ORIGINAL: Wild Beat
Hi Chip,
I'm working on my first real 3D setup on my first real 3d plane. I was lucky enough to be able to get a 9Z a while back. I see that you do not recommend flight conditions for 3D? I have my plane set up by making one basic condition, with all the options I want enabled, like ailevator or flaperon. I then copied this condition to two other conditions, and changed the ATV's on them. Now, I have full throw on all surfaces when the switch is at the top, I have medium throws in the middle, and I have low throws at the bottom. (Low throws are only for flight testing really).
I have yet to add expo cause I can't remember where that is (hint hint..hehehe) but I'm pretty happy with this idea. Would it be better to scratch this and do it differently? I know that I will nead to do alot of tuning in the future but I thought that this would be a good idea. Any other hints for setting up the plane?
Thanks man, your really helping alot.
Wild Beat.
Expo is in the AFR function, as Chip says. Having selected AFR, press nxt (L) and it takes you to the expo screen.
From what I understand, and I'm sure Chip will correct me if I am wrong, ATV works by channel, so setting the end points for each. Therefore eg if you use two aileron servos, you can use different ATV settings to get the same through out each of channel 1 and 7.
Having done this, AFR sets the throws by function. Therefore having selected eg Flaperon to get two aileron servos working, and having used ATV to set the end points for each individual servo, AFR then sets the control movement for both together.