RCU Forums - View Single Post - To flap or not to Flap. That is the question
Old 02-03-2012 | 11:46 AM
  #12  
N52961
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From: UNION, NJ
Default RE: To flap or not to Flap. That is the question

Frog:<p class="MsoNormal"><o></o></p><p class="MsoNormal">A TeleMaster is a real floater of a plane. Flaps will look cool but:</p><p class="MsoNormal">1 &ndash; Are your skill sets good enough to take your hands off the controls and operate the flaps?</p><p class="MsoNormal">2 &ndash; Are you planning on using a VARIABLE flap or a STEP SWITCH flap or a ONE POSITION switch flap?</p><p class="MsoNormal">3 &ndash; Flaps other than looking cool &ndash; Which YOU will be staring at trying to see how cool they LQQK, DON&rsquo;T CRASH &ndash; Fly the Plane.</p><p class="MsoNormal">4 &ndash; Cutting holes &ndash; Know as LIGHTING HOLES [as in light weight] is acceptable BUT &ndash; QA TeleMaster is light in weight to begin with. Either way would work. The extra weight of the servo or servos is very minor. Personal opinion here: I feel a heavy TeleMaster is a better flyer. They FLOAT too much.</p><p class="MsoNormal">5 &ndash; Since you are building time on a Simulator I gather you are low in experience. I reflect back to item #1. And would say &ndash; Scrap the idea of flaps. OR build them in now but DO NOT USE THEM until the skill level is beyond SOLO &hellip; And watch the plane, not the flaps.</p><p class="MsoNormal"><o></o></p><p class="MsoNormal">I have a lot of stick time teaching with TeleMasters&rsquo; &ndash; They are a learning plane &ndash; Float like crazy &ndash; Land VERY slow. So slow it makes landing a little difficult. Why? Because beginners Flair HIGH, and do not pull the nose up high enough to get the wing to stall. Flaps only make LEARNING harder.</p><p class="MsoNormal"><o></o></p><p class="MsoNormal">Barry</p>