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G3 joining mutiplayer

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Old 09-15-2006 | 12:28 PM
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Default G3 joining mutiplayer

When I try to join a multiplayer online game it says "failed to send player information packet" can anyone help me here?
Old 09-15-2006 | 02:46 PM
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Default RE: G3 joining mutiplayer

I also am getting that message,going to check the knifeedge.com site for some information also. any help out there !
Old 09-15-2006 | 03:35 PM
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Default RE: G3 joining mutiplayer

well you know what they say help comes to those who help themselves, so I went to the product support site for Great Planes, called the tech guys and they are sending me instructions for this option via E- Mail seems this comes up allot .
Old 09-15-2006 | 07:27 PM
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Default RE: G3 joining mutiplayer

well maybe you could pass along this info when you get it.
Old 09-15-2006 | 10:26 PM
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Default RE: G3 joining mutiplayer

I think it does that when the host that you are trying to connect to has a firewall or some antivirus software running and it doesn't work with your computer.
Old 09-17-2006 | 10:13 PM
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Default RE: G3 joining mutiplayer

After you get that message, immediately try to join the server again, I've done multiple times before and it works 80% of the time. If you are running on windows xp, it should have automaticaly allowed g3 to run on multiplayer, if not let us know. Go to start, control panel, make sure you switch to classic view, then click windows firewall, then click on the exceptions tab, scroll down untill you see rf g3. If its their you should be fine, also make sure there isn't a check in don't allow exceptions in the general tab.

Regards,
Matt
Old 09-23-2006 | 12:47 AM
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Default RE: G3 joining mutiplayer

here is the info that was sent to me sorry about lagging on this I have not used the multi player yet myself hope this helps BT.

PLEASE NOTE: These guidelines should be followed by ALL players who wish to join (or host) a multiplayer session.

(1.) Make sure ALL players and the host have the same version of RealFlight G2 installed. The version number for your current installation of RealFlight G2 should appear at the top of the RealFlight Control Panel as 2.00.???. Make sure ALL players and the host have the same version installed.

(2.) If you have Norton Antivirus or any other virus scan or system protection/monitoring utility running whenever you attempt to join or host a multiplayer session, it is possible that those utilities are blocking or causing a conflict with the connection process. Please try disabling those utilities and any other background applications that are running before you attempt to join or host a multiplayer session.

(3.) If you are connecting to the internet through a router or any other kind of firewall/internet filter, it is possible that the device you are using is not properly configured for allowing a multiplayer session to establish. Please refer to the manufacturer's documentation for any internet filtering devices you are using to set those devices up for allowing a multiplayer session.

Also, To play Microsoft DirectX multiplayer games through a firewall, a proxy server, Network Address Translation (NAT), or Internet Connection Sharing (ICS), the ports required are listed below for using RealFlight G2.

NOTE: To ensure DirectPlay compatibility, the latest version of DirectX should be installed on the computers used by ALL PLAYERS who participate in the game.

The following TCP and UDP ports must be open on the firewall or proxy server to allow for DirectX DirectPlay multiplayer:


Connection Ports for Client Configuration Ports for Host Configuration

Initial TCP Connection------------------6073 Outbound--------------------------------6073 Inbound
Subsequent UDP Inbound-----------2300-2400----------------------------------------2300-2400
Subsequent UDP Outbound---------2300-2400---------------------------------------2300-2400


To verify that these ports are open or to open these ports, please contact your network administrator or Internet service provider (ISP).

If you are the administrator of the network please consult the documentation provided with your networking software to determine the steps to open these ports. For additional information about how to configure firewall or proxy server support for DirectPlay games, please see the "Firewall Support in DirectPlay" topic in the DirectX 7.0 SDK Help file.

For additional information about playing games through Internet Connection Sharing (ICS), click the article number below to view the article in the Microsoft Knowledge Base:

http://support.microsoft.com/default.aspx?

I hope you find this information helpful. Should you have any further questions or concerns, please do not hesitate to contact us at this email address. (Please be sure to copy all previous emails into any future questions.) You can also reach our product support technical team at 217-398-8970, or via fax at 217-398-7721.


Sincerely,
Corey
Product Support

NO AUTORESPONDER

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