Originally Posted by
rbxbear44
I am setting up a new 1/5 F-16 Skymaster and want to set it up for Flaperons and Elevons. I want to be able to dial down the Flaperon movement during regular flight but keep it in play to "clean up" the Elevons and make the turns more sharp and less "cork screw" as they typically create and higher speeds. Plus I want to do clean segmented rolls.
I have selected Flaperons for the wings and two elevators for the tail. I created another model to work on this, I tried putting "V-Tail B" as the tail and still get no mixed movement between the Flaperons and Elevons.
Is there a way to mix the two elevators (leaving them as elevators) to be Elevons, into the Flaperons?
But scratch all that...what would be the best way to set this bird up for Elevons and Flaperons together? I can start over if need be!!!
Please speak clearly...I love to fly, but am no techie dude!
Thanks!
Rex
The setup you have should work fine for flaperons. To create elevons, you should be able to mix Aileron to LEL. The DX18 uses that concept of Normal or Back mixes. Normal mixes or mixes to the right side of a control surface cause that surface to move as it normally would. For example both elevator halves would move up or down. A back mix or a mix to the Left Elevator half will cause one elevator to move up and the other to move down. What you need for Elevons is a back mix of Aileron to Left Elevator which depending on your control surface assignments will most likely be RAL (Right Aileron) to LEL (Left Elevator). You can then use a switch to enable or disable the mix and check off the trim box to allow the trim tab to affect the mix or not..
If you want the Cortex to use Elevons, perform the setup procedure with the Elevon mix enabled.
If you don't want the Cortex to use Elevons simpy perform the setup procedure with the Elevon mix disabled..
It will be up to you to decide what flight modes you want which function enabled and whether or not you want the Cortex active in that mode.
Hope this helps.