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Old 08-12-2004 | 09:20 AM
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atmycabin
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From: Los Alamos, NM
Default Need Magic 3D setup guidance

I'm starting to assemble a Magic 3D (not the extra). Since I'm still a novice I will not be flying it 3D. A member at the club allowed me to fly his and it was a very comfortable plane to fly on low rates. Here is my question:

Is it really necessary to use the pull-pull setup? At this stage of my experience level I can't see myself using maximum throws and putting a large enough force on the control surfaces. I'll be using upgraded hardware as recommended in multiple discussions on RCU ( flex tank, Dubro adjustable control horns, more robust landing gear). I'll also be modifying the wing to get rid of those rubber bands and I'll be installing a steerable tailwheel. Since I'm at 7000 feet I'll be using a OS-46FX with a APC 12x4 prop. Taching the engine with this prop resulted in 13200 rpm with a Tower muffler. The pull-pull setup just seems excessive to me. The Phoenix Funstar for example does not require this setup and has control surfaces of similar size. I did not get the Funstar, which is a better looking plane, because I want a 40-size plane that is light enough to handlaunch. Any thoughts?