How would a multi turreted vehicle be treated in an IR battle?
#1
How would a multi turreted vehicle be treated in an IR battle?
I was just wondering this today. I don't know if there has been one ever put in use in IR battles, but would arming all turrets be allowed? Do you think that might be a bit unfair to others?
On a related note, AAF website's battlefield rules links are broken
On a related note, AAF website's battlefield rules links are broken
#6
This idea was entertained by myself and others years ago when Danville battle rules were just beginning.
It was deemed a severe unbalance of the IR game.
This would be viable if other parameters like penetration, shell count etc. were available (like the Air Wars system)
It was deemed a severe unbalance of the IR game.
This would be viable if other parameters like penetration, shell count etc. were available (like the Air Wars system)
#7
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If its just turrets why would it be treated differently? to have 2 IR emitters would be unfair and I personally would NOT want to see them on the battle field at all. The rules should be changed if they already don't specificly say 1 emitter and 1 reciever per vehicle which should include all forms of attack/defend, mobile or non-mobile gun types or units ( I think it best everything start including anti tank guns etc )
#8
Senior Member
NEAD would allow the M3 Lee Grant to battle. But it would be limited to the medium rating. It can have two emitters with a A/B switch to toggle between the 37mm & 75mm guns. It would have the standard 5 sec reload time for either gun but would only be able to shoot one gun/emitter at a tiime. The only tank we have not allowed to battle thus far is a IR equipped Sturmtiger.
#9
NEAD would allow the M3 Lee Grant to battle. But it would be limited to the medium rating. It can have two emitters with a A/B switch to toggle between the 37mm & 75mm guns. It would have the standard 5 sec reload time for either gun but would only be able to shoot one gun/emitter at a tiime. The only tank we have not allowed to battle thus far is a IR equipped Sturmtiger.
#10
Senior Member
Now if it were a Sturmtiger II w/ 88 mm gun, that would be okay.
#11
With the Tamiya TBU it was a 9 second reload time. The real Sturmtiger was closer to nine minutes.... than nine seconds for a reload. FYI...http://en.wikipedia.org/wiki/Sturmtiger
Now if it were a Sturmtiger II w/ 88 mm gun, that would be okay.
Now if it were a Sturmtiger II w/ 88 mm gun, that would be okay.
All the others are lumped into average light, medium or heavy catagories whether their gun could penetrate or not, which is more of a concern to me than reload time.
#12
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Hmmmmmmmmm, There is already so many things that aren't very prototypical on an IR battle field, it seems unusual to pick on the poor sturm because of its reload time, and then tolerate all the other inaccuracies.
However I don't want to get in that debate again and chase the rabbit down that hole
Multi-turreted tank One emitter, one TBS, where the heaviest caliber sets the class, and then go have some fun.
However I don't want to get in that debate again and chase the rabbit down that hole
Multi-turreted tank One emitter, one TBS, where the heaviest caliber sets the class, and then go have some fun.
#13
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am agree dan, one emitter one Tbs
even when such a vehicle was real wich it wasn't i won't shoot several guns at a time, rather shoot one gun after another ... not very realistic multiple turret because of weight isseu's in real time look at the jagdtiger one heavy gun was more then enough
i find the distance also into account has to be in tankbattle, but how to set that up ...
i held last year in plumbridge (B) tankbattle with a fellow BTB'er with tamiya TBU's , mine a king tiger and his a panther g it was fun , we had a whole footbalfield between us ... was harder to hit you had to measure with your eyes the real angle to shoot it ... a few mm to high would result in a meter to high at the end although we had fun that is tankbattle ... a pity distance was't into account or my king tiger could outclass the panther in distance ... some moments 60m was between the tanks that's in real x 1/16 1km , as you see a king tiger could place deadly hits at 3000m that would be 180m in our scale an enormous distance
we do it this year again, the leo 2A6 is ready to destroy his prey's, the quick turret rotation and moving speed would be an advantige ... i hope so
i think at that location we can reach out 90m , gonna try to hit another tamiya ... would not be easy my leo isn't with a computer controled firesystem rested
even when such a vehicle was real wich it wasn't i won't shoot several guns at a time, rather shoot one gun after another ... not very realistic multiple turret because of weight isseu's in real time look at the jagdtiger one heavy gun was more then enough
i find the distance also into account has to be in tankbattle, but how to set that up ...
i held last year in plumbridge (B) tankbattle with a fellow BTB'er with tamiya TBU's , mine a king tiger and his a panther g it was fun , we had a whole footbalfield between us ... was harder to hit you had to measure with your eyes the real angle to shoot it ... a few mm to high would result in a meter to high at the end although we had fun that is tankbattle ... a pity distance was't into account or my king tiger could outclass the panther in distance ... some moments 60m was between the tanks that's in real x 1/16 1km , as you see a king tiger could place deadly hits at 3000m that would be 180m in our scale an enormous distance
we do it this year again, the leo 2A6 is ready to destroy his prey's, the quick turret rotation and moving speed would be an advantige ... i hope so
i think at that location we can reach out 90m , gonna try to hit another tamiya ... would not be easy my leo isn't with a computer controled firesystem rested
Last edited by karel47; 04-01-2014 at 05:55 AM.
#14
-perhaps querulously accepted onto the scale battlefield
Hi mate, i guess it all depends on who your playmates are. As for fairness, i guess you wont have playmates in the long run if all those turrets fire.
But on the other hand, with IR battles dragging down the "rc scale armour modelling world" towards the "realm of toy avenue"...anything goes.
Unless a consensus is arrived at upping up the IR side of things, i would do what makes you stay in this hobby, else risk falling out.
But on the other hand, with IR battles dragging down the "rc scale armour modelling world" towards the "realm of toy avenue"...anything goes.
Unless a consensus is arrived at upping up the IR side of things, i would do what makes you stay in this hobby, else risk falling out.
Last edited by reyemmanuel; 04-01-2014 at 06:16 AM.
#16
With the Tamiya TBU it was a 9 second reload time. The real Sturmtiger was closer to nine minutes.... than nine seconds for a reload. FYI...http://en.wikipedia.org/wiki/Sturmtiger
Now if it were a Sturmtiger II w/ 88 mm gun, that would be okay.
Now if it were a Sturmtiger II w/ 88 mm gun, that would be okay.
#17
In terms of the Sturm, personally, I'd treat it like a regular heavy, disadvantaged due to lack of gun mobility. If the long reload is taken into account, then the shot it gets off should be a outright kill. It may take 9 minutes to get that shell in there, but when it rains down on your turret roof, there wouldn't be much left.
#18
Senior Member
#19
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#20
I believe the Sturm in question was trying to run as an IFA which was a problem as well. Chime in Bob, we thinking the same Sturm at Danville? I'd have no problem with multi IR turrets and one receiver...figure I'd just light it up while the operator is dumb thumbing which turret to control and fire. A Sherman Calliope has been fielded at Danvile and had 3 IR emitters. One in the tube and one on each of the outside corner rocket launch tubes. He ended up disconnecting the rocket IR's as he was constantly fragging his teammates with the wide shotgun spread that sucker had.
Historical accuracy to me is none existent in IR battles with these tanks. We try to compensate using variables during battles to slow things down, build teamwork (tactics), and put some stress on the operators but for the most part could just be a r/c truck with a battle system. Either way I love the hobby and the battledays/people and always like to see thinking out of the box and new challenges.
Historical accuracy to me is none existent in IR battles with these tanks. We try to compensate using variables during battles to slow things down, build teamwork (tactics), and put some stress on the operators but for the most part could just be a r/c truck with a battle system. Either way I love the hobby and the battledays/people and always like to see thinking out of the box and new challenges.
#21
Senior Member
I believe the Sturm in question was trying to run as an IFA which was a problem as well. Chime in Bob, we thinking the same Sturm at Danville? I'd have no problem with multi IR turrets and one receiver...figure I'd just light it up while the operator is dumb thumbing which turret to control and fire. A Sherman Calliope has been fielded at Danvile and had 3 IR emitters. One in the tube and one on each of the outside corner rocket launch tubes. He ended up disconnecting the rocket IR's as he was constantly fragging his teammates with the wide shotgun spread that sucker had.
Historical accuracy to me is none existent in IR battles with these tanks. We try to compensate using variables during battles to slow things down, build teamwork (tactics), and put some stress on the operators but for the most part could just be a r/c truck with a battle system. Either way I love the hobby and the battledays/people and always like to see thinking out of the box and new challenges.
Historical accuracy to me is none existent in IR battles with these tanks. We try to compensate using variables during battles to slow things down, build teamwork (tactics), and put some stress on the operators but for the most part could just be a r/c truck with a battle system. Either way I love the hobby and the battledays/people and always like to see thinking out of the box and new challenges.
.... and yes we speak of the same gentleman.
#22
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Yes it was a kill, there is a story of a sturmtiger who killed with one shell 3 shermans on a citycenter that gives how powerfull this rocket could be ... heavy armor should have it ir blocked at front so no hit is possible, that for real you would have to use proper tactics to overcome this power, in real battle no sherman would risk a frontal attack at a tiger or koti or jagdtiger so why on our battlefield not ... its battle not a game afterall
#23
Senior Member
Yes it was a kill, there is a story of a sturmtiger who killed with one shell 3 shermans on a citycenter that gives how powerfull this rocket could be ... heavy armor should have it ir blocked at front so no hit is possible, that for real you would have to use proper tactics to overcome this power, in real battle no sherman would risk a frontal attack at a tiger or koti or jagdtiger so why on our battlefield not ... its battle not a game afterall
Last edited by thecommander; 04-03-2014 at 09:07 PM.