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Old 02-02-2011 | 06:52 AM
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da Rock
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From: Near Pfafftown NC
Default RE: Nose dropping on curves


ORIGINAL: harryangus

So you suggest that I put a little up elevator right BEFORE I initiate the turn?

I also notice how fast the sim planes come down as opposed to the real one who seems to float and land at a much slower speed.
It is true that I am not using any wind in my sim, but at the field the wind is usually very low (less than 5 miles).
Could 3 to 4 miles make sucj a big difference?


An aileron/elevator turn is a balance between the two surfaces. If you roll before getting enough elevator in the mix, the nose very often will drop. Everything actually depends on the airplane of course. There are a number that will adversely yaw when rolled. They keep the nose up with their lousy design problem. But bottom line is, if your airplane drops it's nose going into a turn, your use of the elevator allowed it and can cure it.

Get some elevator in sooner and see. The best advice you'll get will come from your airplane.

As for wind.... it's not the wind but the gusts that affect turns. The airplane doesn't even know there is a steady wind, but slow models do react to gusts. A 4 mph wind won't matter to the plane, but a 4mph gust would if the plane is light or slow.

RealFlight has pretty good "wind" controls. It makes sense to practice with them on because sooner or later you're going to see wind at your field.