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Triggering a Sound Card
I bought a USB recording module for my Bergepanzer and I want to be able to trigger the sound using the up left stick on the controller. It currently comes with STSP normally open push button switch.
http://www.electronics123.net/amazon...es/usb2m-1.jpg I know how to power it using the 4.5v on the DBC, but I need a way to trigger the sound card using the RX18. Any ideas? |
RE: Triggering a Sound Card
Use a small 6V relay connected to the gun channel
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RE: Triggering a Sound Card
What kind? STSP NO 6V Relay?
Like this one: [link]http://cgi.ebay.ca/1-x-6V-DC-Sugar-cube-sized-PCB-relay-SPST-5A-/130368749383?pt=UK_BOI_Electrical_Components_Suppl ies_ET&hash=item1e5a953f47[/link] |
RE: Triggering a Sound Card
What exactly are you doing with the sound. Is a momentary thing or a what?. I use the exact same card, and use it for cannon sounds or Hit and death sounds triggered by the DBC. You could just run a wire and tie it in to the airsoft fire wire(Blue??) The negative trigger wire must be a shared circuit with the soundd card though. This would mean you would have to have the RX18 and the sound card on the same circuit.
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RE: Triggering a Sound Card
Dan,
I am using this card to simulate repair sounds for my Bergepanzer. I wanted it to trigger when I used the left stick up, but.... perhaps I should tie it in with the DBC. I hadn't thought of that. |
RE: Triggering a Sound Card
Apparently I have an early DBC without any connections to add a sound card.
I have a 50 sec clip recorded on the card. I want it to play when I hit the left stick up on the controller. Dan, if you could draw me up a simple wiring diagram of what you are talking about it would really help. |
RE: Triggering a Sound Card
If you wired up to the DBC, you could have it play instead of the cannon sound when you press the K button. This card will record 50 seconds of sound, and if you choose the loop feature it will play it continously until you hit the button again.
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RE: Triggering a Sound Card
Anyway, that relay should work. Connect the coil to yellow and brown wires on the turret connector (wires 4 and 5) and the NO contacts to the pushbutton terminals.
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