Aerofly 5 preview!
#252
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RE: Aerofly 5 preview!
OK....just loaded the discs and followed instructions but can't open the program....keep getting an error message saying that AF5 quit unexpectedly??? Suggestions?
#253
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RE: Aerofly 5 preview!
Here's the tm log:
tmmodule: (6 modules) (macosx-tmsysdebug,0) (tmsystimer,1) (tmrandom,2) (tmfile,4) (macosx,10) (tmopenal,20)
tmmodule: init modules=(tmrandom=(seed=0) ok) (openal=ok)done
macosx: tm: Library Version 4.3b, Copyright (C) 1998-2010, IPACS
macosx: tm: http://www.ipacs.de
macosx: cpu speed = 3200 Mhz type=573b5eec
macosx: mac os version=1064 (10.6.4) (logical mem=2047MB) (physical mem=2047MB)
tmopenal: init= (default=Built-in Output) (0:Built-in Output) (version=1.1) (1.1) ok
macosx: starting compute thread
macosx: number of displays = 1
macosx: display 0(69678464): 2560x1440 bpp=32 mode=2 refresh=0
macosx: 42 modes=(2560x1440x8 0Hz) (2560x1440x16 0Hz) (2560x1440x32 0Hz) (1280x720x8 0Hz) (1280x720x16 0Hz) (1280x720x32 0Hz) (640x480x8 0Hz) (640x480x16 0Hz) (640x480x32 0Hz) (800x600x8 0Hz) (800x600x16 0Hz) (800x600x32 0Hz) (1024x768x8 0Hz) (1024x768x16 0Hz) (1024x768x32 0Hz) (1024x768x8 0Hz) (1024x768x16 0Hz) (1024x768x32 0Hz) (1280x1024x8 0Hz) (1280x1024x16 0Hz) (1280x1024x32 0Hz) (1280x1024x8 0Hz) (1280x1024x16 0Hz) (1280x1024x32 0Hz) (1344x756x8 0Hz) (1344x756x16 0Hz) (1344x756x32 0Hz) (1600x900x8 0Hz) (1600x900x16 0Hz) (1600x900x32 0Hz) (1680x1050x8 0Hz) (1680x1050x16 0Hz) (1680x1050x32 0Hz) (1920x1080x8 0Hz) (1920x1080x16 0Hz) (1920x1080x32 0Hz) (1600x1200x8 0Hz) (1600x1200x16 0Hz) (1600x1200x32 0Hz) (1920x1200x8 0Hz) (1920x1200x16 0Hz) (1920x1200x32 0Hz)
macosx: window mode = 0x0 1040x768
macosx: video mem=512MB. texture mem=494MB
macosx: gl: vendor=ATI Technologies Inc., renderer=ATI Radeon HD 5670 OpenGL Engine, version=2.1 ATI-1.6.18
macosx: gl: (viewport=16384x16384) (texturesize=8192) (stencil=8)
macosx: gl: extensions=GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_shading_language_100 GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_geometry_shader4 GL_EXT_transform_feedback GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators GL_APPLE_element_array GL_APPLE_flush_render GL_APPLE_aux_depth_stencil GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_imaging GL_ARB_point_parameters GL_ARB_texture_env_crossbar GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_multisample GL_ARB_texture_env_combine GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat GL_ARB_shadow GL_ARB_depgl: extensions=(anisotropic filter of 16.00) (compressed texture) (cubemaps) (framebuffer)
sim:
sim: FUNC RenderOpen BEGIN
sim:
tmxgltext: ERROR: loading shader 'shader/font.tsh'= shader file not found
tmxgltext: loading font v2 texture/fontbig.tff=ERROR=font 'texture/fontbig.tff' not found
tmxgl: ERROR: failed to load texture 'texture/progress.ttx'
tmxgl: ERROR: failed to load texture 'texture/progressb.ttx'
tmxgltext: ERROR: loading shader 'shader/simple-tex0.tsh'= shader file not found
tmmodule: (6 modules) (macosx-tmsysdebug,0) (tmsystimer,1) (tmrandom,2) (tmfile,4) (macosx,10) (tmopenal,20)
tmmodule: init modules=(tmrandom=(seed=0) ok) (openal=ok)done
macosx: tm: Library Version 4.3b, Copyright (C) 1998-2010, IPACS
macosx: tm: http://www.ipacs.de
macosx: cpu speed = 3200 Mhz type=573b5eec
macosx: mac os version=1064 (10.6.4) (logical mem=2047MB) (physical mem=2047MB)
tmopenal: init= (default=Built-in Output) (0:Built-in Output) (version=1.1) (1.1) ok
macosx: starting compute thread
macosx: number of displays = 1
macosx: display 0(69678464): 2560x1440 bpp=32 mode=2 refresh=0
macosx: 42 modes=(2560x1440x8 0Hz) (2560x1440x16 0Hz) (2560x1440x32 0Hz) (1280x720x8 0Hz) (1280x720x16 0Hz) (1280x720x32 0Hz) (640x480x8 0Hz) (640x480x16 0Hz) (640x480x32 0Hz) (800x600x8 0Hz) (800x600x16 0Hz) (800x600x32 0Hz) (1024x768x8 0Hz) (1024x768x16 0Hz) (1024x768x32 0Hz) (1024x768x8 0Hz) (1024x768x16 0Hz) (1024x768x32 0Hz) (1280x1024x8 0Hz) (1280x1024x16 0Hz) (1280x1024x32 0Hz) (1280x1024x8 0Hz) (1280x1024x16 0Hz) (1280x1024x32 0Hz) (1344x756x8 0Hz) (1344x756x16 0Hz) (1344x756x32 0Hz) (1600x900x8 0Hz) (1600x900x16 0Hz) (1600x900x32 0Hz) (1680x1050x8 0Hz) (1680x1050x16 0Hz) (1680x1050x32 0Hz) (1920x1080x8 0Hz) (1920x1080x16 0Hz) (1920x1080x32 0Hz) (1600x1200x8 0Hz) (1600x1200x16 0Hz) (1600x1200x32 0Hz) (1920x1200x8 0Hz) (1920x1200x16 0Hz) (1920x1200x32 0Hz)
macosx: window mode = 0x0 1040x768
macosx: video mem=512MB. texture mem=494MB
macosx: gl: vendor=ATI Technologies Inc., renderer=ATI Radeon HD 5670 OpenGL Engine, version=2.1 ATI-1.6.18
macosx: gl: (viewport=16384x16384) (texturesize=8192) (stencil=8)
macosx: gl: extensions=GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_shading_language_100 GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_geometry_shader4 GL_EXT_transform_feedback GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators GL_APPLE_element_array GL_APPLE_flush_render GL_APPLE_aux_depth_stencil GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_imaging GL_ARB_point_parameters GL_ARB_texture_env_crossbar GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_multisample GL_ARB_texture_env_combine GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat GL_ARB_shadow GL_ARB_depgl: extensions=(anisotropic filter of 16.00) (compressed texture) (cubemaps) (framebuffer)
sim:
sim: FUNC RenderOpen BEGIN
sim:
tmxgltext: ERROR: loading shader 'shader/font.tsh'= shader file not found
tmxgltext: loading font v2 texture/fontbig.tff=ERROR=font 'texture/fontbig.tff' not found
tmxgl: ERROR: failed to load texture 'texture/progress.ttx'
tmxgl: ERROR: failed to load texture 'texture/progressb.ttx'
tmxgltext: ERROR: loading shader 'shader/simple-tex0.tsh'= shader file not found
#256
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RE: Aerofly 5 preview!
OK...for some reason i can't get the update into the application/folder? When i opened the folder the update was not there and i can't seem to drag/copy/paste it into the folder?
#257
RE: Aerofly 5 preview!
Before installing the main program and patch on Mac OSX, users must have Administrator rights on the computer. To set Administrator rights in the Mac OS follow these steps:
1) From the Apple Menu select “System Preferences...”
2) Click the “Users” icon
3) Double-click on the user’s name to edit the user’s settings
4) Click the “Password” tab
5) Check the “Allow user to administer this computer” box. Disable any "guest" account.
6) Click “OK” Log out and Log back in (from the Apple menu) to make the changes take effect.
Note Only a user with administration privileges can make the changes listed above.
Here's a useful link on how to set the admin rights http://turbotax.intuit.com/support/k...tion/2190.html
1) From the Apple Menu select “System Preferences...”
2) Click the “Users” icon
3) Double-click on the user’s name to edit the user’s settings
4) Click the “Password” tab
5) Check the “Allow user to administer this computer” box. Disable any "guest" account.
6) Click “OK” Log out and Log back in (from the Apple menu) to make the changes take effect.
Note Only a user with administration privileges can make the changes listed above.
Here's a useful link on how to set the admin rights http://turbotax.intuit.com/support/k...tion/2190.html
#258
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RE: Aerofly 5 preview!
OK up and running but one more question....seems like all my planes pixelate or dither badly when up close....any way to eliminate this issue...thanks!
#259
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RE: Aerofly 5 preview!
OK up and running but one more question....seems like all my planes pixelate or dither badly when up close....any way to eliminate this issue...thanks!
#262
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RE: Aerofly 5 preview!
Mike i'm trying to open and reply to our PM exchange but i can't open your PM....when i click to open it kicks me back to the forum hence this reply. I'm operating 10.6.4 and i'm not sure how to attach the screen shots you requested,,,,,,is there another e-mail i can use to send them?