Problem. not much happens when hittin fly button
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From: , NETHERLANDS
Help...i have a problem, i start up aerofly and everthing is ok...then i go to fly anf nothing happens iththe screen?...you can hear the motor/jet running but the transmitter has no control and you are left with the menu screen with the rotating aircraf
Does anyone hknow a solution?
My specifications are:
Hardware:
- core 2 quadro 6600 2.4 Ghz
- Asus Nvidia 9800GT 512mb
- 4 x 1 GB Memory (4 GB total)
- Asus P5N-D Motherboard, with onboard soundcard
Software:
tried with clean installs
- XP Pro SP3
- Vista Ultimate
on both OS i get the same problem, all drivers are up to date, installed all latest versions from devolepers website
I have the aerofly pro deluxe with addon 3 (true scale) version 1.11.07.05
Under xp i installed the simulator in the C:/program files map
Under Vista i installed on the logical partition (D:/IPACS etc.)
****** Start TM.log **********
tm: Library Version 4.4, Copyright (C) 1999-2007, IPACS
tm: http://www.ipacs.de
tmsystem: init random with 1835899068
tmsystem: cpu type=(nlogical=1) (nphysical=4) (no hyper-threading)
tmsystem: cpu=2399 Mhz
tmsystem: memory=(physical=2047MB, avail=2047MB) (virtual=2047MB, avail=1886MB)
tmsystem: operating system=Microsoft Windows Vista Version 6.0 (Build 6000)
loading font v2 texture/fontuni.tff=(2048x2048) (h=16) (nc=65536) (split=1) ok
loading font v2 texture/fontuni.tff=(2048x2048) (h=16) (nc=65536) (split=1) ok
tmgl: loading mouse texture/mouse.tmt=ok
tmprogram: AeroFly Professional Deluxe Version 1.11.7.9, Copyright (C) 1998-2007 IPACS
loading configfile config/main.mcf=ok
loading player configfile config/player1.mcf=ok
loading player configfile config/player2.mcf=ok
openal: register sound sound/beep.wav=(0, rd=100.00) ok
openal: register sound sound/balloon.wav=(1, rd=100.00) ok
openal: register sound sound/crash.wav=(2, rd=100.00) ok
openal: register sound sound/splash.wav=(3, rd=100.00) ok
openal: register sound sound/glider.wav=(4, rd=2.00) ok
openal: register sound sound/glider2.wav=(5, rd=2.00) ok
openal: register sound sound/glider.wav=(already registered)(6, rd=5.00) ok
openal: register sound sound/glider2.wav=(already registered)(7, rd=5.00) ok
openal: register sound sound/glider.wav=(already registered)(already registered)(8, rd=2.00) ok
openal: register sound sound/glider2.wav=(already registered)(already registered)(9, rd=2.00) ok
openal: register sound sound/glider.wav=(already registered)(already registered)(already registered)(10, rd=5.00) ok
openal: register sound sound/glider2.wav=(already registered)(already registered)(already registered)(11, rd=5.00) ok
tmgl: failed to load texture texture/cockpitmain.bmp
tmgl: loading geometry objects/horizon.obj= ok
afdesign: init ok
tmgl: loading geometry objects/card.tgo= ok
tmgl: loading geometry objects/pylon.obj= ok
directinput: init=ok
tmsystem: current monitor frequency=60
init window=(window=830x576) (screen=1024x768) (32bpp) (60Hz) (window)
openal: init (default=Generic Software) (0:Generic Software) (version=1.1) (1.1) (Generic Software) (Generic Software) ok
init pixelformat=ok
gl: vendor=NVIDIA Corporation, renderer=GeForce 9800 GT/PCI/SSE2, version=2.1.2, opengl version=2.1
(viewport=8192x8192) (texturesize=8192) (stencil=8)
gl extensions=GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
wgl extensions=WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
gl: extensions=(multitexture) (framebuffer) (separate color) (anisotropic filter of 16.00) (compressed texture) (cubemaps) (shader objects)
wgl: extensions=(wglpixelformat) (swapcontrol) (multisample)
gl: reducing max texture size from 8192 to 2048
tmsystem: fullscreen modes=(rj-640x480x32x60) (rj-640x480x32x73) (rj-640x480x32x75) (rj-640x480x32x85) (rj-720x480x32x60) (rj-720x576x32x60) (800x600x32x60) (rj-800x600x32x72) (rj-800x600x32x75) (rj-800x600x32x85) (1024x768x32x60) (rj-1024x768x32x70) (rj-1024x768x32x72) (rj-1024x768x32x75) (rj-1024x768x32x85) (1152x864x32x60) (rj-1152x864x32x70) (rj-1152x864x32x72) (rj-1152x864x32x75) (rj-1152x864x32x85) (1280x720x32x60) (rj-1280x720x32x70) (rj-1280x720x32x72) (rj-1280x720x32x75) (rj-1280x720x32x85) (1280x768x32x60) (rj-1280x768x32x70) (rj-1280x768x32x72) (rj-1280x768x32x75) (rj-1280x768x32x85) (1280x800x32x60) (rj-1280x800x32x70) (rj-1280x800x32x72) (rj-1280x800x32x75) (rj-1280x800x32x85) (1280x960x32x60) (rj-1280x960x32x70) (rj-1280x960x32x72) (rj-1280x960x32x75) (rj-1280x960x32x85) (1280x1024x32x60) (rj-1280x1024x32x70) (rj-1280x1024x32x72) (rj-1280x1024x32x75) (rj-1280x1024x32x85) (1360x768x32x60) (rj-1360x768x32x70) (rj-1360x768x32x72) (rj-1360x768x32x75) (rj-1360x768x32x85) (1440x900x32x60) (1600x1200x32x60) (rj-1600x1200x32x70) (rj-1600x1200x32x72) (rj-1600x1200x32x75) (rj-1600x1200x32x85) (rj-640x480x16x60) (rj-640x480x16x73) (rj-640x480x16x75) (rj-640x480x16x85) (rj-720x480x16x60) (rj-720x576x16x60) (rj-800x600x16x72) (rj-800x600x16x75) (rj-800x600x16x85) (rj-1024x768x16x70) (rj-1024x768x16x72) (rj-1024x768x16x75) (rj-1024x768x16x85) (rj-1152x864x16x70) (rj-1152x864x16x72) (rj-1152x864x16x75) (rj-1152x864x16x85) (rj-1280x720x16x70) (rj-1280x720x16x72) (rj-1280x720x16x75) (rj-1280x720x16x85) (rj-1280x768x16x70) (rj-1280x768x16x72) (rj-1280x768x16x75) (rj-1280x768x16x85) (rj-1280x800x16x70) (rj-1280x800x16x72) (rj-1280x800x16x75) (rj-1280x800x16x85) (rj-1280x960x16x70) (rj-1280x960x16x72) (rj-1280x960x16x75) (rj-1280x960x16x85) (rj-1280x1024x16x70) (rj-1280x1024x16x72) (rj-1280x1024x16x75) (rj-1280x1024x16x85) (rj-1360x768x16x70) (rj-1360x768x16x72) (rj-1360x768x16x75) (rj-1360x768x16x85) (rj-1600x1200x16x70) (rj-1600x1200x16x72) (rj-1600x1200x16x75) (rj-1600x1200x16x85)
tmsystem: opengl samples buffers=4
tmsystem: current monitor frequency=60
init window=(window=830x576) (screen=1024x768) (32bpp) (60Hz) (window)
directinput: searching joysticks=none
(1:
(1:
(1
rogramobject
framebuffer object created (1024, 1024)
framebuffer object created (256, 256)
tminput: searching for input devices...(1)
tmsystem: searching usb interface (0) 0=radiointerface
tmsystem: searching usb interface (1) 1=unable to open interface device
tmsystem: searching usb interface (0) 1=unable to open joystick device
tmsystem: searching usb interface (1) 1=unable to open joystick device
tminput: 1 devices found
tminput: searching for input devices...(2)
tmsystem: searching dummy usb interface (0) 1=unable to open interface device
tmsystem: searching dummy usb interface (0) 1=unable to open joystick device
tminput: checking for joystick 0=fail
tminput: 1 devices found
sim: loading scenery scenery/usa.geo...
sim: 2 objects 0 dynobjects
sim: start position 1
sim: start position 2
sim: start position 3
tmgl: loading geometry scenery/usa/usaf.obj= ok
sim: loading ground scenery/usa/usaf.obj
sim: loading object scenery/usa/usag.obj=tmgl: loading geometry scenery/usa/usag.obj= ok
ok
sim: loading object scenery/usa/usao.obj=tmgl: loading geometry scenery/usa/usao.obj= ok
ok
sim: 808 transparent geometries 783 billboards
sim: loading time=4213684 mus
tmcollision: 783 billboards
tmcollision: 12695 triangles using 1624960 bytes
tmcollision: omin=(-10241.2,-10805.0,-2.2) omax=(10358.7,10795.0,286.0) octmin=(30.0,30.0,100.0)
tmcollision: otnodes=1103 otendnodes=552 otdepth=22 otlistareas=251430
tmcollision: otnmaxareas=129 otnavgareas=41 otnminsize=(20.117,21.094,72.061)
tmcollision: otareas=22960 mem=1716800
tmcollision: 1103 octrees, using 167656 bytes
tmcollision: total mem=1884456 bytes
tmcollision: time=0.06s
tmcolldynamic: no dynamic objects or triangles
sim: loading aircraft 1 eco8...
tmgl: loading geometry aircraft/eco8/eco8.obj= ok
tmdairfoil: loading flat ok
openal: register sound sound/blade1.wav=(12, rd=2.56) ok
openal: register sound sound/eheli1.wav=(13, rd=2.56) ok
generating shadow 0=radius=0.90 bbmin=(-0.65 -0.65 -0.12) bbmax=(0.65 0.65 0.15)
sim: creating blurr=Rotor
sim: creating blurr=TailRotor
loading input device calibration config/radio0.tmc=ok
tmmusic: off
tmsystem: calibrating radio deviations= 0 3 6 9 -16 25 (timer=14328) -36 4) 88 (A996892C)
tmgl: loading geometry aircraft/christeneagle/christeneagle.obj= ok
tmdairfoil: loading naca0015 ok
tmdairfoil: loading naca0009 ok
openal: register sound sound/g15-3000.wav=(12, rd=4.63) ok
openal: register sound sound/g15-5000.wav=(13, rd=4.63) ok
openal: register sound sound/g15-10000.wav=(14, rd=4.63) ok
generating shadow 0=radius=2.35 bbmin=(-1.41 -1.41 -0.51) bbmax=(1.41 1.41 0.29)
sim: creating blurr=Propeller
openal: loading sound/beep.wav= ok 0 204754672 204771344
openal: loading sound/balloon.wav= ok 1 204737568 204785136
openal: loading sound/crash.wav= ok 2 204737640 204786440
openal: loading sound/splash.wav= ok 3 204737712 204787744
openal: loading sound/glider.wav= ok 4 204737784 204789048
openal: loading sound/glider2.wav= ok 5 204737856 204790352
openal: loading sound/glider.wav= ok 6 204791656 218048304
openal: loading sound/glider2.wav= ok 7 204791728 410289344
openal: loading sound/glider.wav= ok 8 204745560 410561856
openal: loading sound/glider2.wav= ok 9 204745632 410924752
openal: loading sound/glider.wav= ok 10 204745704 411197264
openal: loading sound/glider2.wav= ok 11 204745776 411560160
openal: loading sound/g15-3000.wav= ok 12 204745848 411561464
openal: loading sound/g15-5000.wav= ok 13 204745920 411562768
openal: loading sound/g15-10000.wav= ok 14 204745992 218065256
sim: switching to simulation mode...
tmdynamics: simulation started
sim: aircraft=(-283.00,-1360.00,66.16), viewer=(-278.00,-1347.00,67.96)
sim: 4651 memory blocks using 12758392 bytes
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
sim: switching to simulation mode...
tmdynamics: simulation started
sim: aircraft=(-283.00,-1360.00,66.16), viewer=(-278.00,-1347.00,67.96)
sim: 4651 memory blocks using 12758392 bytes
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
sim: switching to simulation mode...
tmdynamics: simulation started
sim: aircraft=(-283.00,-1360.00,66.16), viewer=(-278.00,-1347.00,67.96)
sim: 4651 memory blocks using 12758392 bytes
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
sim: loading scenery scenery/thefield.geo...
sim: 1 objects 0 dynobjects
sim: start position 1 (not for helicopter)
sim: start position 2 (not for helicopter)
sim: start position 3 (not for helicopter)
sim: start position 4 (not for helicopter)
sim: start position 5 (not for airplanes)
sim: ballons=10 (-10.00,-7.00,2.00) (-24.00,7.00,7.00)
tmgl: loading geometry objects/balloon.obj= ok
tmgl: loading geometry objects/balloon.obj= ok
tmgl: loading geometry objects/balloon.obj= ok
tmgl: loading geometry objects/balloon.obj= ok
tmgl: loading geometry objects/balloon.obj= ok
tmgl: loading geometry objects/balloon.obj= ok
tmgl: loading geometry objects/balloon.obj= ok
tmgl: loading geometry objects/balloon.obj= ok
tmgl: loading geometry objects/balloon.obj= ok
tmgl: loading geometry objects/balloon.obj= ok
sim: dragrace=(100.00,270.00)
sim: spotarea=(20.00,16.00)
sim: load texture grid 5x5 (pano=0) (compress=1) named thefield/thefield=(3.600x4.000) (5x5) (20x10)
sim: sphere params(0)=-0.0500 0.1500 -0.2000
sim: loading ground object scenery/thefield/thefield.obj=tmgl: loading geometry scenery/thefield/thefield.obj= ok
ok
sim: loading time=841905 mus
sim: 1 photo scenes
tmcollision: 3016 triangles using 386048 bytes
tmcollision: omin=(-2232.7,-2233.6,-1.9) omax=(2222.8,2221.9,39.5) octmin=(30.0,30.0,20.0)
tmcollision: otnodes=197 otendnodes=99 otdepth=18 otlistareas=49387
tmcollision: otnmaxareas=289 otnavgareas=42 otnminsize=(17.404,17.404,10.348)
tmcollision: otareas=4174 mem=402744
tmcollision: 197 octrees, using 29944 bytes
tmcollision: total mem=432688 bytes
tmcollision: time=0.01s
tmcolldynamic: no dynamic objects or triangles
sim: switching to simulation mode...
tmdynamics: simulation started
sim: aircraft=(-8.00,8.00,0.70), viewer=(0.00,0.00,1.70)
sim: 1025 memory blocks using 14521864 bytes
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
sim: switching to simulation mode...
tmdynamics: simulation started
sim: aircraft=(-8.00,8.00,0.70), viewer=(0.00,0.00,1.70)
sim: 1025 memory blocks using 14521864 bytes
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
sim: switching to simulation mode...
tmdynamics: simulation started
sim: aircraft=(-8.00,8.00,0.70), viewer=(0.00,0.00,1.70)
sim: 1025 memory blocks using 14521864 bytes
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
sim: switching to simulation mode...
tmdynamics: simulation started
sim: aircraft=(-8.00,8.00,0.70), viewer=(0.00,0.00,1.70)
sim: 1025 memory blocks using 14521864 bytes
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
sim: switching to simulation mode...
tmdynamics: simulation started
sim: aircraft=(-8.00,8.00,0.70), viewer=(0.00,0.00,1.70)
sim: 1025 memory blocks using 14521864 bytes
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
openal: shutdown=ok
directinput: shutdown
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmsystem: 0 memory blocks:
tmsystem: shutdown, 0 memory blocks left using 0 bytes
****** End TM.log ********
Does anyone hknow a solution?
My specifications are:
Hardware:
- core 2 quadro 6600 2.4 Ghz
- Asus Nvidia 9800GT 512mb
- 4 x 1 GB Memory (4 GB total)
- Asus P5N-D Motherboard, with onboard soundcard
Software:
tried with clean installs
- XP Pro SP3
- Vista Ultimate
on both OS i get the same problem, all drivers are up to date, installed all latest versions from devolepers website
I have the aerofly pro deluxe with addon 3 (true scale) version 1.11.07.05
Under xp i installed the simulator in the C:/program files map
Under Vista i installed on the logical partition (D:/IPACS etc.)
****** Start TM.log **********
tm: Library Version 4.4, Copyright (C) 1999-2007, IPACS
tm: http://www.ipacs.de
tmsystem: init random with 1835899068
tmsystem: cpu type=(nlogical=1) (nphysical=4) (no hyper-threading)
tmsystem: cpu=2399 Mhz
tmsystem: memory=(physical=2047MB, avail=2047MB) (virtual=2047MB, avail=1886MB)
tmsystem: operating system=Microsoft Windows Vista Version 6.0 (Build 6000)
loading font v2 texture/fontuni.tff=(2048x2048) (h=16) (nc=65536) (split=1) ok
loading font v2 texture/fontuni.tff=(2048x2048) (h=16) (nc=65536) (split=1) ok
tmgl: loading mouse texture/mouse.tmt=ok
tmprogram: AeroFly Professional Deluxe Version 1.11.7.9, Copyright (C) 1998-2007 IPACS
loading configfile config/main.mcf=ok
loading player configfile config/player1.mcf=ok
loading player configfile config/player2.mcf=ok
openal: register sound sound/beep.wav=(0, rd=100.00) ok
openal: register sound sound/balloon.wav=(1, rd=100.00) ok
openal: register sound sound/crash.wav=(2, rd=100.00) ok
openal: register sound sound/splash.wav=(3, rd=100.00) ok
openal: register sound sound/glider.wav=(4, rd=2.00) ok
openal: register sound sound/glider2.wav=(5, rd=2.00) ok
openal: register sound sound/glider.wav=(already registered)(6, rd=5.00) ok
openal: register sound sound/glider2.wav=(already registered)(7, rd=5.00) ok
openal: register sound sound/glider.wav=(already registered)(already registered)(8, rd=2.00) ok
openal: register sound sound/glider2.wav=(already registered)(already registered)(9, rd=2.00) ok
openal: register sound sound/glider.wav=(already registered)(already registered)(already registered)(10, rd=5.00) ok
openal: register sound sound/glider2.wav=(already registered)(already registered)(already registered)(11, rd=5.00) ok
tmgl: failed to load texture texture/cockpitmain.bmp
tmgl: loading geometry objects/horizon.obj= ok
afdesign: init ok
tmgl: loading geometry objects/card.tgo= ok
tmgl: loading geometry objects/pylon.obj= ok
directinput: init=ok
tmsystem: current monitor frequency=60
init window=(window=830x576) (screen=1024x768) (32bpp) (60Hz) (window)
openal: init (default=Generic Software) (0:Generic Software) (version=1.1) (1.1) (Generic Software) (Generic Software) ok
init pixelformat=ok
gl: vendor=NVIDIA Corporation, renderer=GeForce 9800 GT/PCI/SSE2, version=2.1.2, opengl version=2.1
(viewport=8192x8192) (texturesize=8192) (stencil=8)
gl extensions=GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
wgl extensions=WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
gl: extensions=(multitexture) (framebuffer) (separate color) (anisotropic filter of 16.00) (compressed texture) (cubemaps) (shader objects)
wgl: extensions=(wglpixelformat) (swapcontrol) (multisample)
gl: reducing max texture size from 8192 to 2048
tmsystem: fullscreen modes=(rj-640x480x32x60) (rj-640x480x32x73) (rj-640x480x32x75) (rj-640x480x32x85) (rj-720x480x32x60) (rj-720x576x32x60) (800x600x32x60) (rj-800x600x32x72) (rj-800x600x32x75) (rj-800x600x32x85) (1024x768x32x60) (rj-1024x768x32x70) (rj-1024x768x32x72) (rj-1024x768x32x75) (rj-1024x768x32x85) (1152x864x32x60) (rj-1152x864x32x70) (rj-1152x864x32x72) (rj-1152x864x32x75) (rj-1152x864x32x85) (1280x720x32x60) (rj-1280x720x32x70) (rj-1280x720x32x72) (rj-1280x720x32x75) (rj-1280x720x32x85) (1280x768x32x60) (rj-1280x768x32x70) (rj-1280x768x32x72) (rj-1280x768x32x75) (rj-1280x768x32x85) (1280x800x32x60) (rj-1280x800x32x70) (rj-1280x800x32x72) (rj-1280x800x32x75) (rj-1280x800x32x85) (1280x960x32x60) (rj-1280x960x32x70) (rj-1280x960x32x72) (rj-1280x960x32x75) (rj-1280x960x32x85) (1280x1024x32x60) (rj-1280x1024x32x70) (rj-1280x1024x32x72) (rj-1280x1024x32x75) (rj-1280x1024x32x85) (1360x768x32x60) (rj-1360x768x32x70) (rj-1360x768x32x72) (rj-1360x768x32x75) (rj-1360x768x32x85) (1440x900x32x60) (1600x1200x32x60) (rj-1600x1200x32x70) (rj-1600x1200x32x72) (rj-1600x1200x32x75) (rj-1600x1200x32x85) (rj-640x480x16x60) (rj-640x480x16x73) (rj-640x480x16x75) (rj-640x480x16x85) (rj-720x480x16x60) (rj-720x576x16x60) (rj-800x600x16x72) (rj-800x600x16x75) (rj-800x600x16x85) (rj-1024x768x16x70) (rj-1024x768x16x72) (rj-1024x768x16x75) (rj-1024x768x16x85) (rj-1152x864x16x70) (rj-1152x864x16x72) (rj-1152x864x16x75) (rj-1152x864x16x85) (rj-1280x720x16x70) (rj-1280x720x16x72) (rj-1280x720x16x75) (rj-1280x720x16x85) (rj-1280x768x16x70) (rj-1280x768x16x72) (rj-1280x768x16x75) (rj-1280x768x16x85) (rj-1280x800x16x70) (rj-1280x800x16x72) (rj-1280x800x16x75) (rj-1280x800x16x85) (rj-1280x960x16x70) (rj-1280x960x16x72) (rj-1280x960x16x75) (rj-1280x960x16x85) (rj-1280x1024x16x70) (rj-1280x1024x16x72) (rj-1280x1024x16x75) (rj-1280x1024x16x85) (rj-1360x768x16x70) (rj-1360x768x16x72) (rj-1360x768x16x75) (rj-1360x768x16x85) (rj-1600x1200x16x70) (rj-1600x1200x16x72) (rj-1600x1200x16x75) (rj-1600x1200x16x85)
tmsystem: opengl samples buffers=4
tmsystem: current monitor frequency=60
init window=(window=830x576) (screen=1024x768) (32bpp) (60Hz) (window)
directinput: searching joysticks=none
(1:
(1:
(1
rogramobject
framebuffer object created (1024, 1024)
framebuffer object created (256, 256)
tminput: searching for input devices...(1)
tmsystem: searching usb interface (0) 0=radiointerface
tmsystem: searching usb interface (1) 1=unable to open interface device
tmsystem: searching usb interface (0) 1=unable to open joystick device
tmsystem: searching usb interface (1) 1=unable to open joystick device
tminput: 1 devices found
tminput: searching for input devices...(2)
tmsystem: searching dummy usb interface (0) 1=unable to open interface device
tmsystem: searching dummy usb interface (0) 1=unable to open joystick device
tminput: checking for joystick 0=fail
tminput: 1 devices found
sim: loading scenery scenery/usa.geo...
sim: 2 objects 0 dynobjects
sim: start position 1
sim: start position 2
sim: start position 3
tmgl: loading geometry scenery/usa/usaf.obj= ok
sim: loading ground scenery/usa/usaf.obj
sim: loading object scenery/usa/usag.obj=tmgl: loading geometry scenery/usa/usag.obj= ok
ok
sim: loading object scenery/usa/usao.obj=tmgl: loading geometry scenery/usa/usao.obj= ok
ok
sim: 808 transparent geometries 783 billboards
sim: loading time=4213684 mus
tmcollision: 783 billboards
tmcollision: 12695 triangles using 1624960 bytes
tmcollision: omin=(-10241.2,-10805.0,-2.2) omax=(10358.7,10795.0,286.0) octmin=(30.0,30.0,100.0)
tmcollision: otnodes=1103 otendnodes=552 otdepth=22 otlistareas=251430
tmcollision: otnmaxareas=129 otnavgareas=41 otnminsize=(20.117,21.094,72.061)
tmcollision: otareas=22960 mem=1716800
tmcollision: 1103 octrees, using 167656 bytes
tmcollision: total mem=1884456 bytes
tmcollision: time=0.06s
tmcolldynamic: no dynamic objects or triangles
sim: loading aircraft 1 eco8...
tmgl: loading geometry aircraft/eco8/eco8.obj= ok
tmdairfoil: loading flat ok
openal: register sound sound/blade1.wav=(12, rd=2.56) ok
openal: register sound sound/eheli1.wav=(13, rd=2.56) ok
generating shadow 0=radius=0.90 bbmin=(-0.65 -0.65 -0.12) bbmax=(0.65 0.65 0.15)
sim: creating blurr=Rotor
sim: creating blurr=TailRotor
loading input device calibration config/radio0.tmc=ok
tmmusic: off
tmsystem: calibrating radio deviations= 0 3 6 9 -16 25 (timer=14328) -36 4) 88 (A996892C)
tmgl: loading geometry aircraft/christeneagle/christeneagle.obj= ok
tmdairfoil: loading naca0015 ok
tmdairfoil: loading naca0009 ok
openal: register sound sound/g15-3000.wav=(12, rd=4.63) ok
openal: register sound sound/g15-5000.wav=(13, rd=4.63) ok
openal: register sound sound/g15-10000.wav=(14, rd=4.63) ok
generating shadow 0=radius=2.35 bbmin=(-1.41 -1.41 -0.51) bbmax=(1.41 1.41 0.29)
sim: creating blurr=Propeller
openal: loading sound/beep.wav= ok 0 204754672 204771344
openal: loading sound/balloon.wav= ok 1 204737568 204785136
openal: loading sound/crash.wav= ok 2 204737640 204786440
openal: loading sound/splash.wav= ok 3 204737712 204787744
openal: loading sound/glider.wav= ok 4 204737784 204789048
openal: loading sound/glider2.wav= ok 5 204737856 204790352
openal: loading sound/glider.wav= ok 6 204791656 218048304
openal: loading sound/glider2.wav= ok 7 204791728 410289344
openal: loading sound/glider.wav= ok 8 204745560 410561856
openal: loading sound/glider2.wav= ok 9 204745632 410924752
openal: loading sound/glider.wav= ok 10 204745704 411197264
openal: loading sound/glider2.wav= ok 11 204745776 411560160
openal: loading sound/g15-3000.wav= ok 12 204745848 411561464
openal: loading sound/g15-5000.wav= ok 13 204745920 411562768
openal: loading sound/g15-10000.wav= ok 14 204745992 218065256
sim: switching to simulation mode...
tmdynamics: simulation started
sim: aircraft=(-283.00,-1360.00,66.16), viewer=(-278.00,-1347.00,67.96)
sim: 4651 memory blocks using 12758392 bytes
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
sim: switching to simulation mode...
tmdynamics: simulation started
sim: aircraft=(-283.00,-1360.00,66.16), viewer=(-278.00,-1347.00,67.96)
sim: 4651 memory blocks using 12758392 bytes
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
sim: switching to simulation mode...
tmdynamics: simulation started
sim: aircraft=(-283.00,-1360.00,66.16), viewer=(-278.00,-1347.00,67.96)
sim: 4651 memory blocks using 12758392 bytes
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
sim: loading scenery scenery/thefield.geo...
sim: 1 objects 0 dynobjects
sim: start position 1 (not for helicopter)
sim: start position 2 (not for helicopter)
sim: start position 3 (not for helicopter)
sim: start position 4 (not for helicopter)
sim: start position 5 (not for airplanes)
sim: ballons=10 (-10.00,-7.00,2.00) (-24.00,7.00,7.00)
tmgl: loading geometry objects/balloon.obj= ok
tmgl: loading geometry objects/balloon.obj= ok
tmgl: loading geometry objects/balloon.obj= ok
tmgl: loading geometry objects/balloon.obj= ok
tmgl: loading geometry objects/balloon.obj= ok
tmgl: loading geometry objects/balloon.obj= ok
tmgl: loading geometry objects/balloon.obj= ok
tmgl: loading geometry objects/balloon.obj= ok
tmgl: loading geometry objects/balloon.obj= ok
tmgl: loading geometry objects/balloon.obj= ok
sim: dragrace=(100.00,270.00)
sim: spotarea=(20.00,16.00)
sim: load texture grid 5x5 (pano=0) (compress=1) named thefield/thefield=(3.600x4.000) (5x5) (20x10)
sim: sphere params(0)=-0.0500 0.1500 -0.2000
sim: loading ground object scenery/thefield/thefield.obj=tmgl: loading geometry scenery/thefield/thefield.obj= ok
ok
sim: loading time=841905 mus
sim: 1 photo scenes
tmcollision: 3016 triangles using 386048 bytes
tmcollision: omin=(-2232.7,-2233.6,-1.9) omax=(2222.8,2221.9,39.5) octmin=(30.0,30.0,20.0)
tmcollision: otnodes=197 otendnodes=99 otdepth=18 otlistareas=49387
tmcollision: otnmaxareas=289 otnavgareas=42 otnminsize=(17.404,17.404,10.348)
tmcollision: otareas=4174 mem=402744
tmcollision: 197 octrees, using 29944 bytes
tmcollision: total mem=432688 bytes
tmcollision: time=0.01s
tmcolldynamic: no dynamic objects or triangles
sim: switching to simulation mode...
tmdynamics: simulation started
sim: aircraft=(-8.00,8.00,0.70), viewer=(0.00,0.00,1.70)
sim: 1025 memory blocks using 14521864 bytes
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
sim: switching to simulation mode...
tmdynamics: simulation started
sim: aircraft=(-8.00,8.00,0.70), viewer=(0.00,0.00,1.70)
sim: 1025 memory blocks using 14521864 bytes
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
sim: switching to simulation mode...
tmdynamics: simulation started
sim: aircraft=(-8.00,8.00,0.70), viewer=(0.00,0.00,1.70)
sim: 1025 memory blocks using 14521864 bytes
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
sim: switching to simulation mode...
tmdynamics: simulation started
sim: aircraft=(-8.00,8.00,0.70), viewer=(0.00,0.00,1.70)
sim: 1025 memory blocks using 14521864 bytes
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
sim: switching to simulation mode...
tmdynamics: simulation started
sim: aircraft=(-8.00,8.00,0.70), viewer=(0.00,0.00,1.70)
sim: 1025 memory blocks using 14521864 bytes
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmdynamics: simulation stopped
openal: shutdown=ok
directinput: shutdown
saving configfile config/main.mcf=ok
saving player configfile config/player1.mcf=ok
tmsystem: 0 memory blocks:
tmsystem: shutdown, 0 memory blocks left using 0 bytes
****** End TM.log ********
#3
Thread Starter
Junior Member
Joined: Dec 2008
Posts: 6
Likes: 0
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0 Posts
From: , NETHERLANDS
I have this packet
[link]http://www.ikarus-modellbau.de/onlineshop/deutsch/oxid.php/sid/53863d30dc839efcde5c50f585480671/cl/details/cnid/302/anid/ec7483a83e59c0a25.31205278/AeroFly-Professional-DeluxeUSB-mit-Interface-Kabel%3B-inklusive-Add-On1-und-Add-On2/[/link]
The log shows that it couldn't open the usb interface, that's because i tried the program with and without the usb device
[link]http://www.ikarus-modellbau.de/onlineshop/deutsch/oxid.php/sid/53863d30dc839efcde5c50f585480671/cl/details/cnid/302/anid/ec7483a83e59c0a25.31205278/AeroFly-Professional-DeluxeUSB-mit-Interface-Kabel%3B-inklusive-Add-On1-und-Add-On2/[/link]
The log shows that it couldn't open the usb interface, that's because i tried the program with and without the usb device
#4
Moderator
My Feedback: (58)
Hi vaiger, pls download and install patch 1.11.07.21 which you can find here http://www.aerofly.com/www/downloads.html
#5
Thread Starter
Junior Member
Joined: Dec 2008
Posts: 6
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From: , NETHERLANDS
the patch say's that i'm already have that version, this is correct beceasu the main program was this version and the addon3 is a older version
#7
Junior Member
Joined: Dec 2008
Posts: 11
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From: South Australia, AUSTRALIA
Hi Rajul
I seem to have the same problem
I have just bought AFP pro delux and am having trouble getting it going I have installed the program and the menu comes up it recognises the transmitter but when I click on the fly button it flashes to the runway screen very quickly and back to the menu
I am running it on a new high end laptop with Vista operating system , centrino dual processors, 4 gig ram and high end graphics card NVIDIA 9500m GS 512mb on board ram Transmiter is Futaba 12Z.
I hope someone out thier can help me.
Cheers Bronte
I seem to have the same problem
I have just bought AFP pro delux and am having trouble getting it going I have installed the program and the menu comes up it recognises the transmitter but when I click on the fly button it flashes to the runway screen very quickly and back to the menu
I am running it on a new high end laptop with Vista operating system , centrino dual processors, 4 gig ram and high end graphics card NVIDIA 9500m GS 512mb on board ram Transmiter is Futaba 12Z.
I hope someone out thier can help me.
Cheers Bronte
#9
Thread Starter
Junior Member
Joined: Dec 2008
Posts: 6
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From: , NETHERLANDS
I see that i tried to install the wrong patch, thank you for notice that
The program is working now, but is it correct that the true scale models are slow
if i compare them with the small models then the small one wil lift off in 3 meters and the true scale in about 20 meters, is this correct

The program is working now, but is it correct that the true scale models are slow
if i compare them with the small models then the small one wil lift off in 3 meters and the true scale in about 20 meters, is this correct
#11
Moderator
My Feedback: (58)
Kimba, I received your email. Glad to know all is fine now.
Hi Mike
Thank you for answering by email I have fixed it by reloading the sim and
puting the program on the D: drive and downloading the patch for 1.11.07.21
so I no longer have a problem seems to be working fine.
Thanks once again cheers Bronte
Hi Mike
Thank you for answering by email I have fixed it by reloading the sim and
puting the program on the D: drive and downloading the patch for 1.11.07.21
so I no longer have a problem seems to be working fine.
Thanks once again cheers Bronte



