Wing Tip Smoke
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From: Huntingdon, UNITED KINGDOM
Hi!
I just wondered if anyone wanted to know how to do wing tip smoke in AFPD
(and I it should work in AFP too)
I got the idea from Rodeo's site "Smoke With Gliders" and thought that it would be good on planes and helis too
.
(I have already posted this in another forum but it is a bit inconspicuous. So I thought I'd do it here so that more people see it)
Open the TMD file in any aircraft folder go down to the line that I have put in bold (below) and you can alter the figures that are in bold (below).
These move where the smoke comes out of the plane or heli. You have to fiddle about a bit but you get the idea !
-----------------------------------------------------------------------------------------------------------------------------
cd Fuselage/
X = tmvector4r( 1.0000, 0.0000, 0.0000, 0 )
Y = tmvector4r( 0.0000, 1.0000, 0.0000, 0 )
Z = tmvector4r( 0.0000, 0.0000, 1.0000, 0 )
R = tmvector4r( -0.0278, 0.0000, 0.0590, 1 )
Geometry( "~Geometry/Fuselage/" )
Mass = 4
RangeMassMax = 8
RangeMassMin = 2
Inertia = { 0.0430, 0.0002, 0.0196, 0.0000, 0.0002, 0.3064, 0.0000, 0.0000, 0.0196, 0.0000, 0.3016, 0.0000, 0.0000, 0.0000, 0.0000, 11263.2852 }
Kn = 1000
Dn = 20
Dv = 0.2
AreaCenter = tmvector4r( 0.0000, 0.0000, 0.0490, 1 )
CG = tmvector4r( 0.0200, 0.0000, 0.0200, 1 )
SmokeR = tmvector4r( 0.2500, 0.0500, -0.2600, 1 )
--------------------------------------------------------------------------------------------------------------------------------
Hope it works for you!
Greg.
Here I have included a screenshot of what you can do:
I just wondered if anyone wanted to know how to do wing tip smoke in AFPD

(and I it should work in AFP too)I got the idea from Rodeo's site "Smoke With Gliders" and thought that it would be good on planes and helis too
. (I have already posted this in another forum but it is a bit inconspicuous. So I thought I'd do it here so that more people see it)
Open the TMD file in any aircraft folder go down to the line that I have put in bold (below) and you can alter the figures that are in bold (below).
These move where the smoke comes out of the plane or heli. You have to fiddle about a bit but you get the idea !
-----------------------------------------------------------------------------------------------------------------------------
cd Fuselage/
X = tmvector4r( 1.0000, 0.0000, 0.0000, 0 )
Y = tmvector4r( 0.0000, 1.0000, 0.0000, 0 )
Z = tmvector4r( 0.0000, 0.0000, 1.0000, 0 )
R = tmvector4r( -0.0278, 0.0000, 0.0590, 1 )
Geometry( "~Geometry/Fuselage/" )
Mass = 4
RangeMassMax = 8
RangeMassMin = 2
Inertia = { 0.0430, 0.0002, 0.0196, 0.0000, 0.0002, 0.3064, 0.0000, 0.0000, 0.0196, 0.0000, 0.3016, 0.0000, 0.0000, 0.0000, 0.0000, 11263.2852 }
Kn = 1000
Dn = 20
Dv = 0.2
AreaCenter = tmvector4r( 0.0000, 0.0000, 0.0490, 1 )
CG = tmvector4r( 0.0200, 0.0000, 0.0200, 1 )
SmokeR = tmvector4r( 0.2500, 0.0500, -0.2600, 1 )
--------------------------------------------------------------------------------------------------------------------------------
Hope it works for you!
Greg.
Here I have included a screenshot of what you can do:



