Need a trainer before I get it
#1
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From: Kitchener, ON, CANADA
Ok so I have a deal going with this guy to trade my Nitro rustler for his blade cp and rc10b4. So before I get it I would like to know somewhat how to fly the heli. I know its no walk in the part but thats what I like. So i'm asking for someone to help me out to get me to know the heli before I actually get a chance to fly it. All I need to know is to hover for now and then I will start stepping it up. My friend told me that it takes about a month to satrt getting to know the heli and really getting going. So could you guys help me out in knowing how do get it going before it actually gets here
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From: Monterey Park,
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like you said, "it's no walk in the park."
buy a sim (g3 or xtr reflex) or download FMS simulator for free..
no amount of sim time can replace the real deal. simulators make an impression of a PERFECT mechanical setup with component head holding gyro which an rtf BCP doesnt have.
heli's have no brakes and CP's run at full power* during flight. it will not sit still ever in the air when you let go of the controls. you will be using all control surfaces (5 of them) simultaneously during the entire course of flight. the heli does not want to fly you so you must force it and learn at the same time.
it wants to spin, slide a direction, and change altitude all at once. most likely, overcoming the spinning is going to be the hardest part.
read this a couple times and follow it exactly. if you follow this guide to the word, you should be able to get away with zero crashes in learning hover.
http://www.dream-models.com/eco/flying-index.html
buy yourself or make training gear. it will save you from a lot of grief. training gear will NOT save you from hard landings or boom/blades strikes. the first thing you should do is get used to the collective stick (up & down stick). slamming the collective down will reverse thrust and the heli will push itself down and crush the undercarriage if you panick.
believe it or not, heli especially CP's arent meant to take much of a beating. most micros are fragile bcause they have to be lightweight.
buy a sim (g3 or xtr reflex) or download FMS simulator for free..
no amount of sim time can replace the real deal. simulators make an impression of a PERFECT mechanical setup with component head holding gyro which an rtf BCP doesnt have.
heli's have no brakes and CP's run at full power* during flight. it will not sit still ever in the air when you let go of the controls. you will be using all control surfaces (5 of them) simultaneously during the entire course of flight. the heli does not want to fly you so you must force it and learn at the same time.
it wants to spin, slide a direction, and change altitude all at once. most likely, overcoming the spinning is going to be the hardest part.
read this a couple times and follow it exactly. if you follow this guide to the word, you should be able to get away with zero crashes in learning hover.
http://www.dream-models.com/eco/flying-index.html
buy yourself or make training gear. it will save you from a lot of grief. training gear will NOT save you from hard landings or boom/blades strikes. the first thing you should do is get used to the collective stick (up & down stick). slamming the collective down will reverse thrust and the heli will push itself down and crush the undercarriage if you panick.
believe it or not, heli especially CP's arent meant to take much of a beating. most micros are fragile bcause they have to be lightweight.
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From: fayetteville,
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he's right, it's no walk in the park, when you get your heicopter, LOOK IT OVER FIRST, and if something looks suspicious, ask us and post a picture. Countering the tail usually is what makes heli's hard to fly, and causes most of all crashes. The reason for this is as the orientations change, so do the controls, the right side of the controller is DIFFERENT when the heli is head in then when it's tail in (reversed) So, here's what you should do: (read though guide, then follow it)
1. when you get your helicopter, look over it first, if it passes inspection (paddles LEVEL, swash LEVEL, trims CENTERED (except throttle) in NORMAL MODE) go to next step
2. Charge battery, once completed go to next step
3. find a LARGE OPEN area with STILL air (garage)
4. turn Tx on
5. turn heli on
6. push throttle to 4/10ths or mid, whatever it takes to make it so it's just one click from being ground free (as in 1 in high)
7. you are now bumping around on the ground, FORGET your car controls, they will only mess you up, hence, call the throttle "lift/up" and the right side of the controler "leaning" you can go back to throttle and such once you can manage flying without crashing, for now, you may get confused. Another thing, you are how old? if you're still a teen (as I suspect) or have video games, pick up the controler and fly with the same mentality you would when you pick up an xbox controler with a new game with odd controls, you'll pick it up faster with an imprinting mentality instead of an "why the ____ did they choose to set up the controls like this?!?"
8. currently the heli is drifting in one direction and probably spinning your main task is to learn to keep the tail towards you, don't worry about the left hand side of the Tx yet, if it gets too close to the wall shut it down, reposition it, and start again, and no, don't listen to spectators wanting you to take it higher, they'll just cause trouble and shrink your wallet. (parts) just like you don't rev the rustler too fast and rip the wheels off, be leery on that throttle.
9. once you can keep the heli straight (tail in) try using small imputs to counter the movement, and don't forget about that tail! once you can keep it in an 2 ft x 2 ft box without much trouble, push the throttle up a few clicks until it is one inch off the ground
10. keep trying to keep that heli in the box, every time you keep it in there for 30 seconds, push another click until you can hold it at three feet off the ground.
11. once you can keep it here, congrats, you've gotten pretty good at a tail in hover! now, mark that 2x2 box and try flying around it keeping the tail in.
12. once you get good at that mark another box 5 feet from the last one and do figure 8s around them, switching after every few circuts.
13. if you've stayed with this super simplefied training guide, you should still have most of your parts intact, so, now it's time to try SIDE in hovering, just let that tail slide out 10 degrees (back to the box) and try to keep it in a hover, once you get that down, push it 10 more, and then 10 more, and so on until you've done 90 degrees, then once you can do that for a minute, pull it back to tail in, fly for a few seconds, and then start in the other direction
14. once you've completed that try turning faster in 30 degree rotations, then, try starting off in both orientations, if you've gotten that down, pick a side in (the one you're least comfortable) and push out the degrees until you make it to head in, repeat the last step except move to head in from side in orientations.
15. if you've gotten this far, good, you're getting to be a decent flier, now, do a run down and try manuvering (you've got to go slow due to heli design) in all orientations around the box, then do 8s around the two boxes, if you've gotten this, it's time for the hard part, do the eights but turn the tail so it follows the direction you're going
16. once you've mastered real flight, I know it's going to be slow, but it's time to move outside on a STILL day (the hour after sunrise and hour before dusk usually work best) mark your obsticules and familiarize yourself with the effects of wind on flight, this step is just to get comfortable with outside.
17. start racing around what should be pylons now, start slow, then go faster until you're *****g out the speed on the little heli, don't over do it, or you won't be able to get lift and will crash. try going down (or 100 ft) your driveway, then turn around and fly back, fly in zig zags down your driveway, always letting that tail follow though, until you've got a steady hand for your helicopter, if you can do this much, then you're a bit past where I am, expect it to take a month or two of everyday fun flying to get this far, so I suggest you have some spare li-poly packs once you get to the head in hovering stage. (11.1v)
18. it's time for you to try practicing upside down, you should know how to set up your heli by now, and make sure you have the correct blades, I'm not even near here, so no advice, just remember, when tail in and upside down, the left side of the Tx is reversed, when head in, the whole Tx is reversed, good luck with your flying!
1. when you get your helicopter, look over it first, if it passes inspection (paddles LEVEL, swash LEVEL, trims CENTERED (except throttle) in NORMAL MODE) go to next step
2. Charge battery, once completed go to next step
3. find a LARGE OPEN area with STILL air (garage)
4. turn Tx on
5. turn heli on
6. push throttle to 4/10ths or mid, whatever it takes to make it so it's just one click from being ground free (as in 1 in high)
7. you are now bumping around on the ground, FORGET your car controls, they will only mess you up, hence, call the throttle "lift/up" and the right side of the controler "leaning" you can go back to throttle and such once you can manage flying without crashing, for now, you may get confused. Another thing, you are how old? if you're still a teen (as I suspect) or have video games, pick up the controler and fly with the same mentality you would when you pick up an xbox controler with a new game with odd controls, you'll pick it up faster with an imprinting mentality instead of an "why the ____ did they choose to set up the controls like this?!?"
8. currently the heli is drifting in one direction and probably spinning your main task is to learn to keep the tail towards you, don't worry about the left hand side of the Tx yet, if it gets too close to the wall shut it down, reposition it, and start again, and no, don't listen to spectators wanting you to take it higher, they'll just cause trouble and shrink your wallet. (parts) just like you don't rev the rustler too fast and rip the wheels off, be leery on that throttle.
9. once you can keep the heli straight (tail in) try using small imputs to counter the movement, and don't forget about that tail! once you can keep it in an 2 ft x 2 ft box without much trouble, push the throttle up a few clicks until it is one inch off the ground
10. keep trying to keep that heli in the box, every time you keep it in there for 30 seconds, push another click until you can hold it at three feet off the ground.
11. once you can keep it here, congrats, you've gotten pretty good at a tail in hover! now, mark that 2x2 box and try flying around it keeping the tail in.
12. once you get good at that mark another box 5 feet from the last one and do figure 8s around them, switching after every few circuts.
13. if you've stayed with this super simplefied training guide, you should still have most of your parts intact, so, now it's time to try SIDE in hovering, just let that tail slide out 10 degrees (back to the box) and try to keep it in a hover, once you get that down, push it 10 more, and then 10 more, and so on until you've done 90 degrees, then once you can do that for a minute, pull it back to tail in, fly for a few seconds, and then start in the other direction
14. once you've completed that try turning faster in 30 degree rotations, then, try starting off in both orientations, if you've gotten that down, pick a side in (the one you're least comfortable) and push out the degrees until you make it to head in, repeat the last step except move to head in from side in orientations.
15. if you've gotten this far, good, you're getting to be a decent flier, now, do a run down and try manuvering (you've got to go slow due to heli design) in all orientations around the box, then do 8s around the two boxes, if you've gotten this, it's time for the hard part, do the eights but turn the tail so it follows the direction you're going
16. once you've mastered real flight, I know it's going to be slow, but it's time to move outside on a STILL day (the hour after sunrise and hour before dusk usually work best) mark your obsticules and familiarize yourself with the effects of wind on flight, this step is just to get comfortable with outside.
17. start racing around what should be pylons now, start slow, then go faster until you're *****g out the speed on the little heli, don't over do it, or you won't be able to get lift and will crash. try going down (or 100 ft) your driveway, then turn around and fly back, fly in zig zags down your driveway, always letting that tail follow though, until you've got a steady hand for your helicopter, if you can do this much, then you're a bit past where I am, expect it to take a month or two of everyday fun flying to get this far, so I suggest you have some spare li-poly packs once you get to the head in hovering stage. (11.1v)
18. it's time for you to try practicing upside down, you should know how to set up your heli by now, and make sure you have the correct blades, I'm not even near here, so no advice, just remember, when tail in and upside down, the left side of the Tx is reversed, when head in, the whole Tx is reversed, good luck with your flying!
#5
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From: Kitchener, ON, CANADA
thanks for the advise. The only thing on the heli thats is messed is the tail motor and the guy told me that i could get one a radio shack because they are the same as xmod motors. could you tell me witch sticks do what



