George,
It's just confusing reading about all the reports, that's all. For instance, I hear that when you roll a plane in G3, you may have to deal with coupling whereas in AFPD, that's not an issue. The argument was that you'd program that out in a plane anyway, so it's no big deal.
But to me, that doesn't represent correct physics. I don't yet have a computer radio, so I need a sim to represent a plane the way it would actually fly.
I hear that AFPD is better for 3D, but that's not where my primary interest lies.
I also hear that you need to do some tweaking in the sims to get the planes to fly like for real, but how does a person know how to tweak if you haven't flown the plane before? Which is best out of the box?
I haven't been following the upgrades to both sims, and it looks like G3 is slightly more aggressive. From what I read, this is because G3 shipped a little early, before it was ready, so I'm also wondering what version of G3 are people comparing to the AFPD? Additionally, if G3 is being updated more aggressively, is it only a matter of time before it is the same as, or better, than the other?
I suppose I'm also looking for some kind of description as to what makes the physics better in either sim. What, exactly, isn't as good in one sim as the other? Stall characteristics? Effects of wind? Performance in unusual attitudes? That kind of stuff.
Thanks for asking! Now I'm hoping you weren't sorry you asked!