HOw do you make the real flight cap do 3d
#1
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From: flemington,
NJ
Well how do you? I tried by increasing the delfection on tail fins to 45%. It is a horrible torque roller if you do that. It is way too snappy as well.
ALso how would you add flaperons?
ALso how would you add flaperons?
#2
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From: NORTHWOOD,
IA
Hello Da Man.
I started off with the Cap232 2x and practiced with that.Then I down loaded the Buddy Hale Cap from AERO3D.NET and practised some more.
Now I can do decient Torque Roll.I started off setting up for the T/R and pulling out of it.Then when I had that down I started T/Rolling alot better.
My Rudder is set at 40%,Elev. set at 45%, Ail. set at 30% deflection.
Thats just my 2 cents
NEDYOB
I started off with the Cap232 2x and practiced with that.Then I down loaded the Buddy Hale Cap from AERO3D.NET and practised some more.
Now I can do decient Torque Roll.I started off setting up for the T/R and pulling out of it.Then when I had that down I started T/Rolling alot better.
My Rudder is set at 40%,Elev. set at 45%, Ail. set at 30% deflection.
Thats just my 2 cents
NEDYOB
#3
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From: flemington,
NJ
I did get the cap, but it is way too easy to t/r. I think because it has a 160 fx and the fuse is twice the size. I will look at the buddy hale one. Thanks.



