FS One by Hangar 9
#28
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RE: FS one by Horizon Hobbies
I don't see it. What here would be considered "stacking"
i guess this post could be lol
You can find all the versions of the product here on horizon's website:
http://www.horizonhobby.com/Search/D...=FS+One&CatId=
The latest videos that they released are quite impressive. I can't wait to get my hands on the simulator and test it out.
i guess this post could be lol
You can find all the versions of the product here on horizon's website:
http://www.horizonhobby.com/Search/D...=FS+One&CatId=
The latest videos that they released are quite impressive. I can't wait to get my hands on the simulator and test it out.
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RE: FS one by Horizon Hobbies
It says FS One has 30+ models. I have seen at least 18 planes and 5 helis on the website: http://www.fsone.com/
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RE: FS one by Horizon Hobbies
How many does Reflex have? I think it has user created models numbering at least over a hundred. AFPD has thousands and G3 has hundreds free with plenty more coming soon.(also a couple hundred more with the addons and expansion packs)
So 30+ models is pretty darn small Mr Horizon.
So 30+ models is pretty darn small Mr Horizon.
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RE: FS one by Horizon Hobbies
ya but u can download more/make more so it doesnt matter, give it a month or so and u will see websites containing hundreds of models just like the other sims. i think im going to buy fs one. probably without a controller and just use my own.mainly because they are out of stock in the controller version. and i have a 6ex so thats tight. only bad thing is i have to spend like 10 bucks on a square conector.
#33
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RE: FS one by Horizon Hobbies
ya but u can download more/make more so it doesnt matter, give it a month or so and u will see websites containing hundreds of models just like the other sims.
#34
RE: FS one by Horizon Hobbies
Some clarification: Users can repaint the models like some of the
other sims, like stated on the FS One features page. They can also
edit the physics of the planes.
The scaling feature embodied within the sim can turn every airplane in
the sim into any size plane you want. For instance, we have a Funtana
90, which we've turned into an electric "mini Funtana" (36 in span at
21 oz) and a version that's an ultra-lite mini Funtana 90 (31 in span
at 9 oz). Also, we've used the Scale Wizard to create a full scale
Funtana (Kantana) at ~960 lbs. We've done the same sort of the thing
w/ the Hangar 9 Cessna 182 Skylane (stock @ 95 in span and 15 lb) and
the BVM Bobcat jet (66 in span @ 22 lb). For the Cessna, the
variations go down the the E-flite electric Skylane all the way up to
33% scale. With the jet, we've scaled up to 120% which matches the
BVM Kingcat, and then again up to 150% (~$30,000 jet in real if you
could find one to buy). We've taken the entire group of scale
airplanes and equally scaled them to 33% size to make them all match.
So you can tow up the Swift aerobatic sailplane w/ the Pawnee both at
33% scale. If you want your textures on the models (tga files), then
you can repaint the planes to your favorite. If you don't like the
size, then change it.
So how many airplanes are there?: Pretty much any number and size you
want. There's no limit on size, weight, speed, and number of planes.
The physics in each case comes for free and to me it's amazing that
the math all works out. It does not take a genius, just a few clicks,
a size spec and you're done. Go fly.
Later we want to add features to allow people skilled w/ Maya and
3DStudio Max, etc to make models, but that's down the road and not
something we can do now.
Also, when people have toured the skies enough with the 30+ models in
the sim (and any variations thereof), then we'll have new stuff
coming. I'll add that I think a lot of people flying in the sims,
catch onto their one or two favorites and that's what they fly. Now
in our case, any of the 30+ can go to any size -- that's a big range
of models.
Michael
other sims, like stated on the FS One features page. They can also
edit the physics of the planes.
The scaling feature embodied within the sim can turn every airplane in
the sim into any size plane you want. For instance, we have a Funtana
90, which we've turned into an electric "mini Funtana" (36 in span at
21 oz) and a version that's an ultra-lite mini Funtana 90 (31 in span
at 9 oz). Also, we've used the Scale Wizard to create a full scale
Funtana (Kantana) at ~960 lbs. We've done the same sort of the thing
w/ the Hangar 9 Cessna 182 Skylane (stock @ 95 in span and 15 lb) and
the BVM Bobcat jet (66 in span @ 22 lb). For the Cessna, the
variations go down the the E-flite electric Skylane all the way up to
33% scale. With the jet, we've scaled up to 120% which matches the
BVM Kingcat, and then again up to 150% (~$30,000 jet in real if you
could find one to buy). We've taken the entire group of scale
airplanes and equally scaled them to 33% size to make them all match.
So you can tow up the Swift aerobatic sailplane w/ the Pawnee both at
33% scale. If you want your textures on the models (tga files), then
you can repaint the planes to your favorite. If you don't like the
size, then change it.
So how many airplanes are there?: Pretty much any number and size you
want. There's no limit on size, weight, speed, and number of planes.
The physics in each case comes for free and to me it's amazing that
the math all works out. It does not take a genius, just a few clicks,
a size spec and you're done. Go fly.
Later we want to add features to allow people skilled w/ Maya and
3DStudio Max, etc to make models, but that's down the road and not
something we can do now.
Also, when people have toured the skies enough with the 30+ models in
the sim (and any variations thereof), then we'll have new stuff
coming. I'll add that I think a lot of people flying in the sims,
catch onto their one or two favorites and that's what they fly. Now
in our case, any of the 30+ can go to any size -- that's a big range
of models.
Michael
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RE: FS one by Horizon Hobbies
ORIGINAL: MSelig
Some clarification: Users can repaint the models like some of the
other sims, like stated on the FS One features page. They can also
edit the physics of the planes.
The scaling feature embodied within the sim can turn every airplane in
the sim into any size plane you want. For instance, we have a Funtana
90, which we've turned into an electric "mini Funtana" (36 in span at
21 oz) and a version that's an ultra-lite mini Funtana 90 (31 in span
at 9 oz). Also, we've used the Scale Wizard to create a full scale
Funtana (Kantana) at ~960 lbs. We've done the same sort of the thing
w/ the Hangar 9 Cessna 182 Skylane (stock @ 95 in span and 15 lb) and
the BVM Bobcat jet (66 in span @ 22 lb). For the Cessna, the
variations go down the the E-flite electric Skylane all the way up to
33% scale. With the jet, we've scaled up to 120% which matches the
BVM Kingcat, and then again up to 150% (~$30,000 jet in real if you
could find one to buy). We've taken the entire group of scale
airplanes and equally scaled them to 33% size to make them all match.
So you can tow up the Swift aerobatic sailplane w/ the Pawnee both at
33% scale. If you want your textures on the models (tga files), then
you can repaint the planes to your favorite. If you don't like the
size, then change it.
So how many airplanes are there?: Pretty much any number and size you
want. There's no limit on size, weight, speed, and number of planes.
The physics in each case comes for free and to me it's amazing that
the math all works out. It does not take a genius, just a few clicks,
a size spec and you're done. Go fly.
Later we want to add features to allow people skilled w/ Maya and
3DStudio Max, etc to make models, but that's down the road and not
something we can do now.
Also, when people have toured the skies enough with the 30+ models in
the sim (and any variations thereof), then we'll have new stuff
coming. I'll add that I think a lot of people flying in the sims,
catch onto their one or two favorites and that's what they fly. Now
in our case, any of the 30+ can go to any size -- that's a big range
of models.
Michael
Some clarification: Users can repaint the models like some of the
other sims, like stated on the FS One features page. They can also
edit the physics of the planes.
The scaling feature embodied within the sim can turn every airplane in
the sim into any size plane you want. For instance, we have a Funtana
90, which we've turned into an electric "mini Funtana" (36 in span at
21 oz) and a version that's an ultra-lite mini Funtana 90 (31 in span
at 9 oz). Also, we've used the Scale Wizard to create a full scale
Funtana (Kantana) at ~960 lbs. We've done the same sort of the thing
w/ the Hangar 9 Cessna 182 Skylane (stock @ 95 in span and 15 lb) and
the BVM Bobcat jet (66 in span @ 22 lb). For the Cessna, the
variations go down the the E-flite electric Skylane all the way up to
33% scale. With the jet, we've scaled up to 120% which matches the
BVM Kingcat, and then again up to 150% (~$30,000 jet in real if you
could find one to buy). We've taken the entire group of scale
airplanes and equally scaled them to 33% size to make them all match.
So you can tow up the Swift aerobatic sailplane w/ the Pawnee both at
33% scale. If you want your textures on the models (tga files), then
you can repaint the planes to your favorite. If you don't like the
size, then change it.
So how many airplanes are there?: Pretty much any number and size you
want. There's no limit on size, weight, speed, and number of planes.
The physics in each case comes for free and to me it's amazing that
the math all works out. It does not take a genius, just a few clicks,
a size spec and you're done. Go fly.
Later we want to add features to allow people skilled w/ Maya and
3DStudio Max, etc to make models, but that's down the road and not
something we can do now.
Also, when people have toured the skies enough with the 30+ models in
the sim (and any variations thereof), then we'll have new stuff
coming. I'll add that I think a lot of people flying in the sims,
catch onto their one or two favorites and that's what they fly. Now
in our case, any of the 30+ can go to any size -- that's a big range
of models.
Michael
ORIGINAL: MSelig
Some clarification: Users can repaint the models like some of the
other sims, like stated on the FS One features page. They can also
edit the physics of the planes.
The scaling feature embodied within the sim can turn every airplane in
the sim into any size plane you want. For instance, we have a Funtana
90, which we've turned into an electric "mini Funtana" (36 in span at
21 oz) and a version that's an ultra-lite mini Funtana 90 (31 in span
at 9 oz). Also, we've used the Scale Wizard to create a full scale
Funtana (Kantana) at ~960 lbs. We've done the same sort of the thing
w/ the Hangar 9 Cessna 182 Skylane (stock @ 95 in span and 15 lb) and
the BVM Bobcat jet (66 in span @ 22 lb). For the Cessna, the
variations go down the the E-flite electric Skylane all the way up to
33% scale.
Some clarification: Users can repaint the models like some of the
other sims, like stated on the FS One features page. They can also
edit the physics of the planes.
The scaling feature embodied within the sim can turn every airplane in
the sim into any size plane you want. For instance, we have a Funtana
90, which we've turned into an electric "mini Funtana" (36 in span at
21 oz) and a version that's an ultra-lite mini Funtana 90 (31 in span
at 9 oz). Also, we've used the Scale Wizard to create a full scale
Funtana (Kantana) at ~960 lbs. We've done the same sort of the thing
w/ the Hangar 9 Cessna 182 Skylane (stock @ 95 in span and 15 lb) and
the BVM Bobcat jet (66 in span @ 22 lb). For the Cessna, the
variations go down the the E-flite electric Skylane all the way up to
33% scale.
With the jet, we've scaled up to 120% which matches the
BVM Kingcat, and then again up to 150% (~$30,000 jet in real if you
could find one to buy).
BVM Kingcat, and then again up to 150% (~$30,000 jet in real if you
could find one to buy).
If you want your textures on the models (tga files), then
you can repaint the planes to your favorite. If you don't like the
size, then change it.
you can repaint the planes to your favorite. If you don't like the
size, then change it.
So how many airplanes are there?: Pretty much any number and size you
want. There's no limit on size, weight, speed, and number of planes.
The physics in each case comes for free and to me it's amazing that
the math all works out. It does not take a genius, just a few clicks,
a size spec and you're done.
want. There's no limit on size, weight, speed, and number of planes.
The physics in each case comes for free and to me it's amazing that
the math all works out. It does not take a genius, just a few clicks,
a size spec and you're done.
Go fly.
Later we want to add features to allow people skilled w/ Maya and
3DStudio Max, etc to make models, but that's down the road and not
something we can do now.
3DStudio Max, etc to make models, but that's down the road and not
something we can do now.
Also, when people have toured the skies enough with the 30+ models in
the sim (and any variations thereof), then we'll have new stuff
coming.
the sim (and any variations thereof), then we'll have new stuff
coming.
I'll add that I think a lot of people flying in the sims,
catch onto their one or two favorites and that's what they fly. Now
in our case, any of the 30+ can go to any size -- that's a big range
of models.
catch onto their one or two favorites and that's what they fly. Now
in our case, any of the 30+ can go to any size -- that's a big range
of models.
Michael
(jk about your name)
50%
edit:p.s. I'm sorry if I seem mad at you or your product(I'm not), but I am getting tired of the mis-information coming from Horizon. Your fluff is so overrated at times. I get tired of dealing with the people who buy into it at the flying field.
#37
RE: FS one by Horizon Hobbies
In reply to "50%plane": You've quoted me above, but in one of the
blocks you added stuff. You should go back and edit that as I did not
write these words that are yours: "Hmm that's a load of fluff and you
know it. Let's keep away from the pointless speculation. Or should I
say this, In G3 you can scale the P-51 to the full scale. A plane
that's worth a couple million." You put these words (yours) in a
quote block of something that I wrote.
Since you're commenting on it, I'll add a few more details about the
Scaling Wizard. If a user wants to have an airplane that is twice the
size of the original one in the sim, all they need to do is type in
"200%" in the sim and the airplane size will be scaled up. On top of
this, the airplane mass properties (weight and inertia), propulsion
system (prop aerodynamics and engine), landing gear physics (springs,
dampers, brakes, etc), crash physics, and everything else etc etc etc
are scaled by the code automatically. The user does not have to tune
these things to make the plane fly. If you want to scale the plane up
16,500 times like you ask in jest, I guess you could do that and with
it goes all the physics scaled up. But obviously you were just
throwing out some silly number and my point is that 'yes' you can size
it however you like. Can the scaling stuff be broken by a user?
Probably, humm throw in a "-200%". But over the range of planes from
6 in span up to 500 ft, things are working. My example there is a
1000x range and covers a lot of ground. The code is not limited to
1000x.
You used the words "fluff" to characterize this scaling thing. Maybe
it does seem like fiction to you. But think about it, I've been doing
RC modeling for ~30 yrs (modeling for ~40 yrs), done all sorts of
aerodynamics work along the way, teach and do research in
aerodynamics, flight simulation, and aircraft design for a living, and
now I'm going to throw out "fluff". Give me a break!
Would you characterize what Mike McConville said also "fluff"?:
http://www.rcuniverse.com/forum/m_42..._1/key_/tm.htm
Your issues with Horizon can be taken up with them in whatever manner
you choose. It should be clear to you that they are selling the
simulator, but it should also be clear to you that they did not write
the underlying software. So the next question is who wrote the
software. I'm one person, but here's the whole software development
team:
http://www.inertiasoft.com/corporate..._dev_team.html
Sorry to hit you with all this, but you're the one questioning the sim
and the integrity of the people behind it.
Michael Selig
www.fsone.com
blocks you added stuff. You should go back and edit that as I did not
write these words that are yours: "Hmm that's a load of fluff and you
know it. Let's keep away from the pointless speculation. Or should I
say this, In G3 you can scale the P-51 to the full scale. A plane
that's worth a couple million." You put these words (yours) in a
quote block of something that I wrote.
Since you're commenting on it, I'll add a few more details about the
Scaling Wizard. If a user wants to have an airplane that is twice the
size of the original one in the sim, all they need to do is type in
"200%" in the sim and the airplane size will be scaled up. On top of
this, the airplane mass properties (weight and inertia), propulsion
system (prop aerodynamics and engine), landing gear physics (springs,
dampers, brakes, etc), crash physics, and everything else etc etc etc
are scaled by the code automatically. The user does not have to tune
these things to make the plane fly. If you want to scale the plane up
16,500 times like you ask in jest, I guess you could do that and with
it goes all the physics scaled up. But obviously you were just
throwing out some silly number and my point is that 'yes' you can size
it however you like. Can the scaling stuff be broken by a user?
Probably, humm throw in a "-200%". But over the range of planes from
6 in span up to 500 ft, things are working. My example there is a
1000x range and covers a lot of ground. The code is not limited to
1000x.
You used the words "fluff" to characterize this scaling thing. Maybe
it does seem like fiction to you. But think about it, I've been doing
RC modeling for ~30 yrs (modeling for ~40 yrs), done all sorts of
aerodynamics work along the way, teach and do research in
aerodynamics, flight simulation, and aircraft design for a living, and
now I'm going to throw out "fluff". Give me a break!
Would you characterize what Mike McConville said also "fluff"?:
http://www.rcuniverse.com/forum/m_42..._1/key_/tm.htm
Your issues with Horizon can be taken up with them in whatever manner
you choose. It should be clear to you that they are selling the
simulator, but it should also be clear to you that they did not write
the underlying software. So the next question is who wrote the
software. I'm one person, but here's the whole software development
team:
http://www.inertiasoft.com/corporate..._dev_team.html
Sorry to hit you with all this, but you're the one questioning the sim
and the integrity of the people behind it.
Michael Selig
www.fsone.com
#38
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RE: FS one by Horizon Hobbies
MSelig,
Sorry you have to be going through this,
50%Plane is the most DIE-HARD fan of G3 that there could possibly ever be.
I haven't found any info about FS-One to be faulty.
Just ignore him, and continue with your job.
If i had the money, i would def. be getting FS-One. It looks very promising.
Also, about the 3DSmax model making thingy, G3 didnt have it at first either, and people said the same thing. That it would take "forever" to come out.
I am sorry you have to put up with 50%, but hey, i can't do anything about it.
Sorry you have to be going through this,
50%Plane is the most DIE-HARD fan of G3 that there could possibly ever be.
I haven't found any info about FS-One to be faulty.
Just ignore him, and continue with your job.
If i had the money, i would def. be getting FS-One. It looks very promising.
Also, about the 3DSmax model making thingy, G3 didnt have it at first either, and people said the same thing. That it would take "forever" to come out.
I am sorry you have to put up with 50%, but hey, i can't do anything about it.
#39
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RE: FS one by Horizon Hobbies
In reply to "50%plane": You've quoted me above, but in one of the
blocks you added stuff. You should go back and edit that as I did not
write these words that are yours: "Hmm that's a load of fluff and you
know it. Let's keep away from the pointless speculation. Or should I
say this, In G3 you can scale the P-51 to the full scale. A plane
that's worth a couple million." You put these words (yours) in a
quote block of something that I wrote.
blocks you added stuff. You should go back and edit that as I did not
write these words that are yours: "Hmm that's a load of fluff and you
know it. Let's keep away from the pointless speculation. Or should I
say this, In G3 you can scale the P-51 to the full scale. A plane
that's worth a couple million." You put these words (yours) in a
quote block of something that I wrote.
Since you're commenting on it, I'll add a few more details about the
Scaling Wizard. If a user wants to have an airplane that is twice the
size of the original one in the sim, all they need to do is type in
"200%" in the sim and the airplane size will be scaled up. On top of
this, the airplane mass properties (weight and inertia), propulsion
system (prop aerodynamics and engine), landing gear physics (springs,
dampers, brakes, etc), crash physics, and everything else etc etc etc
are scaled by the code automatically. The user does not have to tune
these things to make the plane fly. If you want to scale the plane up
16,500 times like you ask in jest, I guess you could do that and with
it goes all the physics scaled up. But obviously you were just
throwing out some silly number and my point is that 'yes' you can size
it however you like. Can the scaling stuff be broken by a user?
Probably, humm throw in a "-200%". But over the range of planes from
6 in span up to 500 ft, things are working. My example there is a
1000x range and covers a lot of ground. The code is not limited to
1000x.
Scaling Wizard. If a user wants to have an airplane that is twice the
size of the original one in the sim, all they need to do is type in
"200%" in the sim and the airplane size will be scaled up. On top of
this, the airplane mass properties (weight and inertia), propulsion
system (prop aerodynamics and engine), landing gear physics (springs,
dampers, brakes, etc), crash physics, and everything else etc etc etc
are scaled by the code automatically. The user does not have to tune
these things to make the plane fly. If you want to scale the plane up
16,500 times like you ask in jest, I guess you could do that and with
it goes all the physics scaled up. But obviously you were just
throwing out some silly number and my point is that 'yes' you can size
it however you like. Can the scaling stuff be broken by a user?
Probably, humm throw in a "-200%". But over the range of planes from
6 in span up to 500 ft, things are working. My example there is a
1000x range and covers a lot of ground. The code is not limited to
1000x.
You used the words "fluff" to characterize this scaling thing. Maybe
it does seem like fiction to you. But think about it, I've been doing
RC modeling for ~30 yrs (modeling for ~40 yrs), done all sorts of
aerodynamics work along the way, teach and do research in
aerodynamics, flight simulation, and aircraft design for a living, and
now I'm going to throw out "fluff". Give me a break!
it does seem like fiction to you. But think about it, I've been doing
RC modeling for ~30 yrs (modeling for ~40 yrs), done all sorts of
aerodynamics work along the way, teach and do research in
aerodynamics, flight simulation, and aircraft design for a living, and
now I'm going to throw out "fluff". Give me a break!
Would you characterize what Mike McConville said also "fluff"?:
http://www.rcuniverse.com/forum/m_42..._1/key_/tm.htm
http://www.rcuniverse.com/forum/m_42..._1/key_/tm.htm
Sorry to hit you with all this, but you're the one questioning the sim
and the integrity of the people behind it.
and the integrity of the people behind it.
MSelig,
Sorry you have to be going through this,
50%Plane is the most DIE-HARD fan of G3 that there could possibly ever be.
I haven't found any info about FS-One to be faulty.
Just ignore him, and continue with your job.
If i had the money, i would def. be getting FS-One. It looks very promising.
Also, about the 3DSmax model making thingy, G3 didnt have it at first either, and people said the same thing. That it would take "forever" to come out.
I am sorry you have to put up with 50%, but hey, i can't do anything about it.
Sorry you have to be going through this,
50%Plane is the most DIE-HARD fan of G3 that there could possibly ever be.
I haven't found any info about FS-One to be faulty.
Just ignore him, and continue with your job.
If i had the money, i would def. be getting FS-One. It looks very promising.
Also, about the 3DSmax model making thingy, G3 didnt have it at first either, and people said the same thing. That it would take "forever" to come out.
I am sorry you have to put up with 50%, but hey, i can't do anything about it.
I haven't found any info about FS-One to be faulty.
Also, about the 3DSmax model making thingy, G3 didnt have it at first either, and people said the same thing. That it would take "forever" to come out.
50%
#40
RE: FS one by Horizon Hobbies
The suggestion to limit the scaling max size is well taken. We
consider making limitations like this all the time, but at what point
does one stop w/ the limitations trying to second guess what sort of
let's say "stupid stuff" users might do? So for now, we're not
putting in limitations on size, speed, weight, fly-zones, etc. If
something does become a problem we can put in hooks for the user to be
proactive and, say, block out unrealistically sized airplanes or
whatever (whatever users are saying they want).
We've been working on this sim in the dark for 3 yrs and witness the
strong remarks one way or the other on the various sims.
So it's no surprise to anyone that a new sim on the block might ruffle
some feathers and create some skeptics.
Also, questions about the sim are fine. It's new and there are going
to be questions. As we get closer to shipping we'll be in a better
position to say more (as things become finalized). For now, we're
sticking to the fsone website features page. I would not expect
anything more than what's posted there.
No hard feelings here. Just some serious head scratching.
Michael Selig
www.fsone.com
consider making limitations like this all the time, but at what point
does one stop w/ the limitations trying to second guess what sort of
let's say "stupid stuff" users might do? So for now, we're not
putting in limitations on size, speed, weight, fly-zones, etc. If
something does become a problem we can put in hooks for the user to be
proactive and, say, block out unrealistically sized airplanes or
whatever (whatever users are saying they want).
We've been working on this sim in the dark for 3 yrs and witness the
strong remarks one way or the other on the various sims.
So it's no surprise to anyone that a new sim on the block might ruffle
some feathers and create some skeptics.
Also, questions about the sim are fine. It's new and there are going
to be questions. As we get closer to shipping we'll be in a better
position to say more (as things become finalized). For now, we're
sticking to the fsone website features page. I would not expect
anything more than what's posted there.
No hard feelings here. Just some serious head scratching.
Michael Selig
www.fsone.com
#41
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RE: FS one by Horizon Hobbies
Thanks Mr. Selig for your willingness to answer my hard questions as best you can! I would buy it right now if I was buying straight from you. I'll definitely consider it more though. I hope to test fly it as soon as possible, and you can be sure I will give it a hard look.
#42
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RE: FS one by Horizon Hobbies
ORIGINAL: 50%plane
How many does Reflex have? I think it has user created models numbering at least over a hundred. AFPD has thousands and G3 has hundreds free with plenty more coming soon.(also a couple hundred more with the addons and expansion packs)
So 30+ models is pretty darn small Mr Horizon.
How many does Reflex have? I think it has user created models numbering at least over a hundred. AFPD has thousands and G3 has hundreds free with plenty more coming soon.(also a couple hundred more with the addons and expansion packs)
So 30+ models is pretty darn small Mr Horizon.
The SIM hasn't even hit the market yet so 30+ planes would be normal for a new sim. Look at G2 or AFPD when they were initially release, I bet they didn’t have all of the planes they currently have. These other sims have been on the market far longer and have had the time for people and even the vendor to develop more planes and add on packs. The key will be how good the physics are on this sim.
I currently have G2 and I loved that sim. I am looking to purchase a newer modern one. I will take a hard look at FSOne and make an intelligent choice at that time.
DD
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RE: FS one by Horizon Hobbies
50%,
The SIM hasn't even hit the market yet so 30+ planes would be normal for a new sim. Look at G2 or AFPD when they were initially release, I bet they didn’t have all of the planes they currently have. These other sims have been on the market far longer and have had the time for people and even the vendor to develop more planes and add on packs. The key will be how good the physics are on this sim.
I currently have G2 and I loved that sim. I am looking to purchase a newer modern one. I will take a hard look at FSOne and make an intelligent choice at that time.
DD
The SIM hasn't even hit the market yet so 30+ planes would be normal for a new sim. Look at G2 or AFPD when they were initially release, I bet they didn’t have all of the planes they currently have. These other sims have been on the market far longer and have had the time for people and even the vendor to develop more planes and add on packs. The key will be how good the physics are on this sim.
I currently have G2 and I loved that sim. I am looking to purchase a newer modern one. I will take a hard look at FSOne and make an intelligent choice at that time.
DD
You are 100% correct, but the way I read it, I understood it to mean a whopping 30+planes as being a good thing that the other sims couldn't match. JMO.
50%
#44
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RE: FS one by Horizon Hobbies
Hi
How are you guys doing. I am currently debating between the G3 sim and the FS One. I have never owned a simulator and are looking for something to brush up on my skills during the wintertime.
I have looked at the Horizon Hobbies catalog and the website on the FS One and have seen no mention of how many planes are included with the program. Personally i feel that the graphics on the FS One are better than G3 and it has a couple of interesting features that the G3 doesnt.
On the other hand i like the G3 simply because of the fact that it is a proven simulator and it has credability. I also like the fact it offers 30 planes plus the expansion packs which i plan to purcharse. The price difference of $10 does not concern me with the FS One. One main reason for that is that i have always thought that Horizon products have been just a little bit more than the competition.
Has anybody expierenced problems with any of these sims with laptops. The reason i ask is becuase i have i Toshiba laptop and i cant find the name of my video card. I cannot find the actual name of my video card becuase i believe it is built into my motherboard. I dont believe i will have a problem but just wanted to check that it would support the grapics.
If anybody has any other info that could help my decision, it would be greatly appreciated. Thanks for your help.
Scott
How are you guys doing. I am currently debating between the G3 sim and the FS One. I have never owned a simulator and are looking for something to brush up on my skills during the wintertime.
I have looked at the Horizon Hobbies catalog and the website on the FS One and have seen no mention of how many planes are included with the program. Personally i feel that the graphics on the FS One are better than G3 and it has a couple of interesting features that the G3 doesnt.
On the other hand i like the G3 simply because of the fact that it is a proven simulator and it has credability. I also like the fact it offers 30 planes plus the expansion packs which i plan to purcharse. The price difference of $10 does not concern me with the FS One. One main reason for that is that i have always thought that Horizon products have been just a little bit more than the competition.
Has anybody expierenced problems with any of these sims with laptops. The reason i ask is becuase i have i Toshiba laptop and i cant find the name of my video card. I cannot find the actual name of my video card becuase i believe it is built into my motherboard. I dont believe i will have a problem but just wanted to check that it would support the grapics.
If anybody has any other info that could help my decision, it would be greatly appreciated. Thanks for your help.
Scott
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RE: FS one by Horizon Hobbies
Scott, I don't believe that FS One has hit the shelves yet. As far as Graphics go, you really can have an opinion from just what you see online. If you think that G3's graphics are lax, then take a look at R1derbike's screen shots of G3. It's all in the setup that you have. If you look where I've posted screenshots, then you will se some poor shots mainly because my computer is a few years old and was never intended for the pulls that G3 has on it. When you get your sim, I'm sure you'll think it's the best thing since proportional radio control. The main thing between G3 and FS One right now is that FS One will probably be everything that G3 is now in a few years. You'll probably be happy with either.
#46
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RE: FS one by Horizon Hobbies
ORIGINAL: baddley
Hi
How are you guys doing. I am currently debating between the G3 sim and the FS One.
....
The reason i ask is becuase i have i Toshiba laptop and i cant find the name of my video card. I cannot find the actual name of my video card becuase i believe it is built into my motherboard. I dont believe i will have a problem but just wanted to check that it would support the grapics.
....
Hi
How are you guys doing. I am currently debating between the G3 sim and the FS One.
....
The reason i ask is becuase i have i Toshiba laptop and i cant find the name of my video card. I cannot find the actual name of my video card becuase i believe it is built into my motherboard. I dont believe i will have a problem but just wanted to check that it would support the grapics.
....
I think that you may have a problem with your laptop video. Integrated video may not be able to run neither one of the simulators. You may try to download and run [link=http://rcflightsim.com]ClearView[/link] and use the free trial. This simulator is much less demanding on the video card and will give you idea what to expect.
Thanks,
Stefan
http://rcflightsim.com
#47
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RE: FS one by Horizon Hobbies
Wow according to Horizon Website hangar 9 has pushed back the release of FS-One AGain! by another month. Back in May it was posted to be out mid july, in july posted mid august, now its posted mid september. I have to say I'm dissapointed. I held off buying a simulator in the spring when I saw it was being released so I could pick it up in july. Was dissapointed in july when it was pushed to August, now am just pissed off that it is pushed until september.. what next, wait till august to have them push it to christmas? Talk about over promising and underdelivering. FS-one just lost me as a supporter and a potential buyer. I realize software has issues that pushes back the dates, but please. just post that its coming sometime in Q-3 instead of a deadline that you know you probably won't meet.
#49
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RE: FS one by Horizon Hobbies
My biggest complaint with AFPD and Reflex has always been the user created planes. They never feel right. There are a few exceptions of course but when I started digging into making them myself I learned that most user created models had the wrong dimensions, thrust, etc. You think you are learning how they fly but you are actually learning bad habits.
I won't mind one bit if FS-One never allows users to create planes, as long as they keep a steady stream of new models and scenery coming.
On that issue I would like to make a suggestion. Instead of releasing planes and scenery in packs you should really consider offering them on a per plane/scenery basis.
From a stricly business perspective, PC software developers and Microsoft (Xbox360) have proven that Microtransactions work and take in a substantial amount of money. People will not mind spending a dollar or two on a particular plane or scenery they want but will hesitate at a $30 pack that only includes a few models they really want. That seems to be the direction that software is going. And since I'm dreaming here!!....I would like to see the Microtransaction interface in the application. Make it EASY to get planes and scenery in.
I'm sure this won't happen but it can't hurt to ask...
I won't mind one bit if FS-One never allows users to create planes, as long as they keep a steady stream of new models and scenery coming.
On that issue I would like to make a suggestion. Instead of releasing planes and scenery in packs you should really consider offering them on a per plane/scenery basis.
From a stricly business perspective, PC software developers and Microsoft (Xbox360) have proven that Microtransactions work and take in a substantial amount of money. People will not mind spending a dollar or two on a particular plane or scenery they want but will hesitate at a $30 pack that only includes a few models they really want. That seems to be the direction that software is going. And since I'm dreaming here!!....I would like to see the Microtransaction interface in the application. Make it EASY to get planes and scenery in.
I'm sure this won't happen but it can't hurt to ask...
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RE: FS one by Horizon Hobbies
Hi Michael Selig,
Have you ever considered a beta version, I would love to test it out for you!(and give you input of course...)
Thanks,
Matt
Have you ever considered a beta version, I would love to test it out for you!(and give you input of course...)
Thanks,
Matt