Practical use of a simulator
#1
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From: Ocean,
NJ
Hi all.
I've been flying my real plane for the past 4 months at the field and in parallel I was practicing on a simulator (with my Tx hooked up).
I'm able to take off and land pretty good now on the simulator as well as perform a few aerobatics maneuvers I learned from my instructor (Immelman, split S and reverse immelman).
I was wondering what can I do next on the simulator to better improve my skills at the field.
One thing that I recently started practicing is flying up side down as well as using more advanced planes.
Any suggestion would be appreciated.
Thanks,
OG.
I've been flying my real plane for the past 4 months at the field and in parallel I was practicing on a simulator (with my Tx hooked up).
I'm able to take off and land pretty good now on the simulator as well as perform a few aerobatics maneuvers I learned from my instructor (Immelman, split S and reverse immelman).
I was wondering what can I do next on the simulator to better improve my skills at the field.
One thing that I recently started practicing is flying up side down as well as using more advanced planes.
Any suggestion would be appreciated.
Thanks,
OG.
#2

My Feedback: (16)
The usual things are Spins... Kick the rudder all the way right at the stall break with the elevator all the way back. Neutralizing the controls will usually bring them out.
Hammer head stalls.... Make a up run with the plane. just as it runs out of momentum, kick the rudder all the way and chop the throttle but leave the other controls neutral. The plane will turn to it's side and head straight back down. Start your pull out and feed in full throttle as you make another up run and do it all over again.
Snap rolls..... Usually like a regular roll except you throw in full elevator and rudder too. It'll flip around pretty quick. Try it with the rudder in the same direction at first.
Some planes will do a flat spin if you feed some throttle into it while it's spinning.
Learn inverted spins too while you're at it.
The possibilities are endless but this will get you going.
Enjoy,
Jim
Hammer head stalls.... Make a up run with the plane. just as it runs out of momentum, kick the rudder all the way and chop the throttle but leave the other controls neutral. The plane will turn to it's side and head straight back down. Start your pull out and feed in full throttle as you make another up run and do it all over again.
Snap rolls..... Usually like a regular roll except you throw in full elevator and rudder too. It'll flip around pretty quick. Try it with the rudder in the same direction at first.
Some planes will do a flat spin if you feed some throttle into it while it's spinning.
Learn inverted spins too while you're at it.
The possibilities are endless but this will get you going.
Enjoy,
Jim



