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Snaps (sorry)

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Old 09-28-2005 | 07:34 PM
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From: San Antonio, TX
Default Snaps (sorry)

If you are having trouble getting your plane to "pitch" (break).... has anyone tried using coupling like CL uses with the ailerons to help making the "break" happen?

this of course would be a switch enabled mix just for the snap and then off again.

curious on ya'lls thoughts.


Chuck
Old 09-28-2005 | 09:55 PM
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Default RE: Snaps (sorry)

Can you explain the setup in more detail?
Old 09-28-2005 | 10:51 PM
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Default RE: Snaps (sorry)

In CL the elevators work in unison with the "ailerons" (flaps). Up elevator results in down on both ailerons. this would cause the nose to pitch.
Old 09-29-2005 | 10:06 PM
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Default RE: Snaps (sorry)

I use this setup for landing, almost all the time and it really helps to settle the plane into a great glide slope. At faster speed it causes it to gain altitude, but once out of the box, who cares.

I have used these to get a plane to "stall" for a spin. It creates a slower, nose high attitude, so the nose will "fall" to score better. When I was using this, my plane wouldn't "break" so would zero the spin. It does make going through the sequence interesting if you forget to turn off the switch though.

ed
Old 09-29-2005 | 11:07 PM
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From: Saskatoon, SK, CANADA
Default RE: Snaps (sorry)

Judges who care about seeing a break really just want to see the nose and tail move before the wings rotate. Hit elevator, and optionally rudder, before aileron. On flat line and 45 snaps were breaks are visible and semi-possible (unlike up and downline snaps...), my technique is to hit rudder and elevator first, then add aileron and take out most of the elevator.

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