) 1=unable to open interface device
tmsystem: searching dummy usb interface (0) 1=unable to open joystick device
tminput: checking for joystick 0=fail
tminput: 1 devices found
tmgl: loading font v2 texture/arial20b.tmf=(256x256) (32x255) ok
sim: loading scenery scenery/airfield.geo...
sim: 5 objects 0 dynobjects
sim: start position 1 (not for helicopter)
sim: start position 2 (not for airplanes)
sim: start position 3
sim: start position 4
sim: ballons=20 (20.00,10.00,4.50) (23.00,13.00,7.50)
sim: spotarea=(20.00,14.00)
sim: dragrace=(100.00,0.00)
sim: pylon 1=(-11.00,10.00,-1.00)
sim: pylon 2=(64.00,-10.00,-1.00)
sim: pylon 3=(139.00,10.00,-1.00)
sim: loading ground scenery/airfield/airfieldf.obj
sim: loading object scenery/airfield/airfieldg.obj=ok
sim: loading object scenery/airfield/mast_gw.obj=ok
sim: loading object scenery/airfield/mast_rw.obj=ok
sim: loading object scenery/airfield/band.obj=ok
sim: loading object scenery/airfield/helipad.obj=ok
sim: loading time=577325 mus
tmcollision: 982 triangles using 66776 bytes
tmcollision: omin=(-7833.7,-8352.5,-0.5) omax=(8030.6,8299.9,19.0)
tmcollision: octmin=(30.0,30.0,30.0)
tmcollision: otnodes=659 otdepth=21
tmcollision: otnmaxareas=137 otnavgareas=3 otnminsize=(15.492,16.262,19.502)
tmcollision: otareas=2542 mem=142352
tmcollision: otclppl=9370 mem=299840
tmcollision: 659 octrees, using 171340 bytes
tmcollision: total mem=680308 bytes
tmcollision: time=83296mus
tmcolldynamic: no dynamic objects or triangles
sim: loading aircraft 1 christeneagle...
tmdairfoil: loading naca0015 ok
tmdairfoil: loading flat ok
tmdairfoil: loading naca0009 ok
directsound: register sound sound/g15-3000.wav=ok
directsound: register sound sound/g15-5000.wav=ok
directsound: register sound sound/g15-10000.wav=ok
generating shadow christeneagleshadow0=radius=2.13 bbmin=(-1.28 -1.28 -0.46) bbmax=(1.28 1.28 0.27)
sim: creating blurr=Propeller
loading input device calibration config/radio0.tmc=ok
tmmusic: off
tmsystem: calibrating radio deviations= 0 3 6 9 -16 25 (timer=35185) -36 4) 88 (625CF2F7)
directsound: shutdown
directinput: shutdown
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmsystem: 0 memory blocks:
tmsystem: shutdown, 0 memory blocks left using 0 bytes
thank you Max
tm: http://www.ipacs.de
tmsystem: init random with 8570830
tmsystem: cpu type=(nlogical=2) (nphysical=1) (hyper-threading enabled)
tmsystem: cpu=3000 Mhz
tmsystem: memory=(physical=2047MB, avail=2047MB) (virtual=2047MB, avail=1791MB)
tmsystem: operating system=Microsoft Windows XP Version 5.1 Service Pack 2 (Build 2600) Service Pack: Service Pack 2 (Build 2600)
tmgl: loading font v2 texture/arial10.tmf=(256x256) (32x255) ok
tmgl: loading mouse texture/mouse.tmt=ok
tmprogram: AeroFly Professional Deluxe Version 1.8.0.25, Copyright © 1998-2006 IPACS
loading configfile config/main.mcf=ok
loading player configfile config/player1.mcf=ok
loading player configfile config/player2.mcf=ok
directsound: register sound sound/beep.wav=ok
directsound: register sound sound/balloon.wav=ok
directsound: register sound sound/crash.wav=ok
directsound: register sound sound/splash.wav=ok
directsound: register sound sound/glider.wav=ok
directsound: register sound sound/glider2.wav=ok
afdesign: init ok
tmgl: loading font v2 texture/menufont.tmf=(512x512) (32x255) ok
directinput: init=ok
tmsystem: current monitor frequency=60
init window=(window=800x600) (screen=800x600) (32bpp) (60Hz) (window)
directsound: init=(speakerconfig=unknown) (certified) (cont.rate) (primary 16bit) (samplerates 44100,192000) (1 hwbuffers) (0 hwbytes)
init pixelformat=ok
gl: vendor=NVIDIA Corporation, renderer=GeForce 8800 GTX/PCI/SSE2, version=2.1.2
gl: (viewport=8192x8192) (texturesize=8192) (stencil=8)
gl: extensions=GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
wgl: extensions=WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
gl: extensions=(lockarrays) (multitexture) (pointparameter) (vertexbufferobject) (separate color) (anisotropic filter of 16.00) (compressed texture) (cubemaps)
wgl: extensions=(wglpixelformat) (wglrendertexture) (swapcontrol)
gl: reducing max texture size from 8192 to 2048
tmsystem: fullscreen modes=(640x480x16x60) (rj-640x480x16x75) (800x600x16x60) (rj-800x600x16x75) (1024x768x16x60) (rj-1024x768x16x75) (rj-1152x864x16x75) (1280x1024x16x60) (rj-1280x1024x16x75) (1600x1200x16x60) (1680x1050x16x60) (1920x1200x16x60) (rj-640x480x32x75) (rj-800x600x32x75) (rj-1024x768x32x75) (rj-1152x864x32x75) (rj-1280x1024x32x75)
directinput: searching joysticks=none
tminput: searching for input devices...(1)
tmsystem: searching usb interface (0) 0=radiointerface
tmsystem: searching usb interface (1) 1=unable to open interface device
tmsystem: searching usb interface (0) 1=unable to open joystick device
tminput: 1 devices found
tminput: searching for input devices...(2)
tmsystem: searching dummy usb interface (0) 1=unable to open interface device
tmsystem: searching dummy usb interface (0) 1=unable to open joystick device
tminput: checking for joystick 0=fail
tminput: 1 devices found
tmgl: loading font v2 texture/arial20b.tmf=(256x256) (32x255) ok
sim: loading scenery scenery/airfield.geo...
sim: 5 objects 0 dynobjects
sim: start position 1 (not for helicopter)
sim: start position 2 (not for airplanes)
sim: start position 3
sim: start position 4
sim: ballons=20 (20.00,10.00,4.50) (23.00,13.00,7.50)
sim: spotarea=(20.00,14.00)
sim: dragrace=(100.00,0.00)
sim: pylon 1=(-11.00,10.00,-1.00)
sim: pylon 2=(64.00,-10.00,-1.00)
sim: pylon 3=(139.00,10.00,-1.00)
sim: loading ground scenery/airfield/airfieldf.obj
sim: loading object scenery/airfield/airfieldg.obj=ok
sim: loading object scenery/airfield/mast_gw.obj=ok
sim: loading object scenery/airfield/mast_rw.obj=ok
sim: loading object scenery/airfield/band.obj=ok
sim: loading object scenery/airfield/helipad.obj=ok
sim: loading time=577325 mus
tmcollision: 982 triangles using 66776 bytes
tmcollision: omin=(-7833.7,-8352.5,-0.5) omax=(8030.6,8299.9,19.0)
tmcollision: octmin=(30.0,30.0,30.0)
tmcollision: otnodes=659 otdepth=21
tmcollision: otnmaxareas=137 otnavgareas=3 otnminsize=(15.492,16.262,19.502)
tmcollision: otareas=2542 mem=142352
tmcollision: otclppl=9370 mem=299840
tmcollision: 659 octrees, using 171340 bytes
tmcollision: total mem=680308 bytes
tmcollision: time=83296mus
tmcolldynamic: no dynamic objects or triangles
sim: loading aircraft 1 christeneagle...
tmdairfoil: loading naca0015 ok
tmdairfoil: loading flat ok
tmdairfoil: loading naca0009 ok
directsound: register sound sound/g15-3000.wav=ok
directsound: register sound sound/g15-5000.wav=ok
directsound: register sound sound/g15-10000.wav=ok
generating shadow christeneagleshadow0=radius=2.13 bbmin=(-1.28 -1.28 -0.46) bbmax=(1.28 1.28 0.27)
sim: creating blurr=Propeller
loading input device calibration config/radio0.tmc=ok
tmmusic: off
tmsystem: calibrating radio deviations= 0 3 6 9 -16 25 (timer=35185) -36 4) 88 (625CF2F7)
directsound: shutdown
directinput: shutdown
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmsystem: 0 memory blocks:
tmsystem: shutdown, 0 memory blocks left using 0 bytes
thank you Max
#11
Moderator
My Feedback: (58)
RE: AEROFLY ERROR- PLEASE HELP
Hi max, pls check the following:
1. You need to ensure that your graphics card hardware acceleration is at maximum.
2. The problem may also be the sound card driver. Update your driver and see if the problem goes away.
3. If you're using an on-board sound card, you may want to try disabling the directsound hardware acceleration.To change the audio hardware acceleration setting:
1) Click Start, and then click Run.
2) In the Open box, type dxdiag, and then click OK.
3) Click the Sound tab.
4) Under DirectX Features, move the Hardware Sound Acceleration Level slider all the way to the left (no acceleration).
5) Click Exit.
1. You need to ensure that your graphics card hardware acceleration is at maximum.
2. The problem may also be the sound card driver. Update your driver and see if the problem goes away.
3. If you're using an on-board sound card, you may want to try disabling the directsound hardware acceleration.To change the audio hardware acceleration setting:
1) Click Start, and then click Run.
2) In the Open box, type dxdiag, and then click OK.
3) Click the Sound tab.
4) Under DirectX Features, move the Hardware Sound Acceleration Level slider all the way to the left (no acceleration).
5) Click Exit.
#12
Senior Member
Thread Starter
My Feedback: (14)
Join Date: Nov 2004
Location: melbourne beach,
FL
Posts: 462
Likes: 0
Received 0 Likes
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RE: AEROFLY ERROR- PLEASE HELP
Hi Rajul i checked and my graphics card hardware acceleration and it is set at maximum.
and i have a on-board sound card and i did the disabling of the directsound hardware acceleration.To change the audio hardware acceleration setting: and still my AFPD will not load any other airplanes other than the std Christeneagle? thanks again for all you help and ideas with my problem.....i would really be lost without your kindness and help..........Max
and i have a on-board sound card and i did the disabling of the directsound hardware acceleration.To change the audio hardware acceleration setting: and still my AFPD will not load any other airplanes other than the std Christeneagle? thanks again for all you help and ideas with my problem.....i would really be lost without your kindness and help..........Max
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RE: AEROFLY ERROR- PLEASE HELP
i tried to load patch AeroFly Professional Deluxe Patch to version 1.9.07.11 and i get this error
unable to locate the aerofly addon 1 or starflight addon. please reinstall the program from the original cd?
unable to locate the aerofly addon 1 or starflight addon. please reinstall the program from the original cd?
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RE: AEROFLY ERROR- PLEASE HELP
If you get any errors, pls do a complete uninstallation using the instructions at the bottom of this page http://www.aerofly.com/www/requirements.html Then reinstall AFPD main disk followed by patch 1.11.7.9
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RE: AEROFLY ERROR- PLEASE HELP
ok i got patch 1.11.7.9 to install then when i tried to open the other airplanes i got this new error
error signature
AppName afprod.exe AppVer 1.11.7.9 ModName afprod.exe
ModVer 1.11.7.9 Offset 001a8ac7
error signature
AppName afprod.exe AppVer 1.11.7.9 ModName afprod.exe
ModVer 1.11.7.9 Offset 001a8ac7
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RE: AEROFLY ERROR- PLEASE HELP
Hi Rajul yes i will post a picture of the new USB interface cable they sent me and i will uninstall this AFPD.. thank you Max
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RE: AEROFLY ERROR- PLEASE HELP
Hi Rajul i did do a complete uninstall as per post #17
and i still get the
error signature
AppName afprod.exe AppVer 1.11.7.9 ModName afprod.exe
ModVer 1.11.7.9 Offset 001a8ac7
Max
and i still get the
error signature
AppName afprod.exe AppVer 1.11.7.9 ModName afprod.exe
ModVer 1.11.7.9 Offset 001a8ac7
Max
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RE: AEROFLY ERROR- PLEASE HELP
Hi Rajul the problem was that I could not open any other airplane other than the Christeneagle with out getting the error. This morning we loaded my AFPD onto my wifes pc and everything worked fine......so then I took my AFPD off my pc again and I loaded it onto my second hard drive. I found that it would load all my other airplanes now and fly fine on the standard SCENERY but when I loaded any other scenery I would get that ERROR again. So I completely removed all the scenery folders in my AFPD and completely removed my AFPD again. Then I installed it back onto my second hard drive and now it will load all the scenery's with out getting that error. Everything is working great. After all the problems I was having with the USB cable I must of got a bad file in the scenery folder and there was the error problem. I hope this information can help the other members and Rajul I want to thank you so much for all your help with this problem of mine. I could not of done it with out your help. have a great week.....Thanks again Max