AFP State of the ART ???
#1
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From: Scottsdale,
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I was reading another post, where it was stated to be state of the art.
State of the art means using the newest technology of the time.
I'm sure this will start a Pi$$ing contest.
G2 has a state of the art interface but the physics are very limited.
Remember this is just my opinion for what you think it is worth.
Don't take me wrong, I like it to practice 3d and such with AFP.
I'm just putting out food for thought for both AFP and G2 developers
AFP is far from state of the art to me.
The whole interface looks like it was ported from 16 bit code.
The built in GUI for modifying plane looks like play-school to me.
The Game commander is very far from state of the art.
Serial connection, come on we are in year 2004.
1 momentary switch and who still codes for serial vs USB.
I bought mine and the Game Commander was jacked from the get go.
One of the rheostats was never centered from the factory.
I opted to fix it myself, instead of waiting to send it back and forth.
The quality upon opening was Nil, thin wire, thin plastic, and ect
Yes it was set up to use a transmitter.
Also recalibrating all the time.
I myself would rather put the ware and tear on a interface made for the sim and save my batteries for flying.
Why can't ya use 2 joysticks instead of 1 joystick and 1 transmitter.
The Interlink that comes with G2 has better quality.
Yes the flight physics are better.
I still enjoy G2 very much.
The G2 interface is great remapping keys, way more options.
Now all knifedge needs to due is make em all work proper and fix there physics to be more realistic.
Going on-line is a nice break after training, plus you can learn more with the view other option.
A culmination of both would be nice.
AZVMAX
State of the art means using the newest technology of the time.
I'm sure this will start a Pi$$ing contest.
G2 has a state of the art interface but the physics are very limited.
Remember this is just my opinion for what you think it is worth.
Don't take me wrong, I like it to practice 3d and such with AFP.
I'm just putting out food for thought for both AFP and G2 developers
AFP is far from state of the art to me.
The whole interface looks like it was ported from 16 bit code.
The built in GUI for modifying plane looks like play-school to me.
The Game commander is very far from state of the art.
Serial connection, come on we are in year 2004.
1 momentary switch and who still codes for serial vs USB.
I bought mine and the Game Commander was jacked from the get go.
One of the rheostats was never centered from the factory.
I opted to fix it myself, instead of waiting to send it back and forth.
The quality upon opening was Nil, thin wire, thin plastic, and ect
Yes it was set up to use a transmitter.
Also recalibrating all the time.
I myself would rather put the ware and tear on a interface made for the sim and save my batteries for flying.
Why can't ya use 2 joysticks instead of 1 joystick and 1 transmitter.
The Interlink that comes with G2 has better quality.
Yes the flight physics are better.
I still enjoy G2 very much.
The G2 interface is great remapping keys, way more options.
Now all knifedge needs to due is make em all work proper and fix there physics to be more realistic.
Going on-line is a nice break after training, plus you can learn more with the view other option.
A culmination of both would be nice.
AZVMAX
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From: Charlotte,
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I think that is all that I would like to have is the physics and all to REALLY ACT LIKE THE REAL THING. I mean.....I have heard that you really can't tip stall any plane in AFP, but in G2, if you have too much up, then that's all that happens.....
I just wish they would come up with something that would actually be true to reality (not to say that I'm not happy with my G2, though....but things could be improved)
I just wish they would come up with something that would actually be true to reality (not to say that I'm not happy with my G2, though....but things could be improved)
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From: , ISRAEL
Cant stall in AFP? Go to file - general settings (or general options) and move the simulation speed bar up to 200%.
The reason you cant stall is because 100% is too slow and you save the stall before it even happens.
The reason you cant stall is because 100% is too slow and you save the stall before it even happens.
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From: Manhattan,
NY
I like between 125 and 140%, but Plaqueweilder is right about that. The sim is setup for a more simple operation out of the box. Move the simulation speed up and try again.
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From: , ISRAEL
Try moving it up slightly and then flying and then moving it up again. It trains your reflexes and you react faster to the plane.
I think 200 is like real life.. but its up to you.
I think 200 is like real life.. but its up to you.
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From: Moberly,
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I think 200 is not very close to my model. 120 - 140 is more like it. What I find wrong at 200 is the plane drops like a rock, I've never seen a plane do that unless it was a flying brick of lead.
My behaves well and I would say you adjust it based on how your own plane flies. I wonder if the speed of your computer has anything to do with the sim speed? I get around 350 - 450 fps on photoscenery and perhaps that's why 200 is too fast for my system and not for some of the others?
My behaves well and I would say you adjust it based on how your own plane flies. I wonder if the speed of your computer has anything to do with the sim speed? I get around 350 - 450 fps on photoscenery and perhaps that's why 200 is too fast for my system and not for some of the others?
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From: Manhattan,
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As far as FPS goes you need at least 65 FPS for AFP to work at it's maximum potential. Anything over that your eyes can't even see it. However having smoke, more dense backgrounds will slow you FPS down, so if you are running 275 FPS on a busy scenery, it's nice having that extra buffer if you need it.
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From: , ISRAEL
Actually, your eyes cant detect anything over 27 FPS but there is a big difference in games. Thats why movies are at 27 or 23 FPS.
Im getting around 120 FPS in the most simple scenery that AFP has. Around 100 with smoke but then again, my video card isnt that powerful..
Im getting around 120 FPS in the most simple scenery that AFP has. Around 100 with smoke but then again, my video card isnt that powerful..
#11
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From: Manhattan,
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Well, I don't want to get off the point of the thread, but the human eye can see over 60 FPS. This all has to do with the amount of light/colors on the retina as well. The reason films are 24 FPS is because it's a tolerable amount. Plus the films reels would be 2 to 3 times as large and cost 2 to 3 times as much to produce. The easiest way to prove this is the fact that you can see dust and bemishes on a single frame during a movie. If the film reel was moving faster then the eye could capture that, then you would not be able to see it. Also one of the reasons the movie theatre is so dark is to help improve the FPS. Being in a dark environment with a bright movie helps burn the image on to your retina much more efficiently giving the effect of a much smoother image. This is called an after image. If you were watch the same movie in the same theatre with all the lights on, then the FPS would have to be increased to obtain the same quality.
The newer digital cameras will be playing at around 60 FPS very soon and some of them are already out there are recording and playing at that rate.
This is discussion of frames per second and video games has been going on for a long time, well before these sims came out. Most experts and gamers would agree that anything over 72 FPS is overkill. However having that buffer up and over that number is always nice to have when you add more smoke and scenery. This is also why most monitor have a refresh rate of up to 60-80 Hz (= 60-80 FPS). You have to take that into consideration as well when you are tweaking your games.
The newer digital cameras will be playing at around 60 FPS very soon and some of them are already out there are recording and playing at that rate.
This is discussion of frames per second and video games has been going on for a long time, well before these sims came out. Most experts and gamers would agree that anything over 72 FPS is overkill. However having that buffer up and over that number is always nice to have when you add more smoke and scenery. This is also why most monitor have a refresh rate of up to 60-80 Hz (= 60-80 FPS). You have to take that into consideration as well when you are tweaking your games.
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From: Charlotte,
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ORIGINAL: STLPilot
.......movie theatre is so dark is to help improve the FPS. Being in a dark environment with a bright movie helps burn the image on to your retina much more efficiently giving the effect of a much smoother image. This is called an after image. If you were watch the same movie in .......
.......movie theatre is so dark is to help improve the FPS. Being in a dark environment with a bright movie helps burn the image on to your retina much more efficiently giving the effect of a much smoother image. This is called an after image. If you were watch the same movie in .......
ORIGINAL: PlagueWielder
The reason you cant stall is because 100% is too slow and you save the stall before it even happens.
The reason you cant stall is because 100% is too slow and you save the stall before it even happens.
I would just think that if you upped the simulation speed, then everything would "move" faster like in Flight Simulator 2004 or something.....when you up the sim speed, the plane just speeds up and everything....
I would think that the 100% would be the "normal" because it's 100%........but I can see where you would want everything to be easier, well more real, and up the speed...
But, when you speed up the sim speed, does everything speed up like I'm talking aobut in Microsoft FS
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From: , ISRAEL
Never played flight simulator so I cant comment on that. Everything happens faster kind of lol.. you have to react faster to things... just try it and see for yourself. 100% is FAR from normal, its way to slow.
Ill try to play in the dark tomorrow lol.
Ill try to play in the dark tomorrow lol.
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From: Manhattan,
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When they designed the program 100% simulation speed does not mean 100% of realism. They started at a slower number so that you can advance to a higher number. Slide the simulation speed to where you think it feels good. I usually stay between 125% and 140%.
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From: Charlotte,
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ORIGINAL: STLPilot
When they designed the program 100% simulation speed does not mean 100% of realism. They started at a slower number so that you can advance to a higher number. Slide the simulation speed to where you think it feels good. I usually stay between 125% and 140%.
When they designed the program 100% simulation speed does not mean 100% of realism. They started at a slower number so that you can advance to a higher number. Slide the simulation speed to where you think it feels good. I usually stay between 125% and 140%.
I'll do that when I get the AFP...LOL



