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Old 02-26-2007 | 09:24 AM
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From: Bexleyheath Kent, UNITED KINGDOM
Default Recoil

Do all the HL s/s tanks have the recoil action?
Is it automatic when you fire the BB gun?
I assume it just uses the tracks to jolt the tank back?

I assume if I get a upgrade board this will be included?
Old 02-26-2007 | 09:27 AM
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From: yeovil, UNITED KINGDOM
Default RE: Recoil

The recoil is basically a track (motor) 'jolt' yes.

It does NOT occur when the BB gun fires, but it may be possible to activate both at the same time ( never tried it).

Yes it would be available if you upgrade to S+S
Old 02-26-2007 | 09:56 AM
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Default RE: Recoil

Thanks for the reply.
To be honest I was worried that it occured when the gun was fired as obviously this would look wrong if the gun was firing broadside.
So would I be correct in thinking it is activated by one of the buttons and therefore if you do not like the recoil action it need not be used?

Does it occur in accordance with any sounds?

Sorry if this has been asked before I could not see any refs. to it.
Old 02-26-2007 | 10:51 AM
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From: San Paolo Solbrito, ITALY
Default RE: Recoil

The recoil button is the 'k' on the transmitter.
Upon pushing it, NO BB is shot, instead the tank makes a sudden movement backwards and then forward again (using the tracks to do it) and a 'firing' sound is played.

When you actually shoot the BB pushing the left lever forward, no sound is played, nor any movement is made by the tank.

So the answer is: yes, you can totally forget the 'simulated shot with recoil' function, especially since it is not realistic, and the firing sound not so cool. Personally I never use it.
Old 02-26-2007 | 01:30 PM
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From: Portsmouth, UNITED KINGDOM
Default RE: Recoil


ORIGINAL: borealis

Personally I never use it.
Put me down for that too.. it's a horrible effect! If we could isolate the sound to play with the BB firing , that would be cool.
Old 02-26-2007 | 01:53 PM
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Default RE: Recoil

ORIGINAL: karma99


ORIGINAL: borealis

Personally I never use it.
Put me down for that too.. it's a horrible effect! If we could isolate the sound to play with the BB firing , that would be cool.
Me too, I find the "recoil" HL effect one of the worst amongst the HL simulations, and very amusing when firing traverse .....
Old 02-26-2007 | 02:05 PM
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From: yeovil, UNITED KINGDOM
Default RE: Recoil

yeh but the kids love it.....erm..........darn

sorry guys we keep forgetting they were really made for kids I guess
Old 02-26-2007 | 02:08 PM
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Default RE: Recoil

has anyone installed or used the recoil mechanisms being sold? The price alone chased me away, but on the other hand, to get away from the "earthquake" simulation that HL put into these things...may be worth the cost. I saw a video someone put on the site of a Pz IV using the device, and it just looked so much better.
Bill
Old 02-26-2007 | 02:41 PM
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From: Alberta
Default RE: Recoil

Has anyone tried to isolate the part on the board? That way we could eliminate the jerk. If a real tank did that, the crew would be throw against everything inside and suffer from broken limbs/heads. I know what it's like to smash your head into the hatch when buttoned up.
Old 02-26-2007 | 03:52 PM
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From: yeovil, UNITED KINGDOM
Default RE: Recoil

how about just dont press the button?

or is it tooooo tempting eh?????

go on...you know you want to...mmmmmmmm

Old 02-27-2007 | 10:57 AM
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From: San Paolo Solbrito, ITALY
Default RE: Recoil

Unfortunately the button signal is processed from the main chip, causing it to control both the speaker and the motors. There is no simple way to isolate the firing sound alone, which could have been amusing to synchronize with the BB firing function.
Lack of documentation about main chip, sound samples and sound card doesn't help.
Old 02-27-2007 | 03:05 PM
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Default RE: Recoil

I have traced the output signal of the firing button. I was working on using it to fire my IR transmitter. Still a work in progress.
Old 02-28-2007 | 03:00 AM
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From: San Paolo Solbrito, ITALY
Default RE: Recoil

Yes, but switching the lever-operated BB fire with a button one won't help separating the firing sound from the tank recoil movement (and getting rid of the movement itself)

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