RCU Forums - View Single Post - Clipped wing tips on Flip, Hype Etc.
View Single Post
Old 01-17-2004 | 09:49 PM
  #19  
RCXPLANES's Avatar
RCXPLANES
My Feedback: (1)
 
Joined: Jan 2003
Posts: 535
Likes: 0
Received 0 Likes on 0 Posts
From: Central Point, OR
Default RE: Clipped wing tips on Flip, Hype Etc.

My elevator throws are 68 deg up and down, more and they hit the rudder with both at full throw too hard. My ailerons are stopped at 45 for roll speed control, all on high rates. I have about 65% expo on high rates and 30% on low as well. I just run my low rates for takeoff and landing comfort at 40 - 50%.

I set my "Flap mix" at -100 % and 100%. If you have a point mix that will start the ailerons up or down somewhere around 75 - 80% of elevator throw, going to 100% Flap or spoiler by full elevator, in the same dirrection as elevator throw , that is what you want. assign it to a switch you can easily access in flight and try both. With this mix on, hovering and most other moves are uneffected as you don't need full elevator throw to maintain them. When I do a harrier to elevator the wing stays stable throughout both and the plane falls nearly straight down. A little power and it begins the harrier again. Slowly releasing elevator and feeding power and it flies away straight and level. Or add power without releasing elevator and it pulls to hover. Parachutes are unbelievable. Standard or Inverted. A quick blip with elevator input and fly out slow and level. The wall is so quick it can be difficult at first not to over rotate the pitch and have the tail passing the plane. It spins around the wing axis in pitch very fast and again can over rotate if you do not modify the time at full elevator throw for a hover to front or back flip and back to hover move. Try this with altitude first to get used to the speed of rotation. It can be headed to the ground pretty fast. Fun stuff this 3D flying.

I do not use this mix for snap rolls as it just stops the snap and the plane just sits there all bound up. Nor do I use it for blender to inverted flat spin type moves. Mainly because I haven't experimented enough with it. With this engine and tail throws, My plane will gain altitude in an inverted flat spin at 7/8 throttle or above without this mix on. That is too fun.