Calculating counterbalance weight
#1
Senior Member
Thread Starter
Calculating counterbalance weight
After I put my Pulse 125 together I did a preliminary CG check - it's definitely tail-heavy. I found an old thread about calculating counterbalance weight and I figure I can apply it here. So:
I'll check CG again and note the weight where the top of the vertical stab touches. I'll measure the distance from the CG to the stab contact point and the distance from CG to spinner and I should be able to calculate how much weight I would need. Before I add any weight, however, I'll moved what I can forward and check it again.
I'll check CG again and note the weight where the top of the vertical stab touches. I'll measure the distance from the CG to the stab contact point and the distance from CG to spinner and I should be able to calculate how much weight I would need. Before I add any weight, however, I'll moved what I can forward and check it again.
#3
Senior Member
RE: Calculating counterbalance weight
Someone shared a rule of thumb (guideline) with me - 1/4 oz. at the tail is equivalent to 1 oz. at the firewall. Once you have it close to allow you to safely maiden then 1/4 oz. on the tail will move the CG rear 1/8", 1 oz. at the firewall will move the CG forward 1/8".
#4
My Feedback: (221)
RE: Calculating counterbalance weight
ORIGINAL: SeamusG
Someone shared a rule of thumb (guideline) with me - 1/4 oz. at the tail is equivalent to 1 oz. at the firewall. Once you have it close to allow you to safely maiden then 1/4 oz. on the tail will move the CG rear 1/8'', 1 oz. at the firewall will move the CG forward 1/8''.
Someone shared a rule of thumb (guideline) with me - 1/4 oz. at the tail is equivalent to 1 oz. at the firewall. Once you have it close to allow you to safely maiden then 1/4 oz. on the tail will move the CG rear 1/8'', 1 oz. at the firewall will move the CG forward 1/8''.
#5
My Feedback: (3)
RE: Calculating counterbalance weight
Grosbeak wasn't asking a question, guys. He shared the solution, he showed the calculation.
Very good, and a good illustration, too. Might be good to point out that the balance weight "y" doesn't have to go at the spinner. You can pick the mounting location (b) for your balance weight wherever you want it, the solution is still correct.
Best wishes,
Dave Olson
Very good, and a good illustration, too. Might be good to point out that the balance weight "y" doesn't have to go at the spinner. You can pick the mounting location (b) for your balance weight wherever you want it, the solution is still correct.
Best wishes,
Dave Olson
#6
Senior Member
RE: Calculating counterbalance weight
Hey ram - I was born, raised and graduated from N. Canton. [8D]
Gotta say that I cannot for the life of me tell if a plane is nose down, tail down while I'm holding the darn thing. My approach is to set up the plane on my build table (hollow core door supported by a couple of saw horses) with a line bubble on the stab. I then adjust the plane until the stab is level (incidence 0) by shimming the wheels. I mark the target CG with a piece of painter's tape. Then I use the fingers at the target CG point on the wing to lift. If the tail dips - tail heavy, if the nose dips - nose heavy. Easier to set up than my Vanessa rig. Gets me close enough to maiden.
Yea, yea - on low wings it's upside down so I'm using bags-of-sand to support the fuse.
Cheers,
Gotta say that I cannot for the life of me tell if a plane is nose down, tail down while I'm holding the darn thing. My approach is to set up the plane on my build table (hollow core door supported by a couple of saw horses) with a line bubble on the stab. I then adjust the plane until the stab is level (incidence 0) by shimming the wheels. I mark the target CG with a piece of painter's tape. Then I use the fingers at the target CG point on the wing to lift. If the tail dips - tail heavy, if the nose dips - nose heavy. Easier to set up than my Vanessa rig. Gets me close enough to maiden.
Yea, yea - on low wings it's upside down so I'm using bags-of-sand to support the fuse.
Cheers,
#7
Senior Member
RE: Calculating counterbalance weight
ORIGINAL: Scar
Grosbeak wasn't asking a question, guys. He shared the solution, he showed the calculation.
Very good, and a good illustration, too. Might be good to point out that the balance weight "y" doesn't have to go at the spinner. You can pick the mounting location (b) for your balance weight wherever you want it, the solution is still correct.
Best wishes,
Dave Olson
Grosbeak wasn't asking a question, guys. He shared the solution, he showed the calculation.
Very good, and a good illustration, too. Might be good to point out that the balance weight "y" doesn't have to go at the spinner. You can pick the mounting location (b) for your balance weight wherever you want it, the solution is still correct.
Best wishes,
Dave Olson
#9
My Feedback: (221)
RE: Calculating counterbalance weight
ORIGINAL: SeamusG
Hey ram - I was born, raised and graduated from N. Canton. [8D]
Gotta say that I cannot for the life of me tell if a plane is nose down, tail down while I'm holding the darn thing. My approach is to set up the plane on my build table (hollow core door supported by a couple of saw horses) with a line bubble on the stab. I then adjust the plane until the stab is level (incidence 0) by shimming the wheels. I mark the target CG with a piece of painter's tape. Then I use the fingers at the target CG point on the wing to lift. If the tail dips - tail heavy, if the nose dips - nose heavy. Easier to set up than my Vanessa rig. Gets me close enough to maiden.
Yea, yea - on low wings it's upside down so I'm using bags-of-sand to support the fuse.
Cheers,
Hey ram - I was born, raised and graduated from N. Canton. [8D]
Gotta say that I cannot for the life of me tell if a plane is nose down, tail down while I'm holding the darn thing. My approach is to set up the plane on my build table (hollow core door supported by a couple of saw horses) with a line bubble on the stab. I then adjust the plane until the stab is level (incidence 0) by shimming the wheels. I mark the target CG with a piece of painter's tape. Then I use the fingers at the target CG point on the wing to lift. If the tail dips - tail heavy, if the nose dips - nose heavy. Easier to set up than my Vanessa rig. Gets me close enough to maiden.
Yea, yea - on low wings it's upside down so I'm using bags-of-sand to support the fuse.
Cheers,
#11
Senior Member
My Feedback: (4)
RE: Calculating counterbalance weight
MOVED TO TIPS & TECHNIQUES
Ok, a few observations...
First, I think you're WAY over-analyzing th situation. Place the plane on a balancer (Or lift it at the CG) and place chunks of weight on the firewall area until it balances - No math involved!
Second, Ram, I think you've got a great product there, but there is no way in hell that I would add weight to a cowl! Most cowls are held in place with 4 screws going through the fiberglass wall. Adding all that weight to the front of a cowl - then factor in vibration - and I can see those cowl mounting holes opening up like crazy. Weight should be added to the firewall, engine mount, or something similarly SECURELY attached to the airframe.
Third, in the diagram, it shows adding weight to the spinner. Again a really bad idea! Throw a prop in flight, and you now have to land a tail-heavy airplane!
Ok, a few observations...
First, I think you're WAY over-analyzing th situation. Place the plane on a balancer (Or lift it at the CG) and place chunks of weight on the firewall area until it balances - No math involved!
Second, Ram, I think you've got a great product there, but there is no way in hell that I would add weight to a cowl! Most cowls are held in place with 4 screws going through the fiberglass wall. Adding all that weight to the front of a cowl - then factor in vibration - and I can see those cowl mounting holes opening up like crazy. Weight should be added to the firewall, engine mount, or something similarly SECURELY attached to the airframe.
Third, in the diagram, it shows adding weight to the spinner. Again a really bad idea! Throw a prop in flight, and you now have to land a tail-heavy airplane!
#12
My Feedback: (1)
RE: Calculating counterbalance weight
Gary, where will I find steel powder? I like the idea of being able to make ballast to conform to the irregular surfaces. I've always used lead bar which I am able to shape to the rough configuration of the area. I think your suggestion to use steel powder rather than lead is the powder can be made more dense and conforming than lead shot or bar. PM sent. Thanks.
#13
Senior Member
Thread Starter
RE: Calculating counterbalance weight
ORIGINAL: Scar
Grosbeak wasn't asking a question, guys. He shared the solution, he showed the calculation.
Very good, and a good illustration, too. Might be good to point out that the balance weight ''y'' doesn't have to go at the spinner. You can pick the mounting location (b) for your balance weight wherever you want it, the solution is still correct.
Best wishes,
Dave Olson
Grosbeak wasn't asking a question, guys. He shared the solution, he showed the calculation.
Very good, and a good illustration, too. Might be good to point out that the balance weight ''y'' doesn't have to go at the spinner. You can pick the mounting location (b) for your balance weight wherever you want it, the solution is still correct.
Best wishes,
Dave Olson
The measurements:
[ul][*]a = 36-5/16"[*]x = 2.18 oz[*]b = 17.5"[*]y = ax/b = 4.52 oz
[/ul]
The idea to add weight inside the spinner came from an online RC guide. After learning more here and elsewhere I can see why this is a bad idea. As it happens I was able to move the ignition and its C-sized battery pack forward a couple of inches. I'll re-balance the plane when I can and re-weigh the tail. If I still need more weight I'll see if it can be added to the back of the firewall. I'll take the new measurement for b and I can proceed from there.
I'll let you know how it goes.
#14
RE: Calculating counterbalance weight
Full scale (experimental in particular) use the three scale method to calculate CG. One scale under each wheel.
It would be hard to suspend a home-built upside down to check weight and balance Just another way to accomplish the end result. Kind of like walking east around the world to to wind up west one block of where you started.
Ken
It would be hard to suspend a home-built upside down to check weight and balance Just another way to accomplish the end result. Kind of like walking east around the world to to wind up west one block of where you started.
Ken
#15
RE: Calculating counterbalance weight
ORIGINAL: MinnFlyer
MOVED TO TIPS & TECHNIQUES
Ok, a few observations...
First, I think you're WAY over-analyzing th situation. Place the plane on a balancer (Or lift it at the CG) and place chunks of weight on the firewall area until it balances - No math involved!
Second, Ram, I think you've got a great product there, but there is no way in hell that I would add weight to a cowl! Most cowls are held in place with 4 screws going through the fiberglass wall. Adding all that weight to the front of a cowl - then factor in vibration - and I can see those cowl mounting holes opening up like crazy. Weight should be added to the firewall, engine mount, or something similarly SECURELY attached to the airframe.
Third, in the diagram, it shows adding weight to the spinner. Again a really bad idea! Throw a prop in flight, and you now have to land a tail-heavy airplane!
MOVED TO TIPS & TECHNIQUES
Ok, a few observations...
First, I think you're WAY over-analyzing th situation. Place the plane on a balancer (Or lift it at the CG) and place chunks of weight on the firewall area until it balances - No math involved!
Second, Ram, I think you've got a great product there, but there is no way in hell that I would add weight to a cowl! Most cowls are held in place with 4 screws going through the fiberglass wall. Adding all that weight to the front of a cowl - then factor in vibration - and I can see those cowl mounting holes opening up like crazy. Weight should be added to the firewall, engine mount, or something similarly SECURELY attached to the airframe.
Third, in the diagram, it shows adding weight to the spinner. Again a really bad idea! Throw a prop in flight, and you now have to land a tail-heavy airplane!
#16
My Feedback: (7)
RE: Calculating counterbalance weight
[quote]ORIGINAL: ram3500-RCU
ORIGINAL: SeamusG
A slightly heavy right wing is a good thing.
A slightly heavy right wing is a good thing.
#17
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RE: Calculating counterbalance weight
ORIGINAL: kenh3497
Full scale (experimental in particular) use the three scale method to calculate CG. One scale under each wheel.
It would be hard to suspend a home-built upside down to check weight and balance Just another way to accomplish the end result. Kind of like walking east around the world to to wind up west one block of where you started.
Ken
Full scale (experimental in particular) use the three scale method to calculate CG. One scale under each wheel.
It would be hard to suspend a home-built upside down to check weight and balance Just another way to accomplish the end result. Kind of like walking east around the world to to wind up west one block of where you started.
Ken
Only difference might be is I dont use three scales. I use one scale and two blocks/chocks that let me note the weight at the wheels with the horizontal stab level. An added bonus of the method is that once you note the weight on the right and left wheels, you can also calculate the difference in the lateral balance.
#18
RE: Calculating counterbalance weight
ORIGINAL: gsoav8r
Thats the method I use for large or heavy models that I do not want to put on any type of balance machine. (have never understood the need for a vanessa either)
Only difference might be is I dont use three scales. I use one scale and two blocks/chocks that let me note the weight at the wheels with the horizontal stab level. An added bonus of the method is that once you note the weight on the right and left wheels, you can also calculate the difference in the lateral balance.
ORIGINAL: kenh3497
Full scale (experimental in particular) use the three scale method to calculate CG. One scale under each wheel.
It would be hard to suspend a home-built upside down to check weight and balance Just another way to accomplish the end result. Kind of like walking east around the world to to wind up west one block of where you started.
Ken
Full scale (experimental in particular) use the three scale method to calculate CG. One scale under each wheel.
It would be hard to suspend a home-built upside down to check weight and balance Just another way to accomplish the end result. Kind of like walking east around the world to to wind up west one block of where you started.
Ken
Only difference might be is I dont use three scales. I use one scale and two blocks/chocks that let me note the weight at the wheels with the horizontal stab level. An added bonus of the method is that once you note the weight on the right and left wheels, you can also calculate the difference in the lateral balance.
Three scales is the "high end" way of doing it. I've seen your method used many times with a bathroom scale.
#19
Senior Member
Thread Starter
RE: Calculating counterbalance weight
ORIGINAL: grosbeak
...As it happens I was able to move the ignition and its C-sized battery pack forward a couple of inches. I'll re-balance the plane when I can and re-weigh the tail. If I still need more weight I'll see if it can be added to the back of the firewall. I'll take the new measurement for b and I can proceed from there.
I'll let you know how it goes.
...As it happens I was able to move the ignition and its C-sized battery pack forward a couple of inches. I'll re-balance the plane when I can and re-weigh the tail. If I still need more weight I'll see if it can be added to the back of the firewall. I'll take the new measurement for b and I can proceed from there.
I'll let you know how it goes.
I'm in the process of reversing the wheel pants now.
#20
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RE: Calculating counterbalance weight
An inexpensive digital kitchen scale is a great tool to keep around. They're usually accurate to tenths of an ounce, and don't require suspending a plane upside down. I use my old encyclopedias for blocks under the wheels (about the only thing they're good for anymore). You can also pick your reference point to make the calculations easier. Normally I just use the main landing gear as the reference point. Then the hardest part is measuring the distance to the tail wheel from the mains, and knowing the desired CG relative to the mains.
I've tried the string rigs, balance stands, etc. The scale method is the easiest for me.
Brad
I've tried the string rigs, balance stands, etc. The scale method is the easiest for me.
Brad
#21
RE: Calculating counterbalance weight
Be aware that by advancing the front wheels you are reducing the yaw stability during take-off and also increasing the pitch-bouncing effect during touch down.
Wheels in line with the leading edge of the wing has proven to be a good compromise.
http://www.rcuniverse.com/magazine/a...article_id=866
Wheels in line with the leading edge of the wing has proven to be a good compromise.
http://www.rcuniverse.com/magazine/a...article_id=866
#23
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RE: Calculating counterbalance weight
IMO if the plane is slowed well in ground effect and the nose is up, tail down... close to a three point landing, the plane will settle in fine. Have flown some friends planes with gear flipped around like that many times. Not my preference thou. Also Low rate rudder or an increase in expo can take care of the increased sensitivity of the rudder [while on the ground].
For what its worth, I fly from grass and in the summer when the grass is thick ground handling can be challenging sometimes. But most of the time taxiing, taking off and landing with high rate elevator cures the tipping issues. Once the planes in the air I can go to low rate elevator if desired.
Cheers.
For what its worth, I fly from grass and in the summer when the grass is thick ground handling can be challenging sometimes. But most of the time taxiing, taking off and landing with high rate elevator cures the tipping issues. Once the planes in the air I can go to low rate elevator if desired.
Cheers.
#24
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RE: Calculating counterbalance weight
Man, a PULSE is one of the easiest and nicest planes to fly - they have no bad manners. If it is a H9 kit, just follow the cg instruction.
Don't get too technical, enjoy flying it...
Cheers
Bundu
Don't get too technical, enjoy flying it...
Cheers
Bundu