How does tamiya IR work ?
#1
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From: Edison,
NJ
I am very new to rc tanks but have been amazed at how detailed these little machines are.
I am still digesting the information available out there . Here is one question which I dont get asked very often here and would like to get some information.
1. If a Heavy Tamiya (lets say Tiger 1) battles against sherman (medium) . Is it the electronics on the tank which is programmed differently in both tanks which makes them behave they way they do when they are hit ?
2.Also, how wide is the range of IR ? what I mean to ask is, if there are three tanks lined with each other and another tank which is about 25 feet away fires , would all detect a hit ?
3. Does IR signal carry any info about the sender (if the blast came from a medium or heavy tank ?) . How would the sender signal tell the receiver that it came from a 125mm canon vs 88mm ?
Sorry for asking too many things together
I am still digesting the information available out there . Here is one question which I dont get asked very often here and would like to get some information.
1. If a Heavy Tamiya (lets say Tiger 1) battles against sherman (medium) . Is it the electronics on the tank which is programmed differently in both tanks which makes them behave they way they do when they are hit ?
2.Also, how wide is the range of IR ? what I mean to ask is, if there are three tanks lined with each other and another tank which is about 25 feet away fires , would all detect a hit ?
3. Does IR signal carry any info about the sender (if the blast came from a medium or heavy tank ?) . How would the sender signal tell the receiver that it came from a 125mm canon vs 88mm ?
Sorry for asking too many things together
#2
There are switches in the tank that set it for light, medium, heavy and test mode. The infrared signal is the same no matter what, the electronics in the tank determine how many hits it takes and there is no "team" mode so fratricide is common if you're not careful. The beam spreads the further away you are, if you search the forum I remember seeing a graphic a while ago where someone did some testing.
#3

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It is the electronics in each tank that determines if theya re set at light, medium, or heavy, and also how they each respond when taking hits. light= 3 hits, med= 6 hits, heavy= 9 hits.
The tank firing makes no difference to the tank being shot. It only determines the simulated amount of armor a tank has. As for range or width of the IR, if any tanks are in the path of the beam, they will take hits. Many tankers use a shot called a fan shot. This is highly debated a it is not realistic at all and makes many unhappy during battles. What they do is fire and at the same time sweep their tank in a half moon pattern using the tracks to accomplish the maneuver.The IR is on for 1 second, so in the time period, hat tank will strike hits on anything in that path.It is very unrealistic to se and many tankers are against it.
The tank firing makes no difference to the tank being shot. It only determines the simulated amount of armor a tank has. As for range or width of the IR, if any tanks are in the path of the beam, they will take hits. Many tankers use a shot called a fan shot. This is highly debated a it is not realistic at all and makes many unhappy during battles. What they do is fire and at the same time sweep their tank in a half moon pattern using the tracks to accomplish the maneuver.The IR is on for 1 second, so in the time period, hat tank will strike hits on anything in that path.It is very unrealistic to se and many tankers are against it.
#4
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From: Edison,
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very interesting. WHy there are so many DMD units ? I see some tanks come with dmd3 some with dmd6. I thought that would dictate heavy vs medium.
Is there a chart for how the witches should be for each tank ?
Is there a chart for how the witches should be for each tank ?
#5
Here is the spec sheet from Tamiya
http://www.tamiyausa.com/product/ite...oduct-id=53447
From the South East Armor Division's web site - more of a hands on review
http://www.sead.us/technology.html
http://www.tamiyausa.com/product/ite...oduct-id=53447
From the South East Armor Division's web site - more of a hands on review
http://www.sead.us/technology.html
#8
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The IR signal lasts for about one second. If you watch some of my videos on my Youtube channel you can see the IR pusle from the emitter (Ignore the main gun flash). Unfortunately that pulse could be from a feeble 37 MM gun in a Stuart or Lee or from a 128 MM Jagdtiger. It doesn't make difference who fired the IR shot a hit is a hit. This is one of the faults with the TBS and all its contemporaries. It would be great if the 128 or 90 or 88 MM guns counted for two or 3 "hits". But it doesn't. A Sherman with a low powered 75 can still kill a KT from the front with the last fatefull IR hit. A KT must hit a Sherman 5 times ot "Kill" it. Even if all were in the rear. A Pzr III can kill a Pershing with 9 hits anywhere on the tank. We are using the TBS at a level that Tamiya couldn't have dreamed of when they designed it. We all hope that there will soon be a more realistic battle system for our beloved tanks. I know there are some very talented people working on a batter battle system. We are making great strides but have a long way to go. I have explored making the emitter tube diamiter smaller on the less powerful tank guns to limit their effectiveness. And adding covers shielding part of the Tamiya apple to simulate the thick armor on a KT or KV. The apple on my IFA Jagdtiger has the front 1/4 tapped off to prevent any hits, thus simulating the Impenetrable Front Armor. Hits from the sides and rear will and have killed it. We have discussed such field mods for battle realisms at NEAD and Danville. My the testing looks promising but is only part of the solution. A built in the tank system would be more realistc and effective. We also need to be reasonably priced. Cross your fingers.
#9
Here are the switch setting for the Sherman DMD-MFU-02
Off the top of my head I don't know if the other tanks use the same settings or not.
Checked the Tiger I, and they have the same diagram
Off the top of my head I don't know if the other tanks use the same settings or not.
Checked the Tiger I, and they have the same diagram
#10
Several years ago I made a "mine field" for a Canadian club that used the "uber pulse" killing a tank in one shot. So there is another option built into the Tamiya system but not yet utilized by the company. It's in the Sherman, Tiger & Pershing. I can only assume it's in the other tanks. Unfortunately I haven't spent much time lately with my Tamiya tanks, no one up here to battle withso I've concentrated on the 1/24 FOV and now playing around with 1/6 scale stuff.
#11
Tamiya works good from Monday at 8 am to Friday at 5 pm, weekends not so much unless you pay him time and a half<div>
</div><div>rofl I just had to say that. I am sure there is a guy somewhere named tamiya </div>
</div><div>rofl I just had to say that. I am sure there is a guy somewhere named tamiya </div>
#12
Clark model talked about something like this but it did t go down so well
ORIGINAL: thecommander
The IR signal lasts for about one second. If you watch some of my videos on my Youtube channel you can see the IR pusle from the emitter (Ignore the main gun flash). Unfortunately that pulse could be from a feeble 37 MM gun in a Stuart or Lee or from a 128 MM Jagdtiger. It doesn't make difference who fired the IR shot a hit is a hit. This is one of the faults with the TBS and all its contemporaries. It would be great if the 128 or 90 or 88 MM guns counted for two or 3 "hits". But it doesn't. A Sherman with a low powered 75 can still kill a KT from the front with the last fatefull IR hit. A KT must hit a Sherman 5 times ot "Kill" it. Even if all were in the rear. A Pzr III can kill a Pershing with 9 hits anywhere on the tank. We are using the TBS at a level that Tamiya couldn't have dreamed of when they designed it. We all hope that there will soon be a more realistic battle system for our beloved tanks. I know there are some very talented people working on a batter battle system. We are making great strides but have a long way to go. I have explored making the emitter tube diamiter smaller on the less powerful tank guns to limit their effectiveness. And adding covers shielding part of the Tamiya apple to simulate the thick armor on a KT or KV. The apple on my IFA Jagdtiger has the front 1/4 tapped off to prevent any hits, thus simulating the Impenetrable Front Armor. Hits from the sides and rear will and have killed it. We have discussed such field mods for battle realisms at NEAD and Danville. My the testing looks promising but is only part of the solution. A built in the tank system would be more realistc and effective. We also need to be reasonably priced. Cross your fingers.
The IR signal lasts for about one second. If you watch some of my videos on my Youtube channel you can see the IR pusle from the emitter (Ignore the main gun flash). Unfortunately that pulse could be from a feeble 37 MM gun in a Stuart or Lee or from a 128 MM Jagdtiger. It doesn't make difference who fired the IR shot a hit is a hit. This is one of the faults with the TBS and all its contemporaries. It would be great if the 128 or 90 or 88 MM guns counted for two or 3 "hits". But it doesn't. A Sherman with a low powered 75 can still kill a KT from the front with the last fatefull IR hit. A KT must hit a Sherman 5 times ot "Kill" it. Even if all were in the rear. A Pzr III can kill a Pershing with 9 hits anywhere on the tank. We are using the TBS at a level that Tamiya couldn't have dreamed of when they designed it. We all hope that there will soon be a more realistic battle system for our beloved tanks. I know there are some very talented people working on a batter battle system. We are making great strides but have a long way to go. I have explored making the emitter tube diamiter smaller on the less powerful tank guns to limit their effectiveness. And adding covers shielding part of the Tamiya apple to simulate the thick armor on a KT or KV. The apple on my IFA Jagdtiger has the front 1/4 tapped off to prevent any hits, thus simulating the Impenetrable Front Armor. Hits from the sides and rear will and have killed it. We have discussed such field mods for battle realisms at NEAD and Danville. My the testing looks promising but is only part of the solution. A built in the tank system would be more realistc and effective. We also need to be reasonably priced. Cross your fingers.
#13
Senior Member
ORIGINAL: Tankhobby
Several years ago I made a ''mine field'' for a Canadian club that used the ''uber pulse'' killing a tank in one shot. So there is another option built into the Tamiya system but not yet utilized by the company. It's in the Sherman, Tiger & Pershing. I can only assume it's in the other tanks. Unfortunately I haven't spent much time lately with my Tamiya tanks, no one up here to battle with so I've concentrated on the 1/24 FOV and now playing around with 1/6 scale stuff.
Several years ago I made a ''mine field'' for a Canadian club that used the ''uber pulse'' killing a tank in one shot. So there is another option built into the Tamiya system but not yet utilized by the company. It's in the Sherman, Tiger & Pershing. I can only assume it's in the other tanks. Unfortunately I haven't spent much time lately with my Tamiya tanks, no one up here to battle with so I've concentrated on the 1/24 FOV and now playing around with 1/6 scale stuff.
My wife bought my two girls IR battling helicopters. We brought them to Danville one weekend (we are there for 3 days and two nights). We fly many things indoor ther since the place is HUGE. They were flying several times and when they flew near the battlefield one of the tanks who had just started a battle was KO'ED in one shot. Turns out the hellis were IR controlled and that IR signal was a "Uber Pulse". Like a mini Warthog tank killer....LOL. Time to put away the helis girls.....LOL. It was the only time I've seen it happen. We have had mines and bazookas at Danville too. One shot a pop on those.
#14
Senior Member
ORIGINAL: FreakyDude
Tamiya works good from Monday at 8 am to Friday at 5 pm, weekends not so much unless you pay him time and a half<div>
</div><div>rofl I just had to say that. I am sure there is a guy somewhere named tamiya </div>
Tamiya works good from Monday at 8 am to Friday at 5 pm, weekends not so much unless you pay him time and a half<div>
</div><div>rofl I just had to say that. I am sure there is a guy somewhere named tamiya </div>
And he has attended Danville.
There is even a Santa Claus. I pulled him over a few years back.
#15
Senior Member
Bob
Are you saying the IR controllor of the helicopters killed the tanks, are was it the IR helicopter battle sytem that did it.
Cheers
Are you saying the IR controllor of the helicopters killed the tanks, are was it the IR helicopter battle sytem that did it.
Cheers
#17
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From: Portsmouth,
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During that phase of WW2 where Tigers, King Tigers and Panthers roamed Europe, fighter bombers were a very real threat. Those helicopters would do a swell job of simulating a Typhoon or P-47 sortie!
#18
I read somewhere and I can't remember where that the fighter planes numbers were greatly exagerated. Some guy said what they really killed was only like 3% of the actual reported number. I think it was an article on Whitman because there is that arguement that he was killed by a Typhoon.
I am not saying they were or were not, but in a King Tiger tank end of 1944, I think my biggest fear on the western front would have been airpower.
Just look at the battle of the bulge to see how airpower can change a fight.
I am not saying they were or were not, but in a King Tiger tank end of 1944, I think my biggest fear on the western front would have been airpower.
Just look at the battle of the bulge to see how airpower can change a fight.
ORIGINAL: no12skyline
During that phase of WW2 where Tigers, King Tigers and Panthers roamed Europe, fighter bombers were a very real threat. Those helicopters would do a swell job of simulating a Typhoon or P-47 sortie!
During that phase of WW2 where Tigers, King Tigers and Panthers roamed Europe, fighter bombers were a very real threat. Those helicopters would do a swell job of simulating a Typhoon or P-47 sortie!
#19
Senior Member
ORIGINAL: YHR
Bob
Are you saying the IR controllor of the helicopters killed the tanks, are was it the IR helicopter battle sytem that did it.
Cheers
Bob
Are you saying the IR controllor of the helicopters killed the tanks, are was it the IR helicopter battle sytem that did it.
Cheers
#21

I suspect its a sensor saturation issue - I can "hit" a Tamiya reliably with a daylight spectrum florescent bulb I have here [&:]
#22
Yes, the light has to be close. I wonder if it's the actual light that causes it or maybe the EM pulse from the light being turned on that causes a spike in the electronics?
#23

My daylight cfl was already on as I was using it to poke around inside the tank, so I don't think it's a spike causing it.
I'll try the same light on a DBC and an El-Mod ans see if it has the same effect...
I'll try the same light on a DBC and an El-Mod ans see if it has the same effect...
#24
ORIGINAL: FreakyDude
I read somewhere and I can't remember where that the fighter planes numbers were greatly exagerated. Some guy said what they really killed was only like 3% of the actual reported number. I think it was an article on Whitman because there is that arguement that he was killed by a Typhoon.
I am not saying they were or were not, but in a King Tiger tank end of 1944, I think my biggest fear on the western front would have been airpower.
Just look at the battle of the bulge to see how airpower can change a fight.
I read somewhere and I can't remember where that the fighter planes numbers were greatly exagerated. Some guy said what they really killed was only like 3% of the actual reported number. I think it was an article on Whitman because there is that arguement that he was killed by a Typhoon.
I am not saying they were or were not, but in a King Tiger tank end of 1944, I think my biggest fear on the western front would have been airpower.
Just look at the battle of the bulge to see how airpower can change a fight.
ORIGINAL: no12skyline
During that phase of WW2 where Tigers, King Tigers and Panthers roamed Europe, fighter bombers were a very real threat. Those helicopters would do a swell job of simulating a Typhoon or P-47 sortie!
During that phase of WW2 where Tigers, King Tigers and Panthers roamed Europe, fighter bombers were a very real threat. Those helicopters would do a swell job of simulating a Typhoon or P-47 sortie!
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#25
Senior Member
It was airpower that turned the tide. The German tanks were decimated by rocket firing Typhoons, and allied bombing. It was a turkey shoot from what I have read. Strategy was to run past and bottle up the German armor. Airpower would then come in and rain down on them with everything they had with attack fighters and high level bombing. The Germans were forever having to fight their way out of one gap or another. During these fights the allied airpower would be merciless on the encircled german armor.
I like the idea of these IR helicopters being used as airpower. It would give a reason for some air defence with some IR firing antiaircraft half tracks.
I like the idea of these IR helicopters being used as airpower. It would give a reason for some air defence with some IR firing antiaircraft half tracks.



