RF 6 Torque Rolling problem
#1
Thread Starter

My Feedback: (84)
Looking for RF6 users first impressions on the new physics. Using the stock planes like the SBach and Yak and Extra, I found the feel of the Torque Roll to be way off. I have all of the other versions of RF, and all the planes Toque Roll fine. Everything feels like it should but when the model transitions into the Torque Roll (hovering) the ailerons are not effective
The problem is the model wants to turn to the left (hard) and full right will not keep the plane solid, very slight turn the left. If you move the nose around and apply some rudder you can start the plane rolling to the right. None of my real plane comes close to this. It feels like I am trying to hover a KAOS.
Any comments RF 3D nuts?
The problem is the model wants to turn to the left (hard) and full right will not keep the plane solid, very slight turn the left. If you move the nose around and apply some rudder you can start the plane rolling to the right. None of my real plane comes close to this. It feels like I am trying to hover a KAOS.
Any comments RF 3D nuts?
#3
Thread Starter

My Feedback: (84)
After loading all the Expansion packs and flying the 3D planes I found the other planes to be prefect, for example the GP 50 CC Reactor. Just surprised that the new Sbach will not Torque Roll to the Right. Have not had the time to tweek it's setting yet.
#4
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Joined: Dec 2011
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From: , UT
My Yak did the same thing, roll left with full right stick.
I logged in to the website and got the latest version of RF6 and got more control. Still have to hold some right stick to stop the roll (no neutral) but I can at least now roll in both direcctions.
I agree, much harder to hold it steady on RF6, my RF4.5 was a lot easier. Maybe 6 is actually more like a actual RC model.
I logged in to the website and got the latest version of RF6 and got more control. Still have to hold some right stick to stop the roll (no neutral) but I can at least now roll in both direcctions.
I agree, much harder to hold it steady on RF6, my RF4.5 was a lot easier. Maybe 6 is actually more like a actual RC model.
#5
Senior Member
You guys talking about the big Yak54 3D when you say "my Yak"??
When I launched RF6 to check this out, I was notified there was an update. Funny, I didn't realize how Christmas had gotten in the way. lol.....
Didn't think to try it first before updating. Anyway, a 3D plane was already selected when I got the new version launched and it rolled left/counterclockwise naturally. It also took some throttle blipping to get that started. However, it responded to a touch of aileron to hover without rolling. Gotta say it was nothing like full aileron. Throttle blips started torque rolls to the left. Tried the Sbach and got the same. With our model props all rotating the direction they do, torque rolls really should be naturally toward counterclockwise. Of course, full aileron shouldn't be needed to stabilize. At least with the newest version it wasn't for the couple of models I tried. Man, there are a lot of 3Ds to check out.
Guess I've not tried enough models to duplicate the problem. I did notice something by doing this "short" test. I just noticed how long that short test was. I started this response a half hour ago, realized I needed to crank up RF6 and check out "my Yak" and got lost having fun.
Did a couple of models as described and then thought "hey, lets see some flat spins" and got off track.
Think today might have to be a flying day. Yup..... need to go check the forecast.
When I launched RF6 to check this out, I was notified there was an update. Funny, I didn't realize how Christmas had gotten in the way. lol.....
Didn't think to try it first before updating. Anyway, a 3D plane was already selected when I got the new version launched and it rolled left/counterclockwise naturally. It also took some throttle blipping to get that started. However, it responded to a touch of aileron to hover without rolling. Gotta say it was nothing like full aileron. Throttle blips started torque rolls to the left. Tried the Sbach and got the same. With our model props all rotating the direction they do, torque rolls really should be naturally toward counterclockwise. Of course, full aileron shouldn't be needed to stabilize. At least with the newest version it wasn't for the couple of models I tried. Man, there are a lot of 3Ds to check out.
Guess I've not tried enough models to duplicate the problem. I did notice something by doing this "short" test. I just noticed how long that short test was. I started this response a half hour ago, realized I needed to crank up RF6 and check out "my Yak" and got lost having fun.
Did a couple of models as described and then thought "hey, lets see some flat spins" and got off track. Think today might have to be a flying day. Yup..... need to go check the forecast.



