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G2 Add ons redundancy?

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G2 Add ons redundancy?

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Old 10-21-2003 | 05:32 PM
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From: Helena, MT
Default G2 Add ons redundancy?

I've had G2 for nearly a year and am thinking about getting an add on. I have noticed that some of the add-ons have the same planes as the original program, like the ryan, twinstar, CAP232 to name a few. Do the planes fly differently? I've also noticed that taking off and landing is easier on the sim than at the field. Do any of the taildraggers ever want to ground loop in the add ons? Is the Cub in Add-on 2 very close to the real thing? Is there anything with floats?

Thanks...

JS
Old 10-24-2003 | 03:42 PM
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From: Findlay, OH
Default RE: G2 Add ons redundancy?

I have all the add-ons, and none of them want to ground loop, and sorry no floats either.
Old 10-24-2003 | 03:59 PM
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From: Shelby, OH
Default RE: G2 Add ons redundancy?

From my experience, there's something bad wrong with the Cubs. There's some simblance of the Cub on take off and climb, but a full stall 3 pt landing with the cub is very difficult. Yet main wheel first landings are no problem at all. It should be the other way around.

The Space walker is a very realistic flying scale type plane. It is my favorate for landings where there is ground effect and U can almost feel the stall break as you move the stick all the way back at a full stall touch down.

There are also several others that fly very much like model airplanes do.

Scout around a little.

Enjoy,

Jim

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