ORIGINAL: DMichael
Dick, Bill, Doug, et al- i'd like to get your opinion on this: What do the 2005 proposed unlimited sequences lack or in what ways could they be changed in order to make them flow better, look better and be "judge-able".
In general, what kinds of elements/guidelines should be followed to make a sequence 1) challenging and interesting 2) fitting of the respective class 3) flowing/balanced and 4) judge-able?
Dave
The sequence is just so busy that judges are never going to get a second to think about downgrades for the maneuver they've just watched. From a pilot's standpoint, the flight has been changed from who can fly it well, to who can get through it without zeros at all. Roughly 450k for 10 maneuvers is harder than the majority of the last 3 TOC's sequences. They should be at least survivable by the Advanced pilot moving up to Unlimited, yet not be so easy they give a high-end pilot no challenge. I think the new guy moving up to Unlimited will be so overwhelmed that they stop enjoying themselves, or worse.. people won't move up at all.
Worse still.. these maneuvers are so complex that I guarantee you they'll be flown as large as pilots can't get away with in order to slow the pace down a bit. So instead of presenting a compact, quick zoneless sequence.. people are going to be flying HUGE maneuvers, using a large footprint, and will take quite a bit longer to fly, meaning less pilots through the flightline in a given time period.