RCU Forums - View Single Post - Are their any flight sims that will work on a Macintosh?
Old 11-19-2003 | 08:51 PM
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MikeL
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Default RE: Re: Are their any flight sims that will work on a Macintosh?

ORIGINAL: William Robison
Selective reporting of facts? Get real. Of course I'm selective.
Less selective is what I said, Bill.


When you are defending Apple you will not mention that in a Windoze box you can get equivalent power, both hardware and software, for a fraction of Apple's price.
Actually, you can't. Particularly in terms of software, where you have to spend several hundred dollars to reach an equivalent set of features that Apple includes out of the box--yet you still won't have the high level of integration that makes Apple's products so appealing. You should really look into it, as I've been urging you to do. You may find yourself surprised. I know you're not the type to spend hundreds on things such as digital cameras, digital video, and music, but many consumers are. You are, however, a pretty creative guy and I'd think you would be quite impressed at just how easy Apple has made it for the average consumer to really get something tangible out of their computer beyond home finance, e-mail, and web use.

Your comment about colors isn't helping your argument. Apple hasn't produced anything in bright colors for some time.

Dave Brown had a version of his simulator that ran on the Apple II, the controller plugged right into the game port. Is there really no sim for the Mac? Surprising.
Not really, given the size of the RC sim market and the Mac market. Great Planes sells Real Flight for hundreds not because that's what the market will bear, but rather because the market is so small and they have to find a price point that allows them to see some return on their investment. It's a less complex program than most of the $50 games you can buy, but it's not likely to sell 50,000+ copies.

In general, a $50 game has to sell at least 10-20,000 copies to make a Mac port economically viable. I'd imagine that figure is somewhat representative to what the number of sales required to support porting something like Real Flight to the Mac. I have no idea as to whether or not GP has explored the idea, but I'd think it's more viable now that there's a USB controller interface. Back when RF was developed there were no parallel or game ports on Macs, and the installed base of USB-enabled computers was too low to make it a viable product.