Getting into combat
#1
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From: KS
#2
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From: WA
After soloing, I flew my 2nd plane for about two weeks, before building my first Gremlin. You only learn by doing.
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From: gone,
As you can see... there's a lot of options open for getting started in combat. 
The basic SPAD Derilict is capable of being used as a trainer... so the transition after soloing wouldn't be too bad. Its also a very inexpensive, durable plane.
The Gremlin flying wing.... wait a bit. The hardest part about transitioning to that is keeping orientation. suddenly not having the fuselage makes the first few flights "interresting." I wouldn't advise that plane until you've flown in 3 or 4 combat contests. ( You can fly in combat as soon after soloing as you're willing to take the risk... Mid-airs happen.)

The basic SPAD Derilict is capable of being used as a trainer... so the transition after soloing wouldn't be too bad. Its also a very inexpensive, durable plane.

The Gremlin flying wing.... wait a bit. The hardest part about transitioning to that is keeping orientation. suddenly not having the fuselage makes the first few flights "interresting." I wouldn't advise that plane until you've flown in 3 or 4 combat contests. ( You can fly in combat as soon after soloing as you're willing to take the risk... Mid-airs happen.)
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I recomend for a beginer at combat you should fly electric planes .the zagi 400 is a good choice .See my dads zagi<u>480</u>at www.flying-models.org
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The actual flying of the combat is simple... do a lot of loops and rolls and quick turns trying to orient your plane to have your prop intersect with the streamer behind someone else's plane. If you aim for the plane... you'll hit the plane. Aim 10 ft behind the other guy.
WATCH YOUR OWN PLANE! Its better to keep trak of where you are and learn how to see the others at th same time, than to EVER take your center of vison from your plane. You WILL learn to keep track of several planes at once... but it takes some time. Don't worry about it... your "spotter" is supposed to advise you which way to go to try to help you get more "cuts." (and which way to go to avoid having your streamer cut...) You just fly your plane and have fun.
Poor flying skills makes you more unpredictable for the other combatants... This HELPS you to retain your streamer. Do what it takes to avoid putting your plane in the ground and you'll do fine. It doesn't matter if you win... you are there to have FUN!
combat can be very enjoyable if you don't go overboard taking the compeition seriously. The flying is the fun part.
Take the safety rules seriously. (hard hat, weight/displacement limits and flying out the proper distance from the safety line) No one has a good day when someone gets injured.
WATCH YOUR OWN PLANE! Its better to keep trak of where you are and learn how to see the others at th same time, than to EVER take your center of vison from your plane. You WILL learn to keep track of several planes at once... but it takes some time. Don't worry about it... your "spotter" is supposed to advise you which way to go to try to help you get more "cuts." (and which way to go to avoid having your streamer cut...) You just fly your plane and have fun.
Poor flying skills makes you more unpredictable for the other combatants... This HELPS you to retain your streamer. Do what it takes to avoid putting your plane in the ground and you'll do fine. It doesn't matter if you win... you are there to have FUN!
combat can be very enjoyable if you don't go overboard taking the compeition seriously. The flying is the fun part.
Take the safety rules seriously. (hard hat, weight/displacement limits and flying out the proper distance from the safety line) No one has a good day when someone gets injured.
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From: Jamaica,
NY
The actual flying of the combat is simple... do a lot of loops and rolls and quick turns trying to orient your plane to have your prop intersect with the streamer behind someone else's plane. If you aim for the plane... you'll hit the plane. Aim 10 ft behind the other guy.
does it mean your plane supposed to touch something thrilling behind the other plane? if so wont it tongle in the prop. I read csm have a electronic device that you could mount on the plane and shoot an infrared beam or something like that
does it mean your plane supposed to touch something thrilling behind the other plane? if so wont it tongle in the prop. I read csm have a electronic device that you could mount on the plane and shoot an infrared beam or something like that



