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Old 01-03-2006 | 04:26 PM
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thecheatscalc
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From: fayetteville, GA
Default RE: Need a trainer before I get it

he's right, it's no walk in the park, when you get your heicopter, LOOK IT OVER FIRST, and if something looks suspicious, ask us and post a picture. Countering the tail usually is what makes heli's hard to fly, and causes most of all crashes. The reason for this is as the orientations change, so do the controls, the right side of the controller is DIFFERENT when the heli is head in then when it's tail in (reversed) So, here's what you should do: (read though guide, then follow it)

1. when you get your helicopter, look over it first, if it passes inspection (paddles LEVEL, swash LEVEL, trims CENTERED (except throttle) in NORMAL MODE) go to next step

2. Charge battery, once completed go to next step

3. find a LARGE OPEN area with STILL air (garage)

4. turn Tx on

5. turn heli on

6. push throttle to 4/10ths or mid, whatever it takes to make it so it's just one click from being ground free (as in 1 in high)

7. you are now bumping around on the ground, FORGET your car controls, they will only mess you up, hence, call the throttle "lift/up" and the right side of the controler "leaning" you can go back to throttle and such once you can manage flying without crashing, for now, you may get confused. Another thing, you are how old? if you're still a teen (as I suspect) or have video games, pick up the controler and fly with the same mentality you would when you pick up an xbox controler with a new game with odd controls, you'll pick it up faster with an imprinting mentality instead of an "why the ____ did they choose to set up the controls like this?!?"

8. currently the heli is drifting in one direction and probably spinning your main task is to learn to keep the tail towards you, don't worry about the left hand side of the Tx yet, if it gets too close to the wall shut it down, reposition it, and start again, and no, don't listen to spectators wanting you to take it higher, they'll just cause trouble and shrink your wallet. (parts) just like you don't rev the rustler too fast and rip the wheels off, be leery on that throttle.

9. once you can keep the heli straight (tail in) try using small imputs to counter the movement, and don't forget about that tail! once you can keep it in an 2 ft x 2 ft box without much trouble, push the throttle up a few clicks until it is one inch off the ground

10. keep trying to keep that heli in the box, every time you keep it in there for 30 seconds, push another click until you can hold it at three feet off the ground.

11. once you can keep it here, congrats, you've gotten pretty good at a tail in hover! now, mark that 2x2 box and try flying around it keeping the tail in.

12. once you get good at that mark another box 5 feet from the last one and do figure 8s around them, switching after every few circuts.

13. if you've stayed with this super simplefied training guide, you should still have most of your parts intact, so, now it's time to try SIDE in hovering, just let that tail slide out 10 degrees (back to the box) and try to keep it in a hover, once you get that down, push it 10 more, and then 10 more, and so on until you've done 90 degrees, then once you can do that for a minute, pull it back to tail in, fly for a few seconds, and then start in the other direction

14. once you've completed that try turning faster in 30 degree rotations, then, try starting off in both orientations, if you've gotten that down, pick a side in (the one you're least comfortable) and push out the degrees until you make it to head in, repeat the last step except move to head in from side in orientations.

15. if you've gotten this far, good, you're getting to be a decent flier, now, do a run down and try manuvering (you've got to go slow due to heli design) in all orientations around the box, then do 8s around the two boxes, if you've gotten this, it's time for the hard part, do the eights but turn the tail so it follows the direction you're going

16. once you've mastered real flight, I know it's going to be slow, but it's time to move outside on a STILL day (the hour after sunrise and hour before dusk usually work best) mark your obsticules and familiarize yourself with the effects of wind on flight, this step is just to get comfortable with outside.

17. start racing around what should be pylons now, start slow, then go faster until you're *****g out the speed on the little heli, don't over do it, or you won't be able to get lift and will crash. try going down (or 100 ft) your driveway, then turn around and fly back, fly in zig zags down your driveway, always letting that tail follow though, until you've got a steady hand for your helicopter, if you can do this much, then you're a bit past where I am, expect it to take a month or two of everyday fun flying to get this far, so I suggest you have some spare li-poly packs once you get to the head in hovering stage. (11.1v)

18. it's time for you to try practicing upside down, you should know how to set up your heli by now, and make sure you have the correct blades, I'm not even near here, so no advice, just remember, when tail in and upside down, the left side of the Tx is reversed, when head in, the whole Tx is reversed, good luck with your flying!