ORIGINAL: B.A.D.A.S.S.Force
ORIGINAL: Shark27
Craig,</p>
I don't own a Clark board as of yet but I am considering getting one for my Elefant & T-34 when the time comes. I am curious as to how Clark goes about simulating the damage. As to your statement below</p>
''Also, the Clark boards do add another aspect of damage, as you found out, the turret should slow just like the movement. I'm not sure Tamiya has that happen, & if they don't, then I guess this is one aspect which will never be identical, because there is no way to turn off damage simulation for just the turret alone.''</p>
As far as I can tell in operating all three of my Tamiya tanks in battle, Tamiya does not model damage to the turret rotation or the gun elevation for that matter, in fact the turret rotation is actually proportional no matter what the damage level.</p>
Why is there no way to turn off the damage simulation to the turret? Are they merely reducing the voltage to the various systems on board to simulate the damage or is it being controlled by software/firmware to simulate the damage? If it is software/firmware there should be a way to isolate that circuit and leave the voltage level unchanged, not that slowing the rotation is a bad thing when the tank is damaged but it would put the tank at a disadvantage in relation to Tamiya Battle System equipped tanks..
If they are lowering the voltage to all on board systems then my question would be, does the voltage to the IR emitter and the Apple get lowered as well? If so then that may need to be sorted out. Reducing the voltages to the emitter would at least cause a reduction in range and maybe inhibit it's operation altogether as damage increases. Reducing the voltage to the Apple would likely result in a lack of sensitivity, so it may not detect a hit unless the opponent is very close.</p>
Do you know how the damage simulation is controlled? Has anyone tested the battle system extensively?</p>
I would be interested in knowing the answers before I purchase any of these for my tanks.</p>
Steve
Hey Steve, I can't answer exactly how Clark controls damage simulation, technical questions in detail would have to be answered by Clark himself.
However, I am presuming it is by reducing power to the intended areas where damage simulation is being used (drive motors, turret motor, elevation motor), & I highly doubt the voltages across the entire board are reduced, otherwise the speaker would lower in volume very noticeably as well, which I didn't notice when testing my KV-1 at all. So I also doubt the IR electronics will be hindered or lessened in any way too when either of the damage states are in effect.
If Tamiya doesn't slow either of those other functions, then Clark board users (in turreted tanks) may find themselves at a slight disadvantage when battling tanks using Tamiya electronics, with them not being able to turn off either function individually in the board's settings. I have emailed Clark to see if an option could be added to turn off turret & barrel damage simulation separately from drive motor damage simulation ... though I'm not sure at this point any more of these tweaks would be possible with current board structure & memory constraints, or if Clark would deem them a necessary change he could make available on future TK22 boards. I know it couldn't be done on TK20 boards, as they are at their programming limits, so if you didn't want turret/barrel damage simulation, the only option would be to talk Clark into removing them from the boards completely, rather than an option which could allow them turned On/Off.
~ Craig ~</p>