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Old 05-20-2007 | 02:40 PM
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Default Airsoft battling

Hey guys.

I want to start a thread to bounce some ideas around about club airsoft battling.

I was thinking of adding some type of knock down target on my tanks. I thought a mild magnetic attachment of some type holding up a 2"X 2" thin tin square. the idea would be to knock the target off to register a tank kill.

Anyone else have ideas that could be adopted by any heng long owner to give them a system for battling using the airsoft cannons without spending a pile of money on IR equipment???

I heard of someone using tissue paper frames that can be perforated by a 6mm pellet. I guess what I am looking for is some active discussion on something that maybe we can adopt as a standard airsoft battling set of guideines. Together we could build on ideas and then formulate an RC universe airsoft battle fact sheet.

Goals

Something that didn't look any worse then a Tamiya apple sticking of the hatch
Inexpensive Something that anyone can build with household items.
a set of rules that add structure to the battle.

Ideas

Flags that have to be knocked off the tank. The bigger tanks get more flags meaning they have to be hit more often to be put out of service

Lets hear some ideas, and see if we can come up with something that might be kind of fun to try out.
Old 05-20-2007 | 03:16 PM
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Default RE: Airsoft battling

I have my own ideas on how to do this but I think your looking for something a little less destructive. Now that you've got your guns all lubed up have you done some serious target shooting? Is it repeatable enough to pull this off? Try to set up some stationary targets and see how easy they are to hit. It was my recollection that the gun will not lower enough to hit a ground target at less then about 20 feet, at that point a hard shot.
So the flag idea could work nicely. A simple frame with maybe a paper towel of light paper stretched across it.

Another cool option might be to set up bunker or tank or some target and see who can be the first to hit it from a minimum distance. You could have rules like 3 shots then you have to move a minimum of 3 feet sideways or back, never crossing a 'foul' line like in bowling. For club fun you could make a cool bunker with simple hinged plates that could activate something when they are hit like a smoke generator or explosion sound, or a real explosion. (Sorry about that last one I forgot, less destructive)It would be like when you throw a ball at the target and the guy in the dunk tank falls.
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Old 05-20-2007 | 03:27 PM
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Default RE: Airsoft battling

Your ideas of a skill competion would be a fun part of club get together, and one I hadn't thought of.

I was more focused on actual airsoft tank battles. I guess 6mm paintballs could work, but you would have to wipe down the tank after each battle. The flag approach was another option, for those who didn't want to buy paintballs.

I'll try building some tank target flags, and see if I can come up with something that makes them hold fast but not so strong that they can't be knocked down by a 20 ft airsoft hit.
Old 05-20-2007 | 07:36 PM
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Default RE: Airsoft battling

Hey YHR your on the same mode of thinking as I am. I was thinking along the same lines for a AIRSOFT BATTLE. Thought about using knockdown targets perched on the tank Some small flags or rods with strips of tissue attached between them to allow perforation . Place them on each side of the tank so that's 4 sides and one on the turret top. If you perforate all of them then the tank is dead. After a timed battle tanks could be brought in and the targets checked for perforations. Perforations on the target on the left or right side of the tank could count as 10 pts per hole, front of the tank would be worth 20 and the rear of the tank worth 50 and the target on the turret worth 100 pts. Add up the points and the team that receives the least amount of damage wins or if it's a free for all of course the tank with the least amount of holes received would win.

SNOWTANK.
Old 05-20-2007 | 08:19 PM
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Default RE: Airsoft battling

How about a [link=http://www.nightbeacon.com/lighthouseinformation/articles/Lightship_Day_Markers_Hull_Colors.htm]Square Day Marker[/link] mounted on top of the tank or attached to the aerial? I would be 3 dimensional so you'd be able to hit it from all sides.

I still prefer paintballs through wireless cameras. Where else do you get the feeling of actually being in battle? Certainly not from standing over it. 2 hits to the front for a kill, 1 for the sides or rear. If it's not a good shot, the paintball either won't burst or will bounce off, skill counts! That's not all, you must capture the other side's flag with your barrel and get it across the middle of the battlefield to win. 3 tanks on each side, 4 or more if using alternative electronics as we're limited to 7 frequencies with HL.
Old 05-21-2007 | 02:42 AM
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Default RE: Airsoft battling

In a previous thread of this same topic.. I've suggested an easily mountable/demountable frame around the turret to which shurzen-style target plates may be atttached. The target area could be made out of rigid but easily penetrated material such as rice paper, wafer or thin baked crust. There's also the idea of making the shurzen double plated, with space in-between, leaving the upper edge open, and putting fine white powder insde the cavity. A hit on the plate will send a puff of powder up and punch through will spill the powder as well. We're working on that idea now...

We're also going to make a proving ground obstacle course with drop down targets that the tanks will have to engage. Maybe we could incorporate some problem solving ideas into it as well.. as how to shoot at a target lower than the gun could depress.. maneuvering and shooting in confined space..
Old 05-21-2007 | 06:08 AM
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Default RE: Airsoft battling

Hi
I'm with Swathdiver in the paintball/wireless camera combat preference, it has all the flavour of real combat and requires actual driving and shooting skills. The problem that we've encountered is the limited HL guns muzzle speed, not enough to break a 6mm paintball at distances greater than around 2-3m (6-9'), and that against a solid wall and being lucky!. Maybe our guns are not well lubed and we must carry on the mods suggested in other threads.... I've bought a VS 1:24 Abrams just to experiment with his apparently much more powerful gun..... Another source of problems is that simple wireless image systems have just 4 channels, thus limiting still more the number of tanks
Cheers
Jose
Old 05-21-2007 | 06:57 AM
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Default RE: Airsoft battling

I have to agree the paintball idea really appeals to me - even more than proper battle systems - although with so few tankers in the UK and very few local I guess it would be hard to put a real battle together.

Obviously the cam would add that extra something but even without if the paintballs could be made to work some real fun could be had.
Old 05-21-2007 | 10:39 AM
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Default RE: Airsoft battling

I came up with a tip down flag idea to register a hit. Low cost and easy to make. I had some round 12mm Diameter magnets in my work shop. I used double sided carpet tape to mount this magnet to the top of the turret. I then took a 2" nail(typical Canadian, mixing metric and imperial units) and stood it on the magnet(pointy side up). a 1.5" square cardboard cutout was then glued to the nail. The magnet holds the nail and a strike from an airsoft pellets tips it over. The fallen nail is held firm by the magnet.

I am thinking of modifying this, changing the flat cardboard target to a 3D target like a cube or a tube. This would present the same target from any angle.
Old 05-21-2007 | 10:55 AM
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Default RE: Airsoft battling


ORIGINAL: YHR

I am thinking of modifying this, changing the flat cardboard target to a 3D target like a cube or a tube. This would present the same target from any angle.
If you make it to resemble a day marker it will be less prone to being knocked down due to wind or from jerky movements of the tank. The day marker idea assumes you make them out of paper so hits are easily registered.

As for the paintballs, well if those red ones work well and don't jam up the guns then that'll be the winner. One camera company I spoke with said they have 10 or 12 frequencies, can't remember, but the problem is that they are not labeled which is which. I have seen some of the non infrared cameras with up to 8 though and that would work for us.
Old 05-21-2007 | 11:08 AM
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Default RE: Airsoft battling

ORIGINAL: YHR
I am thinking of modifying this, changing the flat cardboard target to a 3D target like a cube or a tube. This would present the same target from any angle.
ORIGINAL: swathdiver
If you make it to resemble a day marker it will be less prone to being knocked down due to wind or from jerky movements of the tank. The day marker idea assumes you make them out of paper so hits are easily registered.
How big a target area will any of these be? I just find that, by personal expereince, a credit card size target is already hard to aim at and hit at any distance farther than 5-6 feet away.. and that's with the target being stationary. Anything smaller.. and moving.. just might need a pointblank shot...
Old 05-21-2007 | 01:34 PM
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Default RE: Airsoft battling

I would think a marker the size of a credit card standing longways up would be the max size. It would be much easier to aim with a camera next to the gun. Shenloco once proposed two camera per tank, one guy to drive and the other to shoot, like a real tank crew! I think it would be great, the only downside is that we're all too far apart to get enough people together. In order to go 3 on 3 or 4 on 4 you'd need 12-16 people!
Old 05-21-2007 | 01:58 PM
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Default RE: Airsoft battling

Yea i wish i had some players here by me even if you had a camo painted small styrofoam cup or a dixi cup mounted on the tanks turret that when hit it would get damaged or knocked off wo0uld be good enough.
Old 05-21-2007 | 02:17 PM
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Default RE: Airsoft battling

ORIGINAL: shenlonco

Yea i wish i had some players here by me even if you had a camo painted small styrofoam cup or a dixi cup mounted on the tanks turret that when hit it would get damaged or knocked off wo0uld be good enough.
We initially considered exactly that - a styro cup mounted atop the turret - because it presented the same target profile regardless of the view angle. However, being able to knock it off meant the cup will likely fall off when the tank rolls over uneven terrain. And as for getting damaged, we could hardly get a dent on the lowest quality cup available using the best stock tank gun we have (a Marui tank gun that shoots well over 25 meters). We couldn't even shoot through a much thinner McDonald's styro box. That's why now, for assured shot penetration and possibly more dramatic effect, we're considering card thin wafer or baked crust.


Old 05-21-2007 | 02:32 PM
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Default RE: Airsoft battling

If you could get it thin enough, sugar glass might work. I would think it would be pretty fragile. Maybe make it in narrow strips so you can replace it more easily too.

http://www.stormforcepictures.com/ho...efakeglass.php

D.
Old 05-21-2007 | 02:50 PM
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Default RE: Airsoft battling

why not hold the cups on with weak magnets like stated above then when the cup gets hit it will get knocked off the tank?
Old 05-21-2007 | 03:29 PM
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Default RE: Airsoft battling

If everyone here finds it perfectly acceptable looking to have a dixie/styro cup sitting atop the tank turret.. then far be it for me to disagree. I'm sure that our guys would find it perfectly okay once informed it already has wide acceptance. Personally, though, I'd be inclined to replace the cup with a cylinder made out of something we could actually shoot holes into. It could even make possible for the smaller 1/24 tanks to get into mixed scale action.. just elevate the target area proper to allow fully depressed 1/16 tank guns to hit it.
Old 05-21-2007 | 06:56 PM
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Default RE: Airsoft battling

OK. I was out in the back yard blasting away at my tank with the target on it. Not an easy thing to hit from any distance outside 6 ft!!!!!!
Old 05-21-2007 | 07:21 PM
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Default RE: Airsoft battling

Much harder than IR
Old 05-21-2007 | 09:57 PM
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Default RE: Airsoft battling


ORIGINAL: YHR

OK. I was out in the back yard blasting away at my tank with the target on it. Not and easy thing to hit from any distance outside 6 ft!!!!!!
Best I can do with my CO2 tanks is hit a soda can at 50 ft. Takes about 10 shots to zero in and I need to have it on a slope so I can see the impact hits. It's hard! At that distance you really need a precise turret/elevation movement. Of course luck helps a lot.
Old 05-22-2007 | 07:20 AM
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Default RE: Airsoft battling

Heh, need tracer rounds!

Out of curiosity, how consistent is the grouping of the airsoft guns? Turret rotation and elevation can be slowed down with diodes for scale and/or accuracy, but if the grouping is poor, it's going to be tricky no matter what. Pity we can't get tiny airsoft shells and rifled barrels...but I guess then we'd need to hire a tiny reloader.

Airsoft battles would definitely be way cooler than IR battles, especially if you could have some impact signs (paintballs, puff of powder or disintegrating BB, etc).

D.
Old 05-22-2007 | 07:28 AM
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Default RE: Airsoft battling

I found if you use high quality .20 bbs they shoot much more acurate and stay level ...when using .12 they curv all over.
Old 05-22-2007 | 07:55 AM
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Default RE: Airsoft battling

Good to know. How about those bio-degradable BBs, are they frangible enough to explode upon impact with another tank at a decent standoff range?

D.
Old 05-22-2007 | 08:51 AM
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Default RE: Airsoft battling

I don't know but when 6 feet in front of a cement wall they explode apart and leave a white mark on the wall these are nice because they biodegrade really fast but they are a hair smaller so they don't shoot as hard but for how fast they degrade i don't mind ........... BUT these biodegradable bb's are the best on the market for power and acuracy these take like a year to degrade though but they are 100% biodegradable and where tested in lab test as all those KSC and excells and muriu's and a few others where not they contained plastics in them so they where not biodegradable even though they said they where... for long range combat with accuracy pluse inviromently freindly these are the best yet available .

They are called BioTech Biodegradable BB's .20

http://www.garliccityairsoft.com/pro...products_id/56
Old 05-22-2007 | 02:39 PM
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Default RE: Airsoft battling


ORIGINAL: darkith

Heh, need tracer rounds!

Out of curiosity, how consistent is the grouping of the airsoft guns? D.
My experience is that it is non-existent. Others may have better luck than I. Maybe Shen can shoot 20 paintballs at the same spot from 20 feet and take a picture of the grouping circle for us.


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