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Problem. not much happens when hittin fly button
Help...i have a problem, i start up aerofly and everthing is ok...then i go to fly anf nothing happens iththe screen?...you can hear the motor/jet running but the transmitter has no control and you are left with the menu screen with the rotating aircraf
Does anyone hknow a solution? My specifications are: Hardware: - core 2 quadro 6600 2.4 Ghz - Asus Nvidia 9800GT 512mb - 4 x 1 GB Memory (4 GB total) - Asus P5N-D Motherboard, with onboard soundcard Software: tried with clean installs - XP Pro SP3 - Vista Ultimate on both OS i get the same problem, all drivers are up to date, installed all latest versions from devolepers website I have the aerofly pro deluxe with addon 3 (true scale) version 1.11.07.05 Under xp i installed the simulator in the C:/program files map Under Vista i installed on the logical partition (D:/IPACS etc.) ****** Start TM.log ********** tm: Library Version 4.4, Copyright (C) 1999-2007, IPACS tm: http://www.ipacs.de tmsystem: init random with 1835899068 tmsystem: cpu type=(nlogical=1) (nphysical=4) (no hyper-threading) tmsystem: cpu=2399 Mhz tmsystem: memory=(physical=2047MB, avail=2047MB) (virtual=2047MB, avail=1886MB) tmsystem: operating system=Microsoft Windows Vista Version 6.0 (Build 6000) loading font v2 texture/fontuni.tff=(2048x2048) (h=16) (nc=65536) (split=1) ok loading font v2 texture/fontuni.tff=(2048x2048) (h=16) (nc=65536) (split=1) ok tmgl: loading mouse texture/mouse.tmt=ok tmprogram: AeroFly Professional Deluxe Version 1.11.7.9, Copyright (C) 1998-2007 IPACS loading configfile config/main.mcf=ok loading player configfile config/player1.mcf=ok loading player configfile config/player2.mcf=ok openal: register sound sound/beep.wav=(0, rd=100.00) ok openal: register sound sound/balloon.wav=(1, rd=100.00) ok openal: register sound sound/crash.wav=(2, rd=100.00) ok openal: register sound sound/splash.wav=(3, rd=100.00) ok openal: register sound sound/glider.wav=(4, rd=2.00) ok openal: register sound sound/glider2.wav=(5, rd=2.00) ok openal: register sound sound/glider.wav=(already registered)(6, rd=5.00) ok openal: register sound sound/glider2.wav=(already registered)(7, rd=5.00) ok openal: register sound sound/glider.wav=(already registered)(already registered)(8, rd=2.00) ok openal: register sound sound/glider2.wav=(already registered)(already registered)(9, rd=2.00) ok openal: register sound sound/glider.wav=(already registered)(already registered)(already registered)(10, rd=5.00) ok openal: register sound sound/glider2.wav=(already registered)(already registered)(already registered)(11, rd=5.00) ok tmgl: failed to load texture texture/cockpitmain.bmp tmgl: loading geometry objects/horizon.obj= ok afdesign: init ok tmgl: loading geometry objects/card.tgo= ok tmgl: loading geometry objects/pylon.obj= ok directinput: init=ok tmsystem: current monitor frequency=60 init window=(window=830x576) (screen=1024x768) (32bpp) (60Hz) (window) openal: init (default=Generic Software) (0:Generic Software) (version=1.1) (1.1) (Generic Software) (Generic Software) ok init pixelformat=ok gl: vendor=NVIDIA Corporation, renderer=GeForce 9800 GT/PCI/SSE2, version=2.1.2, opengl version=2.1 (viewport=8192x8192) (texturesize=8192) (stencil=8) gl extensions=GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control wgl extensions=WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle gl: extensions=(multitexture) (framebuffer) (separate color) (anisotropic filter of 16.00) (compressed texture) (cubemaps) (shader objects) wgl: extensions=(wglpixelformat) (swapcontrol) (multisample) gl: reducing max texture size from 8192 to 2048 tmsystem: fullscreen modes=(rj-640x480x32x60) (rj-640x480x32x73) (rj-640x480x32x75) (rj-640x480x32x85) (rj-720x480x32x60) (rj-720x576x32x60) (800x600x32x60) (rj-800x600x32x72) (rj-800x600x32x75) (rj-800x600x32x85) (1024x768x32x60) (rj-1024x768x32x70) (rj-1024x768x32x72) (rj-1024x768x32x75) (rj-1024x768x32x85) (1152x864x32x60) (rj-1152x864x32x70) (rj-1152x864x32x72) (rj-1152x864x32x75) (rj-1152x864x32x85) (1280x720x32x60) (rj-1280x720x32x70) (rj-1280x720x32x72) (rj-1280x720x32x75) (rj-1280x720x32x85) (1280x768x32x60) (rj-1280x768x32x70) (rj-1280x768x32x72) (rj-1280x768x32x75) (rj-1280x768x32x85) (1280x800x32x60) (rj-1280x800x32x70) (rj-1280x800x32x72) (rj-1280x800x32x75) (rj-1280x800x32x85) (1280x960x32x60) (rj-1280x960x32x70) (rj-1280x960x32x72) (rj-1280x960x32x75) (rj-1280x960x32x85) (1280x1024x32x60) (rj-1280x1024x32x70) (rj-1280x1024x32x72) (rj-1280x1024x32x75) (rj-1280x1024x32x85) (1360x768x32x60) (rj-1360x768x32x70) (rj-1360x768x32x72) (rj-1360x768x32x75) (rj-1360x768x32x85) (1440x900x32x60) (1600x1200x32x60) (rj-1600x1200x32x70) (rj-1600x1200x32x72) (rj-1600x1200x32x75) (rj-1600x1200x32x85) (rj-640x480x16x60) (rj-640x480x16x73) (rj-640x480x16x75) (rj-640x480x16x85) (rj-720x480x16x60) (rj-720x576x16x60) (rj-800x600x16x72) (rj-800x600x16x75) (rj-800x600x16x85) (rj-1024x768x16x70) (rj-1024x768x16x72) (rj-1024x768x16x75) (rj-1024x768x16x85) (rj-1152x864x16x70) (rj-1152x864x16x72) (rj-1152x864x16x75) (rj-1152x864x16x85) (rj-1280x720x16x70) (rj-1280x720x16x72) (rj-1280x720x16x75) (rj-1280x720x16x85) (rj-1280x768x16x70) (rj-1280x768x16x72) (rj-1280x768x16x75) (rj-1280x768x16x85) (rj-1280x800x16x70) (rj-1280x800x16x72) (rj-1280x800x16x75) (rj-1280x800x16x85) (rj-1280x960x16x70) (rj-1280x960x16x72) (rj-1280x960x16x75) (rj-1280x960x16x85) (rj-1280x1024x16x70) (rj-1280x1024x16x72) (rj-1280x1024x16x75) (rj-1280x1024x16x85) (rj-1360x768x16x70) (rj-1360x768x16x72) (rj-1360x768x16x75) (rj-1360x768x16x85) (rj-1600x1200x16x70) (rj-1600x1200x16x72) (rj-1600x1200x16x75) (rj-1600x1200x16x85) tmsystem: opengl samples buffers=4 tmsystem: current monitor frequency=60 init window=(window=830x576) (screen=1024x768) (32bpp) (60Hz) (window) directinput: searching joysticks=none (1::) (1::) (1:programobject:) framebuffer object created (1024, 1024) framebuffer object created (256, 256) tminput: searching for input devices...(1) tmsystem: searching usb interface (0) 0=radiointerface tmsystem: searching usb interface (1) 1=unable to open interface device tmsystem: searching usb interface (0) 1=unable to open joystick device tmsystem: searching usb interface (1) 1=unable to open joystick device tminput: 1 devices found tminput: searching for input devices...(2) tmsystem: searching dummy usb interface (0) 1=unable to open interface device tmsystem: searching dummy usb interface (0) 1=unable to open joystick device tminput: checking for joystick 0=fail tminput: 1 devices found sim: loading scenery scenery/usa.geo... sim: 2 objects 0 dynobjects sim: start position 1 sim: start position 2 sim: start position 3 tmgl: loading geometry scenery/usa/usaf.obj= ok sim: loading ground scenery/usa/usaf.obj sim: loading object scenery/usa/usag.obj=tmgl: loading geometry scenery/usa/usag.obj= ok ok sim: loading object scenery/usa/usao.obj=tmgl: loading geometry scenery/usa/usao.obj= ok ok sim: 808 transparent geometries 783 billboards sim: loading time=4213684 mus tmcollision: 783 billboards tmcollision: 12695 triangles using 1624960 bytes tmcollision: omin=(-10241.2,-10805.0,-2.2) omax=(10358.7,10795.0,286.0) octmin=(30.0,30.0,100.0) tmcollision: otnodes=1103 otendnodes=552 otdepth=22 otlistareas=251430 tmcollision: otnmaxareas=129 otnavgareas=41 otnminsize=(20.117,21.094,72.061) tmcollision: otareas=22960 mem=1716800 tmcollision: 1103 octrees, using 167656 bytes tmcollision: total mem=1884456 bytes tmcollision: time=0.06s tmcolldynamic: no dynamic objects or triangles sim: loading aircraft 1 eco8... tmgl: loading geometry aircraft/eco8/eco8.obj= ok tmdairfoil: loading flat ok openal: register sound sound/blade1.wav=(12, rd=2.56) ok openal: register sound sound/eheli1.wav=(13, rd=2.56) ok generating shadow 0=radius=0.90 bbmin=(-0.65 -0.65 -0.12) bbmax=(0.65 0.65 0.15) sim: creating blurr=Rotor sim: creating blurr=TailRotor loading input device calibration config/radio0.tmc=ok tmmusic: off tmsystem: calibrating radio deviations= 0 3 6 9 -16 25 (timer=14328) -36 4) 88 (A996892C) tmgl: loading geometry aircraft/christeneagle/christeneagle.obj= ok tmdairfoil: loading naca0015 ok tmdairfoil: loading naca0009 ok openal: register sound sound/g15-3000.wav=(12, rd=4.63) ok openal: register sound sound/g15-5000.wav=(13, rd=4.63) ok openal: register sound sound/g15-10000.wav=(14, rd=4.63) ok generating shadow 0=radius=2.35 bbmin=(-1.41 -1.41 -0.51) bbmax=(1.41 1.41 0.29) sim: creating blurr=Propeller openal: loading sound/beep.wav= ok 0 204754672 204771344 openal: loading sound/balloon.wav= ok 1 204737568 204785136 openal: loading sound/crash.wav= ok 2 204737640 204786440 openal: loading sound/splash.wav= ok 3 204737712 204787744 openal: loading sound/glider.wav= ok 4 204737784 204789048 openal: loading sound/glider2.wav= ok 5 204737856 204790352 openal: loading sound/glider.wav= ok 6 204791656 218048304 openal: loading sound/glider2.wav= ok 7 204791728 410289344 openal: loading sound/glider.wav= ok 8 204745560 410561856 openal: loading sound/glider2.wav= ok 9 204745632 410924752 openal: loading sound/glider.wav= ok 10 204745704 411197264 openal: loading sound/glider2.wav= ok 11 204745776 411560160 openal: loading sound/g15-3000.wav= ok 12 204745848 411561464 openal: loading sound/g15-5000.wav= ok 13 204745920 411562768 openal: loading sound/g15-10000.wav= ok 14 204745992 218065256 sim: switching to simulation mode... tmdynamics: simulation started sim: aircraft=(-283.00,-1360.00,66.16), viewer=(-278.00,-1347.00,67.96) sim: 4651 memory blocks using 12758392 bytes saving configfile config/main.mcf=ok saving player configfile config/player1.mcf=ok tmdynamics: simulation stopped saving configfile config/main.mcf=ok saving player configfile config/player1.mcf=ok tmdynamics: simulation stopped sim: switching to simulation mode... tmdynamics: simulation started sim: aircraft=(-283.00,-1360.00,66.16), viewer=(-278.00,-1347.00,67.96) sim: 4651 memory blocks using 12758392 bytes saving configfile config/main.mcf=ok saving player configfile config/player1.mcf=ok tmdynamics: simulation stopped saving configfile config/main.mcf=ok saving player configfile config/player1.mcf=ok tmdynamics: simulation stopped sim: switching to simulation mode... tmdynamics: simulation started sim: aircraft=(-283.00,-1360.00,66.16), viewer=(-278.00,-1347.00,67.96) sim: 4651 memory blocks using 12758392 bytes saving configfile config/main.mcf=ok saving player configfile config/player1.mcf=ok tmdynamics: simulation stopped saving configfile config/main.mcf=ok saving player configfile config/player1.mcf=ok tmdynamics: simulation stopped sim: loading scenery scenery/thefield.geo... sim: 1 objects 0 dynobjects sim: start position 1 (not for helicopter) sim: start position 2 (not for helicopter) sim: start position 3 (not for helicopter) sim: start position 4 (not for helicopter) sim: start position 5 (not for airplanes) sim: ballons=10 (-10.00,-7.00,2.00) (-24.00,7.00,7.00) tmgl: loading geometry objects/balloon.obj= ok tmgl: loading geometry objects/balloon.obj= ok tmgl: loading geometry objects/balloon.obj= ok tmgl: loading geometry objects/balloon.obj= ok tmgl: loading geometry objects/balloon.obj= ok tmgl: loading geometry objects/balloon.obj= ok tmgl: loading geometry objects/balloon.obj= ok tmgl: loading geometry objects/balloon.obj= ok tmgl: loading geometry objects/balloon.obj= ok tmgl: loading geometry objects/balloon.obj= ok sim: dragrace=(100.00,270.00) sim: spotarea=(20.00,16.00) sim: load texture grid 5x5 (pano=0) (compress=1) named thefield/thefield=(3.600x4.000) (5x5) (20x10) sim: sphere params(0)=-0.0500 0.1500 -0.2000 sim: loading ground object scenery/thefield/thefield.obj=tmgl: loading geometry scenery/thefield/thefield.obj= ok ok sim: loading time=841905 mus sim: 1 photo scenes tmcollision: 3016 triangles using 386048 bytes tmcollision: omin=(-2232.7,-2233.6,-1.9) omax=(2222.8,2221.9,39.5) octmin=(30.0,30.0,20.0) tmcollision: otnodes=197 otendnodes=99 otdepth=18 otlistareas=49387 tmcollision: otnmaxareas=289 otnavgareas=42 otnminsize=(17.404,17.404,10.348) tmcollision: otareas=4174 mem=402744 tmcollision: 197 octrees, using 29944 bytes tmcollision: total mem=432688 bytes tmcollision: time=0.01s tmcolldynamic: no dynamic objects or triangles sim: switching to simulation mode... tmdynamics: simulation started sim: aircraft=(-8.00,8.00,0.70), viewer=(0.00,0.00,1.70) sim: 1025 memory blocks using 14521864 bytes saving configfile config/main.mcf=ok saving player configfile config/player1.mcf=ok tmdynamics: simulation stopped saving configfile config/main.mcf=ok saving player configfile config/player1.mcf=ok tmdynamics: simulation stopped sim: switching to simulation mode... tmdynamics: simulation started sim: aircraft=(-8.00,8.00,0.70), viewer=(0.00,0.00,1.70) sim: 1025 memory blocks using 14521864 bytes saving configfile config/main.mcf=ok saving player configfile config/player1.mcf=ok tmdynamics: simulation stopped saving configfile config/main.mcf=ok saving player configfile config/player1.mcf=ok tmdynamics: simulation stopped sim: switching to simulation mode... tmdynamics: simulation started sim: aircraft=(-8.00,8.00,0.70), viewer=(0.00,0.00,1.70) sim: 1025 memory blocks using 14521864 bytes saving configfile config/main.mcf=ok saving player configfile config/player1.mcf=ok tmdynamics: simulation stopped saving configfile config/main.mcf=ok saving player configfile config/player1.mcf=ok tmdynamics: simulation stopped sim: switching to simulation mode... tmdynamics: simulation started sim: aircraft=(-8.00,8.00,0.70), viewer=(0.00,0.00,1.70) sim: 1025 memory blocks using 14521864 bytes saving configfile config/main.mcf=ok saving player configfile config/player1.mcf=ok tmdynamics: simulation stopped saving configfile config/main.mcf=ok saving player configfile config/player1.mcf=ok tmdynamics: simulation stopped sim: switching to simulation mode... tmdynamics: simulation started sim: aircraft=(-8.00,8.00,0.70), viewer=(0.00,0.00,1.70) sim: 1025 memory blocks using 14521864 bytes saving configfile config/main.mcf=ok saving player configfile config/player1.mcf=ok tmdynamics: simulation stopped saving configfile config/main.mcf=ok saving player configfile config/player1.mcf=ok tmdynamics: simulation stopped openal: shutdown=ok directinput: shutdown saving configfile config/main.mcf=ok saving player configfile config/player1.mcf=ok tmsystem: 0 memory blocks: tmsystem: shutdown, 0 memory blocks left using 0 bytes ****** End TM.log ******** |
RE: Problem. not much happens when hittin fly button
Hi vaiger, could you post a photo of the usb interface cable you have? Thx
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RE: Problem. not much happens when hittin fly button
I have this packet
[link]http://www.ikarus-modellbau.de/onlineshop/deutsch/oxid.php/sid/53863d30dc839efcde5c50f585480671/cl/details/cnid/302/anid/ec7483a83e59c0a25.31205278/AeroFly-Professional-DeluxeUSB-mit-Interface-Kabel%3B-inklusive-Add-On1-und-Add-On2/[/link] The log shows that it couldn't open the usb interface, that's because i tried the program with and without the usb device http://www.ikarus-modellbau.de/onlin...ktion08_p1.jpg |
RE: Problem. not much happens when hittin fly button
Hi vaiger, pls download and install patch 1.11.07.21 which you can find here http://www.aerofly.com/www/downloads.html
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RE: Problem. not much happens when hittin fly button
the patch say's that i'm already have that version, this is correct beceasu the main program was this version and the addon3 is a older version
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RE: Problem. not much happens when hittin fly button
Your tmlog shows that you have not installed patch 1.11.7.21. Did you try to run this patch? What exact error message did you get?
I need to see a photo of you usb interface for verification. Thanks |
RE: Problem. not much happens when hittin fly button
Hi Rajul
I seem to have the same problem I have just bought AFP pro delux and am having trouble getting it going I have installed the program and the menu comes up it recognises the transmitter but when I click on the fly button it flashes to the runway screen very quickly and back to the menu I am running it on a new high end laptop with Vista operating system , centrino dual processors, 4 gig ram and high end graphics card NVIDIA 9500m GS 512mb on board ram Transmiter is Futaba 12Z. I hope someone out thier can help me. Cheers Bronte |
RE: Problem. not much happens when hittin fly button
what exactly do you mean with usb interface?
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RE: Problem. not much happens when hittin fly button
I see that i tried to install the wrong patch, thank you for notice that:D
The program is working now, but is it correct that the true scale models are slow if i compare them with the small models then the small one wil lift off in 3 meters and the true scale in about 20 meters, is this correct |
RE: Problem. not much happens when hittin fly button
Yes, larger models have different flight characteristics than smaller ones.
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RE: Problem. not much happens when hittin fly button
Kimba, I received your email. Glad to know all is fine now.
Hi Mike Thank you for answering by email I have fixed it by reloading the sim and puting the program on the D: drive and downloading the patch for 1.11.07.21 so I no longer have a problem seems to be working fine. Thanks once again cheers Bronte |
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