RF 6 Torque Rolling problem
Looking for RF6 users first impressions on the new physics. Using the stock planes like the SBach and Yak and Extra, I found the feel of the Torque Roll to be way off. I have all of the other versions of RF, and all the planes Toque Roll fine. Everything feels like it should but when the model transitions into the Torque Roll (hovering) the ailerons are not effective
The problem is the model wants to turn to the left (hard) and full right will not keep the plane solid, very slight turn the left. If you move the nose around and apply some rudder you can start the plane rolling to the right. None of my real plane comes close to this. It feels like I am trying to hover a KAOS.
Any comments RF 3D nuts?