Originally Posted by
JPerrone
Actually, I'm not using opposite rudder. I'm starting the turn with the rudder; the plane banks; I reduce the bank with opposite aileron.
For a left turn, push the rudder to the left. After it starts banking, reduce the bank by pushing the aileron stick to the right.
If the plane is only banking a little bit, this isn't necessary.
If it's banking a bit more than I care for, and one indication of this is that it's losing altitude, then flatten the turn using opposite aileron
If it's losing altitude, dial in a bit of elevator as well.
So this has got lots of fingers going and coordination!!!! Mind you, I'm doing all this experimentation in RealFlight; I don't think I'll just jump into this with the physical model. At least, start with just little corrections and if they don't work-discontinue.
That's not really any different than what I am finding by trying out the different planes. Some of them like opposite aileron; some of them want aileron in the same direction. So, I try a little, if it works fine. If not, think about what it's doing and adjust accordingly.
Regards
Good to experiment in a sim before trying in the real aircraft.
Just letting you know, if you are holding opposite aileron in a turn, it means you have more rudder than necessary to coordinate the turn, and by cross controlling, your aircraft is now in a "skidding turn"
This configuration is setting your aircraft up for a sharp spin entry if you stall.
There is a saying in the full size aerobatic world.
Watch him spin, watch him burn
He held off bank in a skidding turn.
http://www.youtube.com/watch?v=PMhoPJYCvXA
http://www.youtube.com/watch?v=swk25weGyYo
Here is another good video of an aircraft stalling in a skidding turn (and in slipping turns) you can see a big difference in what happens at the stall.
In a skidding turn the aircraft will drop "into" turn, in a slipping turn it will stall "out of" the turn.
http://www.youtube.com/watch?v=wioGN2SPGps