ORIGINAL: red_z06
Your eyes can't detect more than 30fps. If your graphics card provides constant 30fps no matter which model or scenery in full smoke hover then the rest is overkill. However, because model and scenery size varies and smoke adds to complexity, 30-60fps on a average scenery siting on the ground with no smoke will not be enough as it will slow down.
Lest suppose your graphic update is 120fps constant. Do you get to see every frame as the graphics card churn them out? Not if you use LCD monitor. Most LCD monitors are running at 60hz (that is same as 60fps) and that is pushing it as lcd can't be turned on/off any faster. That means you are seeing only every other frame if you are doing 120fps displayed on 60hz monitor.
So what does 700+ fps mean? It just is ready for future updates on software that require and it also means you can run higher resolution ( if you are not doing it already ). If you add antiailiasing it will also slow down.
Instead of measuring static fps, if you get the tx to work, set your monitor to 1280x1024 or higher and add 2x antialiasing and turn on max smoke and hover smack in front of you and see what fps you get.
I thought it was 60fps... that we can detect? lol yeah 1300fps is kinda weak but 30 is better.

lol jk Use sli all the time... so what if it's overkill..... lol [8D]


